Yeah, that all is true, but why again does a heavy horse now need a two hander option on top? I also criticize Fianns for getting access to superior twohanders, it's as broken as this **** is.While I do agree that cav is too strong, this is turning into a witch hunt or something. Even if cav were twice as slow, spears could oneshot them and horses would be twice as weak as they are now, they will still be annoying and backstab people, and be the majority of annoying deaths an inf suffers.
People cry about cav to no end while there are still archers with 2handed weapons and oneshotting menavlions, glaives, bardiches and whatnot in the game...
While I do agree that cav is too strong, this is turning into a witch hunt or something. Even if cav were twice as slow, spears could oneshot them and horses would be twice as weak as they are now, they will still be annoying and backstab people, and be the majority of annoying deaths an inf suffers.
People cry about cav to no end while there are still archers with 2handed weapons and oneshotting menavlions, glaives, bardiches and whatnot in the game...
Hmm, remove the horses and give all riders a pair of coconuts?How would you rework the cav then?
How would you rework the cav then?
Would agree to these somewhat.-reduce their top speed and reduce their "drifting" capability, whilst maintaining or improving manoeuvrability at lower speeds
-stop them pushing ground troops, friend or foe, around
-cooldown on doubletap W instant top speed after being reared up
-slowdown the thrust animation
But these are going to completely kill cav, it's just unacceptable. It's not the armor that is the problem it's that swords and **** deal too low damage to armor in general. Maybe horse armor can be reduced from around 45 to 30-35 but reducing it greatly is just out of question.-Remove most of their armour, especially horse armour
-harsher threshold for being reared up when hitting objects, and include hitting another horse as a rear-up (last bit isn't necessary a nerf)
But these are going to completely kill cav
Horse rear ups when you hit some wall or something is a really annoying thing
Guys please, nerfing cav to pieces won't make your pretty infantry stronger.
"But then we discovered almost all of us favored the Battanian Fiann the heavy archer of the Battanian faction. As we thought why we realized that we was not just a ranged character, he was perfectly capable of drawing his two handed sword and engage his opponent in a melee fight. So we applied that lesson to other factions, changed the heavy archers into deadly melee guys, gave all of them good melee weapons, swords, shields, glaives, spears etc.
We didn't nerfed their bows though."
It makes sense for the community to use whatever little power they have in MP at the moment to craft something that's much more reasonable and enjoyable for everyone.
I guess TW doesn't understand that M&B isn't like Age of Empires, where AI troops don't complain about unfun battles. M&B is a mix of action and strategy (even in Captains mode). You have to do the actual fighting. It matters how much fun that action is going to be. For that reason, I'd imagine limits against certain problems with archers will always be welcome.
Anti-cavalry can potentially be very fun and satisfying, but cavalry can often get away with too much. Addressing this might not have as much to do with class limits or nerfs, though, as just improving infantry mechanics. The problem with Bannerlord is that on-foot manoeuvrability is really weak and stifling, and the spear can be a bit flaky and rubbish. The melee, animation and movement still need a lot of tweaking to make it the best it can be.
Also, I can't understand TW's desire to see "peasants on the same field as knights" and the desire to see people playing different classes rather than specialising. Is it something to do with planned skins/microtransactions (i.e. to get people buying items for as many different troops as possible)? Or is it just some experimental idea in general? Lots of players do multi-class out of choice when playing on public servers anyway, but they prefer to specialise in specific classes for the tournaments, for obvious reasons.
Lol, I meant not in general but when horse becomes literally uncontrollable if it's a fast horse and when even you're s-s ing to stop your horse it will still rear up in a 45 degree angle. Fix how bad horses handle in max speed and than it will be fine. The gif made laugh tho lmao.
You best believe it will. You know there are still archers to be taken into account and considering they still do 80 damage with a neck shot(which is super easy) to an armored horse, should you reduce armor even more 2 shots and horses are going down. Bad choice.No it won't.
**It won't**Of course it will!
HYYYYYYYYYYYYYYYYYYPPPPPPPPPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEThis thread has been mostly great, thanks to everyone who shared their opinions in a civil manner.
I think many people will be pleased with today's patch.
You are making me weak AVRC. This game is a rollercoaster of love and hate.This thread has been mostly great, thanks to everyone who shared their opinions in a civil manner.
I think many people will be pleased with today's patch.
LOL jinxed it. We had to postpone to next week due to a crash not MP related. ?HYYYYYYYYYYYYYYYYYYPPPPPPPPPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
?This game is a rollercoaster of love and hate.
Lol, I meant not in general but when horse becomes literally uncontrollable if it's a fast horse and when even you're s-s ing to stop your horse it will still rear up in a 45 degree angle. Fix how bad horses handle in max speed and than it will be fine. The gif made laugh tho lmao.
You best believe it will. You know there are still archers to be taken into account and considering they still do 80 damage with a neck shot(which is super easy) to an armored horse, should you reduce armor even more 2 shots and horses are going down. Bad choice.