State of the main quest

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Haven't really played the campaign and the main quest for a long, long time now.

Just tested 1.7.0 sandbox with 20 or so hours, saw that gameplay is more robust and not as empty (but still empty if not for the mods :smile: ), but the question was raised .. is the story campaign worth it now? Should I even try it out after a year of pause?
 
The story campaign is fine. Just don't do the main quest. Rescue your siblings, but ignore Neretze's Folly.

The cool kids know this.

Be a cool kid.

Mount and Blade has never been about stories anyway.
 

Ananda_The_Destroyer

Master Knight
The story ends when you rescue your brothers n sister. I would ignore the rest of talking about Neretze's folly and collecting the banner and MAYBE in the future when they make the dragon banner do something then give it a try. But I hear so many complaints about the "after make kingdom" quests that arise when you make a kingdom and use the NPC and banner to continue the quest, that I would avoid it and hope TW revamp it at some point.

Also I think we should have options for other clan mates in sandbox too. Also, I think at a certain point in conquest, or maybe ever at the end of the game when your faction owns every fief, an adventurer should give you the dragon banner! Or, maybe in sandbox, there's an NPC clan that gets the banner pieces and eventually tries to make a new faction, like your rival! It could even have the same siblings form campaign, like it's that same family.
 

Ongay1

Recruit
I was honestly expecting some sort of story , maybe the rise of swadia? Some epic historic battles just like Isola of suno claims that made swadia what it was , or maybe the arrival of the nords? There is so much potential but sadly not much is there.
 
The story campaign is fine. Just don't do the main quest. Rescue your siblings, but ignore Neretze's Folly.

The cool kids know this.

Be a cool kid.

Mount and Blade has never been about stories anyway.

I know, I've been around since beta launched and have played that nonsense main quest till its end quite a few times. The question was if there are any updates and changes to it. I guess not.
 

Sir Frederic

Recruit
I know, I've been around since beta launched and have played that nonsense main quest till its end quite a few times. The question was if there are any updates and changes to it. I guess not.

Well, here I leave you fresh material. I've been lucky so far but because of the AI and other details it's the same as playing the game on "Randy Random: Losing is Fun"

@clovis_sangrail couldn't be more right. Your 3 brothers, the eldest mainly, can become powerful party leaders. the little brothers soon become level 1 adults with a bunch of attribute points to choose from. A while crafting and melting weapons and you can leave them level 10 to lead their parties and raise their skills with great speed. Also, it's you and 2 men, so you can still add 3 members to the group. A big family with 7 nobles, 3 happy couples and a spinster sister xD
 

froggyluv

Grandmaster Knight
NW
Id rather the World itself have its story and the factions and leaders playing out that story rather than being all random. Let the player intervene or ignore at their own leisure. The best sandbox ive played just give you a fun and interesting world already at play -where in you can decide how you want to alter and effect that.
 
Id rather the World itself have its story and the factions and leaders playing out that story rather than being all random. Let the player intervene or ignore at their own leisure. The best sandbox ive played just give you a fun and interesting world already at play -where in you can decide how you want to alter and effect that.
👆
This!
👏
 

froggyluv

Grandmaster Knight
NW
Kenshi, Fallout NV? I mean, you're not describing m&b right?

At least Lords in M&B had predispositions but no it never had much in that dept. Im saying thats the direction they should have headed in rather than this "Somebody kidnapped your siblings... theres a torn banner named Betzees Jollies....." blather with random lords and NPCS that have no solid foundation in the story at all

Look at PoP mod -you had all that lore and certain factions didnt like each other as well as an escalating storyline which later brought in Elves and Evil hellHordes. An interesting story in which the player could join or just play for themselves.
 

Sir Frederic

Recruit
I wouldn't describe Fallout NV as a sandbox, like Kenshi..
But I guess the term is more or less wide..
no doubt, but mention both for their definition of sandbox. They were the two games that came to my mind. When it comes to sandboxing, kenshi is definitely the pinnacle, not necessarily a better game, but in its purity of the genre. There is a world with its conflicts, factions with their ideals, and you are in it, do what you want. Bannerlord could be there too, if the AI wasn't the player's enemy.
 
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