WFaS Other Starter needs Help [World Map Modding]

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Riffraff99

Veteran
Hello, i am pretty new in M&B modding and i try atm to create a World map for WFaS with Thorgrims World Map Editor.

The problem i have is that when i try to start a new campaign the game crashes without error message.

parties.txt

Code:
partiesfile version 1
077 077
 1 0 0 p_main_party Main_Party 1048576 0 0 12 0 0 0 0 0 -15.691789 38.029854 -15.691789 38.029854 -15.691789 38.029854 0.0 1 0 1 0 0
0.000000
 1 1 1 p_temp_party {!}temp_party 256 0 0 1 0 0 0 0 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.0 0
0.000000
 1 2 2 p_camp_bandits {!}camp_bandits 256 0 0 2 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 1 3 3 0 0
0.000000
 1 3 3 p_temp_party_2 {!}temp_party_2 256 0 0 1 0 0 0 0 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.0 0
0.000000
 1 4 4 p_temp_casualties {!}casualties 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 5 5 p_temp_casualties_2 {!}casualties 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 6 6 p_temp_casualties_3 {!}casualties 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 7 7 p_temp_wounded {!}enemies_wounded 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 8 8 p_temp_killed {!}enemies_killed 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 9 9 p_main_party_backup {!}_ 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 10 10 p_encountered_party_backup {!}_ 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 11 11 p_collective_friends_backup {!}_ 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 12 12 p_player_casualties {!}_ 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 13 13 p_enemy_casualties {!}_ 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 14 14 p_ally_casualties {!}_ 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 15 15 p_collective_enemy {!}collective_enemy 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 16 16 p_collective_ally {!}collective_ally 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 17 17 p_collective_friends {!}collective_ally 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 18 18 p_total_enemy_casualties {!}_ 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 19 19 p_routed_enemies {!}routed_enemies 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 20 20 p_zendar Zendar 2114828 0 0 3 0 0 0 0 0 18.000000 60.000000 18.000000 60.000000 18.000000 60.000000 0.0 0
0.000000
 1 21 21 p_town_1 Amberg 4220117 0 0 3 0 0 0 0 0 -26.857498 62.426704 -26.857498 62.426704 -26.857498 62.426704 0.0 0
2.967060
 1 22 22 p_town_2 Linz 4220117 0 0 3 0 0 0 0 0 -70.485672 89.721863 -70.485672 89.721863 -70.485672 89.721863 0.0 0
2.094395
 1 23 23 p_town_3 Leipzig 4220117 0 0 3 0 0 0 0 0 -32.904858 11.557896 -32.904858 11.557896 -32.904858 11.557896 0.0 0
1.396263
 1 24 24 p_town_4 Magdeburg 4220117 0 0 3 0 0 0 0 0 -17.243601 -7.611673 -17.243601 -7.611673 -17.243601 -7.611673 0.0 0
5.061455
 1 25 25 p_town_5 Posen 4220117 0 0 3 0 0 0 0 0 -100.555046 -22.784357 -100.555046 -22.784357 -100.555046 -22.784357 0.0 0
1.570796
 1 26 26 p_town_6 Prag 4220117 0 0 3 0 0 0 0 0 -71.353394 41.500877 -71.353394 41.500877 -71.353394 41.500877 0.0 0
2.705260
 1 27 27 p_town_7 Berlin 4220117 0 0 3 0 0 0 0 0 -46.159184 -20.229107 -46.159184 -20.229107 -46.159184 -20.229107 0.0 0
4.188790
