Starting Gear

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Pruvan

Recruit
Where in the modules can you change which items are given to the player at the beginning of the game?
I'm guessing it's somewhere in the module_scripts.py file but, as you may know, that file is ginormous to plow through and I'm not even sure what I'm looking for  :???:

And on a related note, is it possible to change which stats and skills are increased when choosing your character's history (Nobleman, Smith, Revenge, etc...)? And if so, where can this be found?

Thanks in advance!
 
open the .py files with IDLE, and use ctrl + f to find what you are looking for. Other than that, i really dont know how to help you. Though a lot of the menu stuff can be found in game_menus.py. I know literally nothing about scripting so anything other than this i cannot help you

EDIT:
Press ctrl + f and paste this into the box

("begin_adventuring",[],"Become an adventurer and ride to your destiny.",[

From below there, you can modify what the player will get if they choose so and so background thing. The game organises it into the series of choices you make. By the way, the lines in red with the ## at the start are disabled lines, from older versions of m&b i think
 
You can add items directly to trp_player in module_troops.py, but it's not guaranteeed to show up.
Your startup items are also determined by your past-life choices, i.e. noblemen and such, which are in module_game_menu.py, under begin_adventuring. The code directly underneath is what every player gets, then the conditional block for cb_xxx are for background. It's fairly easy to modify.
 
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