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And that's a bug, isn't it? The game should make looters as renown farm if they want, not minor factions I think.
 
And that's a bug, isn't it? The game should make looters as renown farm if they want, not minor factions I think.
Looters are for training recruits, not renown farming or anything. These guys are at least stronger, and have enough lore justification to be a faction. That doesn't mean they have to be strong. Far from it.

And considering the amount of changes minor factions have received, I'd say the way the Embers of the Flame are is anything but a bug.
 
Define stronger if you cannot face 20 looters but crunch 84 of these guys?

The problem with too many looters is that they throw stones. Their armor and weapons are a bit weaker than these minor faction guys, but the exploit is that they don't have a way to defend (shields) or use ranged, which means that as a horse archer you can pick them off until you run out of arrows. With looters, if there are 80 of them, you will fall to a constant barrage of inescapable stones.
 
And that's a bug, isn't it? The game should make looters as renown farm if they want, not minor factions I think.

I can't speak to TW intentions, but every nerf to the minor faction troop tree points to them being a step above bandits, rather than anything on-par with major faction troops.
 
Getting back on topic, even if I want to farm low level minor faction / mercenary troops, I'd prefer be farming the ones in the starting area of whatever culture I chose.
 
You can hit a lord flawlessly many times but you still wouldn't be able to kill him because they are like a juggernaut. There is nothing you can do to high tier units even if you are Legolas. Your arrows are basically flying toothpicks for them. So in this case they do look more "fierce" and "organized" than looters.
Even if you have a battle with 80 peasants, you can't kill them without shooting them several times. This basically means in every fallback-comeback session you can kill around 10 people at most with your arrow capacity. This means you need to do this 8 times relentlessly. Not sure this is what he is doing - because what I understood from his sentence is that they are actually dying super fast as well because of their fake armor ( no armor.. )

Not a game-breaking thing ofc but they could be more efficient and balanced compared to looters

Also, check the image again. It's not just about the circling, main core soldiers don't even give damn and turn their head to him while he is literally the only person that they should kill.
Them standing like that is part of 1.5 AI "enhancements". They're holding position facing the direction...... but because it's just me it's not very effective.
As I said I have 3 quivers so I kill them in 3 retreat sessions. First for easy skill up not trying to kill anyone in particular, then kill all the recruits (2 to the head), then just the higher tiers for loot, also 2 to the head, they rout at about 15 left before I can even finish them sadly.

If you're saying you think the MC should start weaker I agree, I would rather start much more scrappy like in warband and get more improvements from skills.
Don't get me wrong the skill ups to riding and bow are very helpful but MC is still very powerful compared to warband MC. Also embers should get some shield and ranged weapons, why not?
 
As I said I have 3 quivers so I kill them in 3 retreat sessions.

That´s like cheesing the game. I mean it´s a SP game and everyone should be playing it as he likes.

I think, there should be a "cooldown" if you retreat, so that you can´t attack the same army again within like 2 days or so.

If you have a lot of time, you could maybe even kill any army as a archer. Kill 1-2 guys > retreat > kill 1-2 guys > retreat and so on.

But that´s not really a balancing issue.
 
If you have a lot of time, you could maybe even kill any army as a archer. Kill 1-2 guys > retreat > kill 1-2 guys > retreat and so on.
I do. But it's more like 20-40. I often retreat my warband and destroy all the HA and Cav alone so they don't get in any cheap shots.
I'm also am fond of destroying entire garrisons with my warband hidden at the edge of the map or retreated if the walls are up.
I want the inventory box so I can kill with impunity. I want all siege maps to have refill barrels for the same reason.
I want the warband retreat rules where you must be far away from enemy and got edge of map to retreat without punishment, but also get +moral if you've killed alot and lost little. Your troops are happy you protect them and out smart the enemy. Also the ability to level troops(who retain their exp) and edit formation after retreating, as in warband.
 