 1 28 28 p_town_8 Koeln 4220117 0 0 3 0 0 0 0 0 56.121231 27.640549 56.121231 27.640549 56.121231 27.640549 0.0 0
3.054326
 1 29 29 p_town_9 Sedan 4220117 0 0 3 0 0 0 0 0 100.199036 65.656105 100.199036 65.656105 100.199036 65.656105 0.0 0
1.570796
 1 30 30 p_town_10 Utrecht 4220117 0 0 3 0 0 0 0 0 84.690033 -4.551343 84.690033 -4.551343 84.690033 -4.551343 0.0 0
5.410521
 1 31 31 p_town_11 Strassburg 4220117 0 0 3 0 0 0 0 0 40.954269 87.654175 40.954269 87.654175 40.954269 87.654175 0.0 0
2.617994
 1 32 32 p_town_12 Muenchen 4220117 0 0 3 0 0 0 0 0 -25.960373 97.600410 -25.960373 97.600410 -25.960373 97.600410 0.0 0
0.436332
 1 33 33 p_town_13 Luxemburg 4220117 0 0 3 0 0 0 0 0 73.943710 62.663921 73.943710 62.663921 73.943710 62.663921 0.0 0
1.047198
 1 34 34 p_town_14 Muenster 4220117 0 0 3 0 0 0 0 0 43.567871 -2.720738 43.567871 -2.720738 43.567871 -2.720738 0.0 0
2.356194
 1 35 35 p_town_15 Dresden 4220117 0 0 3 0 0 0 0 0 -55.357174 18.899721 -55.357174 18.899721 -55.357174 18.899721 0.0 0
0.785398
 1 36 36 p_town_16 Bremen 4220117 0 0 3 0 0 0 0 0 25.756321 -31.749971 25.756321 -31.749971 25.756321 -31.749971 0.0 0
0.000000
 1 37 37 p_town_17 Bruessel 4220117 0 0 3 0 0 0 0 0 97.543129 26.317005 97.543129 26.317005 97.543129 26.317005 0.0 0
1.570796
 1 38 38 p_town_18 Den_Haag 4220117 0 0 3 0 0 0 0 0 97.567139 -5.831637 97.567139 -5.831637 97.567139 -5.831637 0.0 0
2.356194
 1 39 39 p_town_19 Odense 4220117 0 0 3 0 0 0 0 0 6.378056 -91.331169 6.378056 -91.331169 6.378056 -91.331169 0.0 0
0.785398
 1 40 40 p_town_20 Schleswig 4220117 0 0 3 0 0 0 0 0 18.262787 -68.815353 18.262787 -68.815353 18.262787 -68.815353 0.0 0
4.712389
 1 41 41 p_town_21 Antwerpen 4220117 0 0 3 0 0 0 0 0 97.157707 17.469975 97.157707 17.469975 97.157707 17.469975 0.0 0
5.759586
 1 42 42 p_town_22 Hamburg 4220117 0 0 3 0 0 0 0 0 8.928043 -45.358948 8.928043 -45.358948 8.928043 -45.358948 0.0 0
5.759586
 1 43 43 p_town_24 Salzburg 4220117 0 0 3 0 0 0 0 0 -51.134296 103.387947 -51.134296 103.387947 -51.134296 103.387947 0.0 0
5.759586
 1 44 44 p_town_25 Regensburg 4220117 0 0 3 0 0 0 0 0 -32.925800 71.810478 -32.925800 71.810478 -32.925800 71.810478 0.0 0
5.759586
 1 45 45 p_town_26 Heidelberg 4220117 0 0 3 0 0 0 0 0 25.771072 66.139671 25.771072 66.139671 25.771072 66.139671 0.0 0
5.759586
 1 46 46 p_town_28 Kopenhagen 4220117 0 0 3 0 0 0 0 0 -25.669420 -102.952454 -25.669420 -102.952454 -25.669420 -102.952454 0.0 0
5.759586
 1 47 47 p_town_29 Nuernberg 4220117 0 0 3 0 0 0 0 0 -15.049876 62.456924 -15.049876 62.456924 -15.049876 62.456924 0.0 0
5.759586
 1 48 48 p_town_30 Amsterdam 4220117 0 0 3 0 0 0 0 0 88.524124 -11.207171 88.524124 -11.207171 88.524124 -11.207171 0.0 0
5.759586
 1 49 49 p_town_31 Malmoe 4220117 0 0 3 0 0 0 0 0 -33.920639 -100.547623 -33.920639 -100.547623 -33.920639 -100.547623 0.0 0
5.759586
 1 50 50 p_town_32 Stettin 4220117 0 0 3 0 0 0 0 0 -61.814407 -47.050243 -61.814407 -47.050243 -61.814407 -47.050243 0.0 0
5.759586
 1 51 51 p_town_33 Frankfurt 4220117 0 0 3 0 0 0 0 0 24.430433 48.563835 24.430433 48.563835 24.430433 48.563835 0.0 0
2.356194
 1 52 52 p_castle_1 Zbarazh_Fortress 4216022 0 0 3 0 0 0 0 0 -7.280000 -52.880001 -7.280000 -52.880001 -7.280000 -52.880001 0.0 0
4.537856
 1 53 53 p_village_1 Plotsk 2114762 0 0 3 0 0 0 0 0 -87.120003 -45.939999 -87.120003 -45.939999 -87.120003 -45.939999 0.0 0
0.698132
 1 54 54 p_salt_mine Salt_Mine 2114831 0 0 3 0 0 0 0 0 -56.421314 100.329323 -56.421314 100.329323 -56.421314 100.329323 0.0 0
