Yeah you're right but I cant interely agree on that either. I mean I play alot of Counter Strike and some games you lose big time like 16-10 and that's boring as hell but I still consider the game fun.
But I get your point that things like end game is really important and without it the game is kind of ruined.
no, the engagement is enjoyable, I've been a pro CS player for less than a year, got some good semi-pro footing for many years, now THAT can be really boring (3h training daily), playing it just to kill time is never boring because the thrill of trying is the core of the experience itself, losing is simply frustrating. Do not mix boredom with frustration. Also, MP games are not really a good comparison subject with SP games because the experience is basically upon the interaction with other people, not as much with the Game Design itself.
Now, BL is fine if we look at it as a project improving upon WB, but as a game, judged solely, it's ultimately boring due to multiple adding factors, from character progression, to incomplete perks narrowing playstyle, balance issues, oddities in AI behavior, lack of content, and ultimately, empty end-game stage. WB had issues with late-game too, but most of us would use mods to address that, BL shouldn't because TW had years to learn from their mistake, and learn possible solutions from what modders came up with.
So far BL is a skeleton of the game it's supposed to be, and that makes it really boring, which begs the thing I've been criticizing their patches since day one:
This stage of the game is meant for testing, and they are insistently creating balancing changes that make everything much slower and exacerbate the grinding necessary to reach certain stages of the game, making it pointlessly boring. Considering most of said changes will have to go or be remade once the game reaches it's late beta stages, I think that is the most questionable decision TW has made so far concerning BL, and it pisses me off.
BL can be extremely enjoyable if you slap-in a good chunk of mods to it, to me the quintessential ones to make it more pleasurable are those that increase XP rate, kill softcaps, sometimes kill hardcaps and keeps soft caps, etc. If the progression is made smoother the game becomes a more pleasant journey, as it is it sucks, and if you want to simply create a character to test builds or (before the perks website) test perks (if they were working) it was/is a bore of a chore that made me pluck-out my eyes. The bread and butter of BL due to the missing chunks ends up being mid-late game, anything before or after that sucks, and even than, the best part of it still feels like a bore from time to time.
As I've said, the game is in a bad shape, has been since it was released, until the fix the core mechanics and finish implementing core features, it'll remain like that, luckly there are the modding tools now, which can basically mean that someone will "fix" it, but it also means that you'll either need to stick to specific patches and avoid updates like the plague, meaning missing out on other core mechanics that were not added when the mod was last updated.
Hopefully you get my point, you do not have to agree with me, but the guy asked for opinions, and I've simply pointed out that entertainment, when boring, is 100% a failure. Entertainment, to be successful, cannot be boring. I have a plethora of examples of games I've played that fail hard into certain aspects, but still to not hit the boring spot, same with films, music. On the other hand, everything that is boring is generally just binned and nobody even remembers those.