Sgt. Blackthorne
Sergeant

Hi all!
I think many of you out there would agree with me when I say that the highest goal for Mount & blade would be to have the multiplayer aspect of MB implemented into a full scale world.
For instance imagine that you (and your clan) could team up together and hire soldiers (AI and human), ride around Calriada claiming land, building structures, owning peasants that render income and fighting wars against other human players and so forth. Though these goals are far from what can be accomplished at the moment I hope that it will soon be time to start merging the different aspects of MB singleplayer and multiplayer.
I have a suggestion that I think will be possible in the near future, it implements the roleplaying aspect of rewards for the player. I like to call it "City tournament"
Players will roam around in a online city where they can:
The fighting in the arena will be similar to the multiplayer fighting we have today, except players will earn permanent gold and experience to some (balanced) degree. A formula which is based on the game-characters experience and equipment cost will give him a certain difficulty value, making it easier to have even match-ups, and according betting odds.
there shall of course be many kinds of gametypes, for instance their could be a "mock up" sieges and field battles, not restricted inside the arena.
Once all this has been establishes, it serves as a great platform for the developers to expand the game world and its features. Acres of landscape could be added around the city and resources could be added to the gameworld.
Players could hire slaves(bots) to gather resources such as stone, wood or iron ore. Or even gather it themselves. And eventually players structures could be implemented. For example:
The player duo Helmer and Godfrey are excellent fighters and have won a fair share of gold in the arena, they decide to make a joint investment that will give them a big revenue. Since demand for iron ore has skyrocketed (high manufacturing of the cities smiths) they have decided to build a simple storage structure near a iron mine about 5 minutes ride from the city.
The mine is abundant but the long way to the city makes it hard for miners to make much money. So their slaves mine the ore and then store it in the structure, and then they sell wagonloads of it, driven by a slave, to any location near the city.
Another example
The CoR clan have worked hard and have gathered 10000 units of wood, 100 units of steel and 1000 units of stone. They decide to build themselves a Clan-hall where they can store all their spoils of war, practice their skills against one another, and house farmers(bots) who will render certain income.
The city and a certain area around it can make out a "safe" zone, where player killings are only allowed under tournament and duel regulations. However the outer lands will be a lawless land where killing and stealing is unregulated. Here you will find the most valuable resources and the most dangerous adversaries.
Strong clans will fight for the claim to certain lands and war will be commonplace. Maybe even AI bandits should be implemented in the far-out regions?
These are implementations of the far future, and quite dreamy. But I still think it is about time to start the merging of the different game aspects, since the battle mechanics are reaching near perfection in the Warband beta.
If you've played the mod "Custom settlements" you will know that there is already an extensive model library with things like basic shelters, houses, carts and many other types of useful models.
I think many of you out there would agree with me when I say that the highest goal for Mount & blade would be to have the multiplayer aspect of MB implemented into a full scale world.
For instance imagine that you (and your clan) could team up together and hire soldiers (AI and human), ride around Calriada claiming land, building structures, owning peasants that render income and fighting wars against other human players and so forth. Though these goals are far from what can be accomplished at the moment I hope that it will soon be time to start merging the different aspects of MB singleplayer and multiplayer.
I have a suggestion that I think will be possible in the near future, it implements the roleplaying aspect of rewards for the player. I like to call it "City tournament"
Players will roam around in a online city where they can:
- Buy/sell equipment
- Talk to other players(preferrably over a integrated voice system)
- hire bots(slaves) and train them for bouts in the arena
- And also the main activity: fight in the arena in a variety of ways
The fighting in the arena will be similar to the multiplayer fighting we have today, except players will earn permanent gold and experience to some (balanced) degree. A formula which is based on the game-characters experience and equipment cost will give him a certain difficulty value, making it easier to have even match-ups, and according betting odds.
there shall of course be many kinds of gametypes, for instance their could be a "mock up" sieges and field battles, not restricted inside the arena.
Once all this has been establishes, it serves as a great platform for the developers to expand the game world and its features. Acres of landscape could be added around the city and resources could be added to the gameworld.
Players could hire slaves(bots) to gather resources such as stone, wood or iron ore. Or even gather it themselves. And eventually players structures could be implemented. For example:
The player duo Helmer and Godfrey are excellent fighters and have won a fair share of gold in the arena, they decide to make a joint investment that will give them a big revenue. Since demand for iron ore has skyrocketed (high manufacturing of the cities smiths) they have decided to build a simple storage structure near a iron mine about 5 minutes ride from the city.
The mine is abundant but the long way to the city makes it hard for miners to make much money. So their slaves mine the ore and then store it in the structure, and then they sell wagonloads of it, driven by a slave, to any location near the city.
Another example
The CoR clan have worked hard and have gathered 10000 units of wood, 100 units of steel and 1000 units of stone. They decide to build themselves a Clan-hall where they can store all their spoils of war, practice their skills against one another, and house farmers(bots) who will render certain income.
The city and a certain area around it can make out a "safe" zone, where player killings are only allowed under tournament and duel regulations. However the outer lands will be a lawless land where killing and stealing is unregulated. Here you will find the most valuable resources and the most dangerous adversaries.
Strong clans will fight for the claim to certain lands and war will be commonplace. Maybe even AI bandits should be implemented in the far-out regions?
These are implementations of the far future, and quite dreamy. But I still think it is about time to start the merging of the different game aspects, since the battle mechanics are reaching near perfection in the Warband beta.
If you've played the mod "Custom settlements" you will know that there is already an extensive model library with things like basic shelters, houses, carts and many other types of useful models.