0.000000
 1 55 55 p_four_ways_inn Four_Ways_Inn 2114831 0 0 3 0 0 0 0 0 22.607756 12.065915 22.607756 12.065915 22.607756 12.065915 0.0 0
0.000000
 1 56 56 p_test_scene test_scene 2114831 0 0 3 0 0 0 0 0 10.800000 -19.600000 10.800000 -19.600000 10.800000 -19.600000 0.0 0
0.000000
 1 57 57 p_battlefields battlefields 2114831 0 0 3 0 0 0 0 0 9.530000 -11.850000 9.530000 -11.850000 9.530000 -11.850000 0.0 0
0.000000
 1 58 58 p_dhorak_keep Dhorak_Keep 2639116 0 0 3 0 0 0 0 0 -46.790001 -60.130001 -46.790001 -60.130001 -46.790001 -60.130001 0.0 0
0.000000
 1 59 59 p_training_ground Mercenary_camp 4219916 0 0 3 0 0 0 0 0 14.120000 5.070000 14.120000 5.070000 14.120000 5.070000 0.0 0
0.000000
 1 60 60 p_training_ground_1 Mercenary_camp 4219916 0 0 3 0 0 0 0 0 72.870003 66.199997 72.870003 66.199997 72.870003 66.199997 0.0 0
1.745329
 1 61 61 p_training_ground_2 Mercenary_camp 4219916 0 0 3 0 0 0 0 0 -53.299999 52.470001 -53.299999 52.470001 -53.299999 52.470001 0.0 0
1.745329
 1 62 62 p_training_ground_3 Mercenary_camp 4219916 0 0 3 0 0 0 0 0 30.645134 -99.705498 30.645134 -99.705498 30.645134 -99.705498 0.0 0
1.745329
 1 63 63 p_training_ground_4 Mercenary_camp 4219916 0 0 3 0 0 0 0 0 -41.899315 -101.820595 -41.899315 -101.820595 -41.899315 -101.820595 0.0 0
1.745329
 1 64 64 p_training_ground_5 Mercenary_camp 4219916 0 0 3 0 0 0 0 0 -91.959221 -60.288181 -91.959221 -60.288181 -91.959221 -60.288181 0.0 0
1.745329
 1 65 65 p_temp_party_3 {!}temp_party_3 256 0 0 1 0 0 0 0 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.0 0
0.000000
 1 66 66 p_steppe_bandit_spawn_point_1 {!}steppe_bandit_sp_1 1280 0 0 2 0 0 0 0 0 66.185188 -27.980618 66.185188 -27.980618 66.185188 -27.980618 0.0 0
0.000000
 1 67 67 p_steppe_bandit_spawn_point_2 {!}steppe_bandit_sp_2 1280 0 0 2 0 0 0 0 0 63.696117 -31.270311 63.696117 -31.270311 63.696117 -31.270311 0.0 0
0.000000
 1 68 68 p_forest_bandit_spawn_point_1 {!}forest_bandit_sp_1 1280 0 0 2 0 0 0 0 0 -39.860649 44.462387 -39.860649 44.462387 -39.860649 44.462387 0.0 0
0.000000
 1 69 69 p_mountain_bandit_spawn_point_1 {!}mountain_bandit_sp_1 1280 0 0 2 0 0 0 0 0 -92.585403 92.723717 -92.585403 92.723717 -92.585403 92.723717 0.0 0
0.000000
 1 70 70 p_sea_raider_spawn_point_1 {!}sea_raider_sp_1 1280 0 0 2 0 0 0 0 0 -35.291496 -57.270695 -35.291496 -57.270695 -35.291496 -57.270695 0.0 0
0.000000
 1 71 71 p_sea_raider_spawn_point_2 {!}sea_raider_sp_2 1280 0 0 2 0 0 0 0 0 -31.556097 -58.278915 -31.556097 -58.278915 -31.556097 -58.278915 0.0 0
0.000000
 1 72 72 p_forest_bandit_spawn_point_2 {!}forest_bandit_sp_2 1280 0 0 2 0 0 0 0 0 -44.865490 41.207634 -44.865490 41.207634 -44.865490 41.207634 0.0 0
0.000000
 1 73 73 p_mountain_bandit_spawn_point_2 {!}mountain_bandit_sp_2 1280 0 0 2 0 0 0 0 0 -86.982948 93.993019 -86.982948 93.993019 -86.982948 93.993019 0.0 0
0.000000
 1 74 74 p_spawn_points_end {!}last_spawn_point 1280 0 0 1 0 0 0 0 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.0 0
0.000000
 1 75 75 p_reserved_1 {!}reserved_1 1280 0 0 1 0 0 0 0 0 -0.002009 0.012154 -0.002009 0.012154 -0.002009 0.012154 0.0 0
0.000000
 1 76 76 p_reserved_2 {!}reserved_2 1280 0 0 1 0 0 0 0 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.0 0
0.000000
 1 77 77 p_reserved_3 {!}reserved_3 1280 0 0 1 0 0 0 0 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.0 0
0.000000
 
