RollTheBones said:
So I go in , mop up and think I am done. But immediatly the battle starts again. And again. And again. And again. I usually limp out of there with about 5% health an hour later and dont feel like I accomlished much, my army is wiped out and I have to go get raw recruits again.
If you get the battlesize changer and your hardware can take it, you can field like 100vs100 or 200vs200 and get the battle done in a single combat with few reinforcement waves. Mine can't so I have no idea how well you can control or even contribute in those fights (I'd assume becoming the target of 40 crossbowmen would be a quick death)
I play with 100 size so it's around 50 per side, give or take a few depending on tactics skill, but it's quite ridiculous that I can wipe whole armies by myself as long as my horse stays alive
Also I noticed that I seem to have to hit an enemy about 15 times to kill them. No matter what I do, they fall over and get right back up again.
Lack of weapon skill / power strike? Bad weapon? Maybe they blocked or parried. Sometimes your horse just runs them down before you get a chance to hit them so they might fall over and get up or take some minor dmg (or moderate if you are running full gallop on a charger :p)
But I play archers, 1 shot to the head or 2 to the legs and they are dead, some heaviest knights might take 3 to the legs/chest, but meh. When they zerg around my cavalry I can just keep shooting as quick as it's possible to draw the bow and kill stuff with an arrow in the head. Try different combat styles. (horse) Archery is probably amont the strongest and easiest to survive choices, lancing is another good one. Being a foot soldier takes a bit of playing to get used to (never really liked it much).
About the tactics, you are quite limited by the game on them, there's honestly not much room to it (or need to) as the AI also has like 3 different behaviours - charge, move slowly in a formation or camp in a formation. Full cavalry army is effective vs pretty much everything, just charge them in, break their lines yourself a bit first if possible (ride close, through, try get them chase you). It gets boring after a while but it works.
I prefer a cavalry + archer setup, line up the archers on a hill with cavalry behind them, let the enemy eat some arrows and then get charged by cav when they near, then I pull the cav behind archers again when the enemy's next wave spawns. Hopefully M&B2 or some patch ahead brings some life to formations and tactics being actually used and AI commanders who actually do something.
And on that breath, they could do something with when the player gets knocked out, your men just turn tail for some reason which makes no bloody sense >< At least if I do same to the enemy they should act the same.