I have been pondering some of the reasons for the imbalances we see in the game and something I got curious about was the maximum number of parties a kingdom could field as that is an essential part of how strong a kingdom is. There are a few key mechanics to know about when looking at this subject.
I guess my suggestion would be to look at balancing clans to help balance out the power differences between kingdoms (NE [25] vs KH [30] and ST [30] v VL [36])
I realized after this that the maximum parties a clan can have is actually 3, not 4. Here is the revised table.
NE now only has 3 less parties instead of 5, but Sturgia remained at 6 less parties than Vlandia.
- The first is that the maximum number of parties a clan can have,
regardless of clan level, is 4 parties. (Edit: Its actually 3) - Obviously a clan can only have as many parties out as members, so if a clan has under
4(3) members it can't field the maximum possible. - Only children that are in the game from the start will join the world, newborn children of NPC's never join their clans as members (2 member clans will always stay 2 member clans, despite the amount of newborn children they have)
- Northern Empire only has a 25 max party potential, with Khuzait having 30 NE is severally disadvantaged
- Northern Empire has 2 clans with 10 members (Argoros & Neretzes) but a tier 5 clan with only 3 members (Dolentoss), clearly needs to be balanced
- Battania and Western empire have a low amount of members and only a few starter kids
- Khuzait, Northern, and Vlandia have at most 1 starter kid, no lords for the second generation
- Vlandia has a massive advantage with 10 clans and 36 potential parties
Kingdom | Clans | Members | Starter kids | Tier | Max Parties Potential |
Aserai | 8 | 38 | 9 | 25 | 29 |
Battania | 7 | 34 | 3 | 26 | 28 |
Khuzaut | 8 | 38 | 1 | 26 | 30 |
Northern | 7 | 41 | 0 | 30 | 25 |
Southern | 8 | 38 | 12 | 27 | 29 |
Western | 8 | 33 | 2 | 31 | 28 |
Sturgia | 8 | 47 | 3 | 28 | 30 |
Vlandia | 10 | 46 | 1 | 32 | 36 |
I guess my suggestion would be to look at balancing clans to help balance out the power differences between kingdoms (NE [25] vs KH [30] and ST [30] v VL [36])
I realized after this that the maximum parties a clan can have is actually 3, not 4. Here is the revised table.
Kingdom | Clans | Members | Starterkids | Tier | Max Parties Fixed |
Aserai | 8 | 38 | 9 | 25 | 23 |
Battania | 7 | 34 | 3 | 26 | 21 |
Khuzaut | 8 | 38 | 1 | 26 | 23 |
Northern | 7 | 41 | 0 | 30 | 20 |
Southern | 8 | 38 | 12 | 27 | 22 |
Western | 8 | 33 | 2 | 31 | 22 |
Sturgia | 8 | 47 | 3 | 28 | 23 |
Vlandia | 10 | 46 | 1 | 32 | 29 |
NE now only has 3 less parties instead of 5, but Sturgia remained at 6 less parties than Vlandia.
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