Last edited:

Eärendil Ardamírë

Subforum Moderator
WBWF&SM&B
Is the world map only crashing at WFaS? Give some more informations about the world map: Is it bigger than at Native/WFaS? What's the count of vertices? And do you get any error messages in your rgl log or are there none too?
@NPC99 and @rgcotl have a lot of experience with world maps, they might be able to help you out here when time is given to them. But for now simply list up some more informations. Make also some screenshots of your world map, it might be that you have made something unusual which can get spotted.
 
Upvote 0

Riffraff99

Veteran
It works now but i have no idea why and it looks not how it should look like, no error messages.

The vertics count should be low since its pretty flat, my world map isnt bigger then the vanilla world map, the size of the pic i used to create the map was 320x320px, it seems like the game doesnt load my terrain just the parties.txt, i tryed it only with WFaS.

Edit: It looks like my new/old/edited towns and castles have still their old names, they are in the correct position just on the wrong world map with the wrong/old names.

new parties.txt
Code:
partiesfile version 1
86 86
 1 0 0 p_main_party Main_Party 1048576 0 0 12 0 0 0 0 0 14.670000 -38.230000 14.670000 -38.230000 14.670000 -38.230000 0.0 1 0 1 0 0
0.000000
 1 1 1 p_temp_party {!}temp_party 256 0 0 1 0 0 0 0 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.0 0
0.000000
 1 2 2 p_camp_bandits {!}camp_bandits 256 0 0 2 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 1 3 3 0 0
0.000000
 1 3 3 p_temp_party_2 {!}temp_party_2 256 0 0 1 0 0 0 0 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.0 0
0.000000
 1 4 4 p_temp_casualties {!}casualties 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 5 5 p_temp_casualties_2 {!}casualties 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 6 6 p_temp_casualties_3 {!}casualties 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 7 7 p_temp_wounded {!}enemies_wounded 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 8 8 p_temp_killed {!}enemies_killed 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 9 9 p_main_party_backup {!}_ 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 10 10 p_encountered_party_backup {!}_ 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 11 11 p_collective_friends_backup {!}_ 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 12 12 p_player_casualties {!}_ 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 13 13 p_enemy_casualties {!}_ 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 14 14 p_ally_casualties {!}_ 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 15 15 p_collective_enemy {!