Statement Regarding Plans For MP Vol.5

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Warriors of Calradia,
Welcome back for a new update on what we have planned for the upcoming months. First and foremost, we are working on the stability of our game servers. We are aware of the current issues and we already fixed some of the problems. Fixing the server issues is our top priority. We have many new features almost completed and ready to be experienced by you all:
  • In-game Voice Chat is in the final testing stage and will be going live very soon.
  • Duel Mode is in the final polishing stage and will be going live very soon.
  • Observer Mode is in the final testing stage and will be going live very soon.
  • Sound Occlusion is nearly done and will be featured on the next beta.
  • Many MP HUD and Lobby UI improvements have been finished.
  • Improvements on the Reporting Tools have been finished, including Kick Player and Mute All functions.
  • First part of the Level Progression system is nearly done, it will, later on, tie in with the Customization System.
  • Lots of new badges have been added.
  • Work on new Siege maps is almost complete and work is in progress on new Skirmish maps.
  • Fixes and Improvements on current maps are being made.
  • Improvements to Matchmaking Experience.

We are also working non-stop on improving and balancing the game following player feedback. We have been sending more frequent balance patches straight to live servers as promised and more will follow.
Current issues we are working on that are in various stages of development:

Combat
  • Knockdown/Get up and Dismount/Get up animation improvements
  • Certain swing related inconsistencies
  • Adding recovery delay to missed kicks
  • Crossbows being too accurate and too effective in close range.
Skirmish Mode
  • Cavalry being too impactful
  • Infantry being less impactful
Captain Mode
  • Separation of some Perks and some Troop Stats for Captain Mode
  • Ranged AI not being effective enough
  • Cavalry AI not being effective enough
  • AI abuses by player Captains
Siege and TDM
  • Increasing the cost of Cavalry units.
Other features that are in progress and are expected to arrive further down the road:
  • Customization System which allows the players to unlock new pieces of armor by playing and customize their characters.
  • Ranked Mode with Ranked Matches and player skill ranks.
  • Battle Mode. A single-life per round game mode.
Any chance for custom (modable) servers and commander battles (Mount and Blade Napoleonic wars style)?
 

flashn00b

Sergeant
With all the archer spam happening in the past few days, I cannot in good conscious keep supporting the Mount&Blade series. I WOULD go back to Warband but it's apparent to me that NeoGK's server is heading into a decline so... I guess whoever wants to still play a medieval combat game instead of what can best be described as a 2009 tactical shooter with a medieval skin... I guess i'll see you all in Chivalry 2. A shame too, cuz I actually like M&B combat a lot more than Chivalry's.
 

WMorton

Sergeant
WBWF&SNW
  • Battle Mode. A single-life per round game mode.
Sooooooooo, what happened to this one? Also does TWs even have a MP Dev team anymore? I never ever see devs responding on this side of the forums anymore. Not to mention it would be nice if you updated the MP Statement after 1 entire year of supposed "Development".
 

lockefeer

Sergeant at Arms
M&BWBWF&SNWVC
Hey, what's the fastest way of earning gold in MP ? I get like 25 max after a game which feels too slow.. Is it tied to playtime or score?

thanks @Einarcf
 
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Einarcf

Master Knight
M&BWBWF&SNWVC
Hey, what's the fastest way of earning gold in MP ? I get like 25 max after a game which feels too slow.. Is it tied to playtime or score?
At least for skirmish you get like base 10 + up to 20 for losing and 30 + up to 20 for winning (rough numbers). The variable is depended on score.

Pretty sure captain and skirmish are fastest ways to grind loot
 

Sir Dane

Recruit
WBVC
Warriors of Calradia,
Welcome back for a new update on what we have planned for the upcoming months. First and foremost, we are working on the stability of our game servers. We are aware of the current issues and we already fixed some of the problems. Fixing the server issues is our top priority. We have many new features almost completed and ready to be experienced by you all:
  • In-game Voice Chat is in the final testing stage and will be going live very soon.
  • Duel Mode is in the final polishing stage and will be going live very soon.
  • Observer Mode is in the final testing stage and will be going live very soon.
  • Sound Occlusion is nearly done and will be featured on the next beta.
  • Many MP HUD and Lobby UI improvements have been finished.
  • Improvements on the Reporting Tools have been finished, including Kick Player and Mute All functions.
  • First part of the Level Progression system is nearly done, it will, later on, tie in with the Customization System.
  • Lots of new badges have been added.
  • Work on new Siege maps is almost complete and work is in progress on new Skirmish maps.
  • Fixes and Improvements on current maps are being made.
  • Improvements to Matchmaking Experience.

We are also working non-stop on improving and balancing the game following player feedback. We have been sending more frequent balance patches straight to live servers as promised and more will follow.
Current issues we are working on that are in various stages of development:

Combat
  • Knockdown/Get up and Dismount/Get up animation improvements
  • Certain swing related inconsistencies
  • Adding recovery delay to missed kicks
  • Crossbows being too accurate and too effective in close range.
Skirmish Mode
  • Cavalry being too impactful
  • Infantry being less impactful
Captain Mode
  • Separation of some Perks and some Troop Stats for Captain Mode
  • Ranged AI not being effective enough
  • Cavalry AI not being effective enough
  • AI abuses by player Captains
Siege and TDM
  • Increasing the cost of Cavalry units.
Other features that are in progress and are expected to arrive further down the road:
  • Customization System which allows the players to unlock new pieces of armor by playing and customize their characters.
  • Ranked Mode with Ranked Matches and player skill ranks.
  • Battle Mode. A single-life per round game mode.
HEY whats up, what about a vol.6? and was the voice chat even implement at least in custom servers?
 

flashn00b

Sergeant
New maps for all gamemodes when? Warbands class system when?
When TaleWorlds finally decides to discontinue the multiplayer mode in its current form in favour of a "Multiplayer 2.0" that's to be developed by a third party with the following basic guidelines that said third party developer should follow:
-Mouse-controlled directional attacks and blocks (Left, right, Overhead, thrust)
-Three unit types: Infantry, Archer, Cavalry
-Factions match singleplayer cultures
-Everything else would be at the MP 2.0 developer's discretion. This last part is listed because I'm pretty sure most people have lost their trust in TaleWorlds' ability to make a multiplayer game
 

Namakan

Grandmaster Knight
M&BWBWF&SNWVC
When TaleWorlds finally decides to discontinue the multiplayer mode in its current form in favour of a "Multiplayer 2.0" that's to be developed by a third party with the following basic guidelines that said third party developer should follow:
-Mouse-controlled directional attacks and blocks (Left, right, Overhead, thrust)
-Three unit types: Infantry, Archer, Cavalry
-Factions match singleplayer cultures
-Everything else would be at the MP 2.0 developer's discretion. This last part is listed because I'm pretty sure most people have lost their trust in TaleWorlds' ability to make a multiplayer game
can't wait to tactical slide rush into the enemy aserai infantry with my berserker in dust2 tunnels
 

AxiosXiphos

Sergeant Knight
M&BWBWF&SNWVC
can't wait to tactical slide rush into the enemy aserai infantry with my berserker in dust2 tunnels
You will need to buy the tactical pack first to unlock the slide perk card - that's assuming you have a premium account which unlocks the 3rd card slot. Regardless you will then need to level up your slide card - or buy an XP bundle to instantly level it.
 
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