Statement Regarding Plans For MP Vol.2

๖Kern

Grandmaster Knight
WBNW
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0
If you are talking about the time when we will switch from the EA to Full release, most probably yes. But not decided yet.
Not sure if that’s the right way to go. People grinded and will grind a lot during EA and resetting their stats and playtime will basically remove all they grinded for, except their experience and maybe some badges.
 

MArdA TaleWorlds

Localization
Community Support
M&BWBWF&SNWVC
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2
Again, not decided yet. We did not revoke the badges when we transitioned to the EA from the beta. The profile page will change a lot until that time comes so we will see when the time comes.
 

.Brandis

Subforum Moderator
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0
Stats basically mean nothing except for playtime. I think badges is fine personally.
 

Kylbee

Recruit
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0
We are discussing this internally, nothing set to stone yet. While we want to make more regions available there are some issues that we need to take care beforehand. And please know that not all of the issues are on us in this matter (server providers etc.)


Soon. ^^
It's almost as if developers in 2020 were able to provide people with server files to take that bs off of developer's hands..

Oh wait. :sneaky:
 

Shemaforash

Marquis
WB
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0
Most of this are stats changes to balance the game. What MP people actually want is a gameplay remake. Blancing the game with units stats is useless unless the game actually work.
Game is fundamentally broken yeah it needs more than just stat changes
 

KSHMR

Regular
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0
Instead of taking away progress and stats (and thus some badges like 750 wins etc.) TW should reward the people who play in EA.

In my opinion taking away the progress would be a huge mistake that will result in many people going mad.. After all, the only reason most people still play at this moment (there havent been quality content updates since long ago) is that they can grind the badges.. In my opinion the badges for like 2000 wins or eventually maybe 5000 wins should look really cool and reward the player for winning that amount of games.
 

youcoolman69

Recruit
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0
The hotfix just killed the only option clans had to play together. "Fixed Custom Games not having auto team balance."
 

youcoolman69

Recruit
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0
And in return meant that there wasn't a stupid imbalance of 30 vs 10 or something but **** that right?
I haven't seen too much of that. This takes away clans' only opportunity to fight together against other players in a big battle setting.
 

Mabons

Knight
M&BWBWF&SNWVC
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0
I haven't seen too much of that. This takes away clans' only opportunity to fight together against other players in a big battle setting.
Well either way it was never intended for the auto balance to be off in the first place, guess we'll just have to wait for custom servers then.
 

MArdA TaleWorlds

Localization
Community Support
M&BWBWF&SNWVC
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2
The hotfix just killed the only option clans had to play together. "Fixed Custom Games not having auto team balance."
Fixing the auto-balance not working on Custom Games is not something we did to block clans from playing together. This was a bug and we fixed it. Mabons is right, it was never intended for the auto-balance to be off in the first place. Matchmaker still prioritizes a 6 stack with a 6 stack when playing the Captain or Skirmish game modes. However, I will forward this to our producer to as feedback.
 

youcoolman69

Recruit
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0
Fixing the auto-balance not working on Custom Games is not something we did to block clans from playing together. This was a bug and we fixed it. Mabons is right, it was never intended for the auto-balance to be off in the first place. Matchmaker still prioritizes a 6 stack with a 6 stack when playing the Captain or Skirmish game modes. However, I will forward this to our producer to as feedback.
That's fair. I don't enjoy Captain or Skirmish nearly as much as larger-scale PvP modes, so it's a bummer that our only workaround to play as a clan with more than six people was inadvertently taken away.