}collective_enemy 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 16 16 p_collective_ally {!}collective_ally 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 17 17 p_collective_friends {!}collective_ally 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 18 18 p_total_enemy_casualties {!}_ 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 19 19 p_routed_enemies {!}routed_enemies 256 0 0 3 0 0 0 0 0 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.0 0
0.000000
 1 20 20 p_zendar Zendar 2114828 0 0 3 0 0 0 0 0 18.000000 60.000000 18.000000 60.000000 18.000000 60.000000 0.0 0
0.000000
 1 21 21 p_town_1 Dresden 4220117 0 0 3 0 0 0 0 0 54.540000 -18.900000 54.540000 -18.900000 54.540000 -18.900000 0.0 0
2.967060
 1 22 22 p_town_2 Salzburg 4220117 0 0 3 0 0 0 0 0 50.760000 -102.880000 50.760000 -102.880000 50.760000 -102.880000 0.0 0
2.094395
 1 23 23 p_town_3 Leipzig 4220117 0 0 3 0 0 0 0 0 32.870000 -11.980000 32.870000 -11.980000 32.870000 -11.980000 0.0 0
1.396263
 1 24 24 p_town_4 Magdeburg 4220117 0 0 3 0 0 0 0 0 16.790000 7.960000 16.790000 7.960000 16.790000 7.960000 0.0 0
5.061455
 1 25 25 p_town_5 Posen 4220117 0 0 3 0 0 0 0 0 100.650000 22.970000 100.650000 22.970000 100.650000 22.970000 0.0 0
1.570796
 1 26 26 p_town_6 Prag 4220117 0 0 3 0 0 0 0 0 70.780000 -41.390000 70.780000 -41.390000 70.780000 -41.390000 0.0 0
2.705260
 1 27 27 p_town_7 Utrecht 4220117 0 0 3 0 0 0 0 0 -84.750000 4.090000 -84.750000 4.090000 -84.750000 4.090000 0.0 0
4.188790
 1 28 28 p_town_8 Berlin 4220117 0 0 3 0 0 0 0 0 46.490000 21.110000 46.490000 21.110000 46.490000 21.110000 0.0 0
3.054326
 1 29 29 p_town_9 Koeln 4220117 0 0 3 0 0 0 0 0 -56.950000 -27.670000 -56.950000 -27.670000 -56.950000 -27.670000 0.0 0
1.570796
 1 30 30 p_town_10 Amsterdamm 4220117 0 0 3 0 0 0 0 0 -88.830000 10.150000 -88.830000 10.150000 -88.830000 10.150000 0.0 0
5.410521
 1 31 31 p_town_11 Den_Haag 4220117 0 0 3 0 0 0 0 0 -96.670000 6.020000 -96.670000 6.020000 -96.670000 6.020000 0.0 0
2.617994
 1 32 32 p_town_12 Sedan 4220117 0 0 3 0 0 0 0 0 -101.010000 -65.950000 -101.010000 -65.950000 -101.010000 -65.950000 0.0 0
0.436332
 1 33 33 p_town_13 Strassburg 4220117 0 0 3 0 0 0 0 0 -40.840000 -87.260000 -40.840000 -87.260000 -40.840000 -87.260000 0.0 0
1.047198
 1 34 34 p_town_14 Muenchen 4220117 0 0 3 0 0 0 0 0 27.360000 -97.960000 27.360000 -97.960000 27.360000 -97.960000 0.0 0
2.356194
 1 35 35 p_town_15 Luxemburg 4220117 0 0 3 0 0 0 0 0 -74.830000 -62.920000 -74.830000 -62.920000 -74.830000 -62.920000 0.0 0
2.356194
 1 36 36 p_town_16 Kopenhagen 4220117 0 0 3 0 0 0 0 0 27.100000 103.270000 27.100000 103.270000 27.100000 103.270000 0.0 0
