Are TDM spawns being fixed in the upcoming patch? Ive seen no mention of it either way
Splitting the class balances between Skirmish and Captain modes.
Pros:
-Changes to one mode don't ruin the other mode.
-Gameplay variety is increased.
-More choices are possible.
-Allows for more ambitious class design.
-Content is specially tailored to make each game mode more enjoyable.
-Easy to distinguish differences between the two game mode types.
-Less arguing about balance changes between the two playerbases.
-Changes can be more direct and impactful.
-Battania wont be stuck at a 19% winrate for over 3 months in captain mode because the devs fear making any equipment changes due to the impact it would have on skirmish mode.
Cons:
-Players have to learn a different set of classes/perk choices when they go from skirmish to captain.
-Developers have to write new code, which takes time and requires effort to be taken away from other projects.
@Callum @MArdA TaleWorlds please let me know if there's anything I missed.
Splitting the class balances between Skirmish and Captain modes.
Pros:
-Changes to one mode don't ruin the other mode.
-Gameplay variety is increased.
-More choices are possible.
-Allows for more ambitious class design.
-Content is specially tailored to make each game mode more enjoyable.
-Easy to distinguish differences between the two game mode types.
-Less arguing about balance changes between the two playerbases.
-Changes can be more direct and impactful.
-Battania wont be stuck at a 19% winrate for over 3 months in captain mode because the devs fear making any equipment changes due to the impact it would have on skirmish mode.
Cons:
-Players have to learn a different set of classes/perk choices when they go from skirmish to captain.
-Developers have to write new code, which takes time and requires effort to be taken away from other projects.
@Callum @MArdA TaleWorlds please let me know if there's anything I missed.
Would you think different perk options (and troop count difference) be enough or would it require more separate balancing?
Agree, it's a great example with the pikes.Are you talking about different perks for Skirmish and Captain?
I think that would change everything.
I have proposed such changes when MP Beta was still running. Some classes and Skirmish items for example pikes on Shockinfantry are never played in Skirmish and while I am not active in Captain atm, I had great succes with Shockinf+Pikes as a cav defence in Captain.
A mode specific perk slot might be interesting. So perhaps the 3rd (or maybe even 4th) perk slot only offers perks relevant to that game mode. We could start to see some interesting things crop up.Would you think different perk options (and troop count difference) be enough or would it require more separate balancing?
I think equipment, and stats such as armor, movement speed, and hp as well as perk options should all be different between the two modes. For example: Imperial Recruits are categorically the worst unit in captain mode, despite their large unit count, while in skirmish mode they are a pretty useful and worthwhile for the low cost of 90 gold. If we take 2 handed pole arm troops in skirmish they arent nearly as good as shielded infantry, but the opposite is true in captain mode as 2 handed pole arm infantry are the best troops in captain mode. If we make changes to one mode, it will be inevitable that the other game mode will be effected, most of the time negatively due to just how significant the difference between the two modes is. Troop counts are not enough to account for these huge differences, as we found out in the last attempt to buff battania by adding more troop numbers to their units. The changes basically accomplished nothing. You have a good baseline to start with for both game modes, from here though i think that if you develop each mode and set of classes separately by altering the stats, perks, and equipment with only the balance of one specific game mode at a time in mind both game modes will benefit tremendously.Would you think different perk options (and troop count difference) be enough or would it require more separate balancing?
That would be a very interesting way of actually getting a really great and unbiased feedback from players. Problem is us forum goers are all old-school or at the very least care a lot more then 90% of the playerbase. Be interesting to see what 'casuals' think.That sounds like a nice idea, I will forward it to the team.
I agree with you on this one. I don't mind the class system, but I do not want my warrior to look exactly the same as the other guy.I'm just thinking out loud here, but is it possible that a lot of this frustration actually stems from the lack of visual customisation? Like, being unable to show off your silly character face, or running around shirtless as a statement of your melee prowess, or just to pick what you think looks cool?

I think there are solid arguments to both sides of the debate, to be honest.
Most of Warband's equipment choice was an illusion, but it was something that was in the hands of players, allowing them to make their own decisions. Admittedly, I was always a big fan of just running around with throwing weapons and forgoing armour and a proper melee weapon to do that, and it was a lot of fun in a casual setting. In higher-level play though, most pieces of equipment were ignored, or at least that is my understanding of it.
On the other hand, the class system simply removes most of these non-choices and allows you to just jump in and play on a more level playing field. But at the same time, it does take away some of the fun of mixing and matching gear to suit your own playstyle.
I'm just thinking out loud here, but is it possible that a lot of this frustration actually stems from the lack of visual customisation? Like, being unable to show off your silly character face, or running around shirtless as a statement of your melee prowess, or just to pick what you think looks cool?
On the other hand, the class system simply removes most of these non-choices and allows you to just jump in and play on a more level playing field.
Would you think different perk options (and troop count difference) be enough or would it require more separate balancing?


Equipment choice functioned well for competitive too. It featured quite heavily in the Grand Final of the most recently completed tournament (W6C), especially by one team as Nords in the first or second set. Apfel didn't save his broadcast, so I can't link it now. There have been ways teams have handled equipment selection cleverly and effectively since tournaments from several years ago.I think there are solid arguments to both sides of the debate, to be honest.
Most of Warband's equipment choice was an illusion, but it was something that was in the hands of players, allowing them to make their own decisions. Admittedly, I was always a big fan of just running around with throwing weapons and forgoing armour and a proper melee weapon to do that, and it was a lot of fun in a casual setting. In higher-level play though, most pieces of equipment were ignored, or at least that is my understanding of it.
On the other hand, the class system simply removes most of these non-choices and allows you to just jump in and play on a more level playing field. But at the same time, it does take away some of the fun of mixing and matching gear to suit your own playstyle.
I'm just thinking out loud here, but is it possible that a lot of this frustration actually stems from the lack of visual customisation? Like, being unable to show off your silly character face, or running around shirtless as a statement of your melee prowess, or just to pick what you think looks cool?
Rhodoks are the best example of choice within the equipment selection. They have so many unique weapons, and players would customise their loadouts with them significantly, both in public play and in competitive tournaments.But It wasn't a real choice. I never had to make any hard decisions. The best weapon in each category was the only one worth taking (shout out to the scimitar - that was actually different to the elite scimitar). There was 4-5 weapon choices per class, one was largely irrelevant (like who is taking a war-pick seriously..)
Freaking Rhodoks were worse, its either a cleaver, a big cleaver or a glaive. I can take a spear but that's an extra... Add onto that the HUGE price jump between the ragged outfit and the mail and there was only about 4 different ways you could play that class.

It's called depth, tell me what exactly is 'cheesy' on customizing your equipment?

Perhaps I'm wrong but I believe it was traditional for medieval warriors to wear clothes into battle.