If you are talking about the time when we will switch from the EA to Full release, most probably yes. But not decided yet.Will the progress (levels and statistics) from multiplayer resetted at the end of beta or will they stay?
If you are talking about the time when we will switch from the EA to Full release, most probably yes. But not decided yet.Will the progress (levels and statistics) from multiplayer resetted at the end of beta or will they stay?
If you are talking about the time when we will switch from the EA to Full release, most probably yes. But not decided yet.
If you are talking about the time when we will switch from the EA to Full release, most probably yes. But not decided yet.
Stats basically mean nothing except for playtime. I think badges is fine personally.
It's almost as if developers in 2020 were able to provide people with server files to take that bs off of developer's hands..We are discussing this internally, nothing set to stone yet. While we want to make more regions available there are some issues that we need to take care beforehand. And please know that not all of the issues are on us in this matter (server providers etc.)
Soon. ^^
Most of this are stats changes to balance the game. What MP people actually want is a gameplay remake. Blancing the game with units stats is useless unless the game actually work.
The hotfix just killed the only option clans had to play together. "Fixed Custom Games not having auto team balance."
I haven't seen too much of that. This takes away clans' only opportunity to fight together against other players in a big battle setting.And in return meant that there wasn't a stupid imbalance of 30 vs 10 or something but **** that right?
I haven't seen too much of that. This takes away clans' only opportunity to fight together against other players in a big battle setting.
The hotfix just killed the only option clans had to play together. "Fixed Custom Games not having auto team balance."
That's fair. I don't enjoy Captain or Skirmish nearly as much as larger-scale PvP modes, so it's a bummer that our only workaround to play as a clan with more than six people was inadvertently taken away.Fixing the auto-balance not working on Custom Games is not something we did to block clans from playing together. This was a bug and we fixed it. Mabons is right, it was never intended for the auto-balance to be off in the first place. Matchmaker still prioritizes a 6 stack with a 6 stack when playing the Captain or Skirmish game modes. However, I will forward this to our producer to as feedback.
Yeah, as @๖Kern and @Namakan already mentioned, we'll defnitely provide a Battle Royal modification (can be derived from Hungergames) for Bannerlord. Right now we use the waiting time for developing a backend that allows us to outsource computations on a scalable server instance. This gives us mod developers already the possibility to make some major work on the mod while tools and private servers are not available yet.battle royal would be an idea for a mod, but the devs wont be implementing that quite sure