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I do. But it's more like 20-40. I often retreat my warband and destroy all the HA and Cav alone so they don't get in any cheap shots.
I'm also am fond of destroying entire garrisons with my warband hidden at the edge of the map or retreated if the walls are up.
I want the inventory box so I can kill with impunity. I want all siege maps to have refill barrels for the same reason.
I want the warband retreat rules where you must be far away from enemy and got edge of map to retreat without punishment, but also get +moral if you've killed alot and lost little. Your troops are happy you protect them and out smart the enemy. Also the ability to level troops(who retain their exp) and edit formation after retreating, as in warband.
I don´t think this should even be possible, but as I said, it´s a SP game. I would never abuse it this way. It´s faster to cheat and the cheat will have the same result. No offense in any way, so don´t get me wrong.

Retreat should be an option to reduce your loses in my opinion. That´s at least how I use this option. But to be fair, I never lose a battle, because save/reload :wink:
 
It´s faster to cheat and the cheat will have the same result.
But that's not FUN (for me). Gutsing out on the enemy HA formation while my men preserve their lives is FUN for me and feels good! And just for clarity I use the Glaive for 90% of HA and Cav kills so the re-fills aren't even an issue for that stuff. It's fun to get behind the walls in a siege and do endless scooby do shenanigans! IT'S SO FUN! Sending a buncha guys up a ladder(maybe....) to mostly die isn't fun to me!
 
But that's not FUN (for me). Gutsing out on the enemy HA formation while my men preserve their lives is FUN for me and feels good! And just for clarity I use the Glaive for 90% of HA and Cav kills so the re-fills aren't even an issue for that stuff. It's fun to get behind the walls in a siege and do endless scooby do shenanigans! IT'S SO FUN! Sending a buncha guys up a ladder(maybe....) to mostly die isn't fun to me!

Well that doesn't say much for immersion but is completely understandable, exploiting games weak points can be a good time indeed.

I'm of the exact opposite mindset, I will straight up limit myself on things like archers. I'll try to retain a cohesive army with a well rounded infantry and the like, often limited to recruits from a faction I pick. But that's kind of the fun of sandboxy games, just playing em how you like. Even if that "like" is gimping yourself or exploiting crappy games mechanics.
 
But that's not FUN (for me). Gutsing out on the enemy HA formation while my men preserve their lives is FUN for me and feels good! And just for clarity I use the Glaive for 90% of HA and Cav kills so the re-fills aren't even an issue for that stuff. It's fun to get behind the walls in a siege and do endless scooby do shenanigans! IT'S SO FUN! Sending a buncha guys up a ladder(maybe....) to mostly die isn't fun to me!
I totally understand you. I just hope they improve the AI.

Glaives on horses are love, glaives on horses are life!

Also ride behind the enemy lines and kill like 20 archers each battle with my glaive. But it feels "wrong" to me :grin:

The realistic battle mod is going in the right direction in my opinion but they overtuned cav. You can ride through like 5 units in a row and make a lot of damage (5 x 30+ charge damage with a good horse). But it´s still better than vanilla.

But right now, with the mod, cav is op and archers are ok. There needs to be a middle way. I still prefer the mod over vanilla but played 1.5.0 vanilla to see the changes.
 
Well that doesn't say much for immersion but is completely understandable, exploiting games weak points can be a good time indeed.

I'm of the exact opposite mindset, I will straight up limit myself on things like archers. I'll try to retain a cohesive army with a well rounded infantry and the like, often limited to recruits from a faction I pick. But that's kind of the fun of sandboxy games, just playing em how you like. Even if that "like" is gimping yourself or exploiting crappy games mechanics.

I think everyone who played Warband learned the trick about angling behind the merlon right by the ladder or ramp and dropping overheads onto the attackers during a siege. But I got tired of doing that **** like the eighth or ninth time.
 
I think everyone who played Warband learned the trick about angling behind the merlon right by the ladder or ramp and dropping overheads onto the attackers during a siege. But I got tired of doing that **** like the eighth or ninth time.

When I first started bannerlord I quickly realized I could just circle around enemies and they would hold swing and/or miss every time. I used this to exploit tournaments to just get rich off the items and bets. Needless to say that was fun for all of half of a game session lol
 
Why isn't there a penalty for retreating from battle? Hell, they could make perks revolving around the ability to tactically retreat.
 
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