Warriors of Calradia!
This is our second Multiplayer Development Update, which we are planning to make regularly to keep you in the loop. We will briefly mention what we are currently working on and what is planned for the immediate future.
Many of the crashes related to Siege mode have been fixed. We are aware that a few crashes are still happening and we are working hard to identify the last remaining issues. Meanwhile we lowered the player requirement to start a Siege server so that players do not have to wait in matchmaking to fill the server. Objective based gold earning for Siege mode will also be going live very soon.
Combat is getting some changes in the form of adjustments to combat parameters. We are closely observing the community feedback and suggestions to derive a formula which will make combat more fun. On top of these combat changes, slight adjustments to Cavalry behavior and Crush Through for heavy weapons are also being finalized.
We are testing many combinations of perks and equipment to improve the Troops, expect some adjustments after the Combat changes go live.
We are aiming to have a progression system on par with other popular multiplayer titles. This will not be an overnight change, we will be adding systems one by one. First step will be making use of the Leveling system and adding MANY more badges.
Reporting system is currently working in the Beta branch and will go live with the next patch.The Clan system will be built in parts as we keep adding new features. First part of the Clan system is almost complete. Our primary goal is to allow Clans to be able to play against each other.
More details on all these features will be available as they are being finalized.
@AVRC @Callum @MArdA TaleWorlds
This is our second Multiplayer Development Update, which we are planning to make regularly to keep you in the loop. We will briefly mention what we are currently working on and what is planned for the immediate future.
Many of the crashes related to Siege mode have been fixed. We are aware that a few crashes are still happening and we are working hard to identify the last remaining issues. Meanwhile we lowered the player requirement to start a Siege server so that players do not have to wait in matchmaking to fill the server. Objective based gold earning for Siege mode will also be going live very soon.
Combat is getting some changes in the form of adjustments to combat parameters. We are closely observing the community feedback and suggestions to derive a formula which will make combat more fun. On top of these combat changes, slight adjustments to Cavalry behavior and Crush Through for heavy weapons are also being finalized.
We are testing many combinations of perks and equipment to improve the Troops, expect some adjustments after the Combat changes go live.
We are aiming to have a progression system on par with other popular multiplayer titles. This will not be an overnight change, we will be adding systems one by one. First step will be making use of the Leveling system and adding MANY more badges.
Reporting system is currently working in the Beta branch and will go live with the next patch.The Clan system will be built in parts as we keep adding new features. First part of the Clan system is almost complete. Our primary goal is to allow Clans to be able to play against each other.
More details on all these features will be available as they are being finalized.
@AVRC @Callum @MArdA TaleWorlds