2.356194
 1 37 37 p_town_17 Malmoe 4220117 0 0 3 0 0 0 0 0 34.330000 100.870000 34.330000 100.870000 34.330000 100.870000 0.0 0
2.356194
 1 38 38 p_town_18 Hamburg 4220117 0 0 3 0 0 0 0 0 -8.640000 46.180000 -8.640000 46.180000 -8.640000 46.180000 0.0 0
2.356194
 1 39 39 p_town_19 Nuernberg 4220117 0 0 3 0 0 0 0 0 15.150000 -61.540000 15.150000 -61.540000 15.150000 -61.540000 0.0 0
2.356194
 1 40 40 p_town_20 Frankfurt 4220117 0 0 3 0 0 0 0 0 -24.870000 -48.760000 -24.870000 -48.760000 -24.870000 -48.760000 0.0 0
2.356194
 1 41 41 p_town_21 Stettin 4220117 0 0 3 0 0 0 0 0 61.270000 47.210000 61.270000 47.210000 61.270000 47.210000 0.0 0
2.356194
 1 42 42 p_castle_1 Bremen 4220118 0 0 3 0 0 0 0 0 -24.840000 32.460000 -24.840000 32.460000 -24.840000 32.460000 0.0 0
3.054326
 1 43 43 p_castle_2 Odense 4216022 0 0 3 0 0 0 0 0 15.340000 100.240000 15.340000 100.240000 15.340000 100.240000 0.0 0
3.054326
 1 44 44 p_castle_3 Schleswig 4216022 0 0 3 0 0 0 0 0 -16.730000 69.720000 -16.730000 69.720000 -16.730000 69.720000 0.0 0
3.054326
 1 45 45 p_castle_4 Antwerpen 4220118 0 0 3 0 0 0 0 0 -97.310000 -17.100000 -97.310000 -17.100000 -97.310000 -17.100000 0.0 0
3.054326
 1 46 46 p_castle_5 Regensburg' 4220118 0 0 3 0 0 0 0 0 33.300000 -70.500000 33.300000 -70.500000 33.300000 -70.500000 0.0 0
3.054326
 1 47 47 p_castle_6 Heidelberg 4220118 0 0 3 0 0 0 0 0 -25.460000 -66.820000 -25.460000 -66.820000 -25.460000 -66.820000 0.0 0
3.054326
 1 48 48 p_castle_7 Bruessel 4216022 0 0 3 0 0 0 0 0 -97.230000 -26.950000 -97.230000 -26.950000 -97.230000 -26.950000 0.0 0
3.054326
 1 49 49 p_castle_8 Amberg 4216022 0 0 3 0 0 0 0 0 27.400000 -61.870000 27.400000 -61.870000 27.400000 -61.870000 0.0 0
3.054326
 1 50 50 p_castle_9 Linz 4216022 0 0 3 0 0 0 0 0 70.700000 -88.890000 70.700000 -88.890000 70.700000 -88.890000 0.0 0
3.054326
 1 51 51 p_castle_10 Muenster 4216022 0 0 3 0 0 0 0 0 -44.820000 2.220000 -44.820000 2.220000 -44.820000 2.220000 0.0 0
3.054326
 1 52 52 p_village_1 Plotsk 2114759 0 0 3 0 0 0 0 0 -31.890000 -28.810000 -31.890000 -28.810000 -31.890000 -28.810000 0.0 0
1.745329
 1 53 53 p_village_2 Wadowice 2114759 0 0 3 0 0 0 0 0 -33.350000 -11.360000 -33.350000 -11.360000 -33.350000 -11.360000 0.0 0
1.919862
 1 54 54 p_village_3 Ovruch 2114759 0 0 3 0 0 0 0 0 -39.830000 -17.700000 -39.830000 -17.700000 -39.830000 -17.700000 0.0 0
2.094395
 1 55 55 p_village_4 Dunayivtsi 2114753 0 0 3 0 0 0 0 0 -22.340000 -27.760000 -22.340000 -27.760000 -22.340000 -27.760000 0.0 0
2.268928
 1 56 56 p_village_5 Elbing 2114762 0 0 3 0 0 0 0 0 -34.140000 -34.410000 -34.140000 -34.410000 -34.140000 -34.410000 0.0 0
2.967060
 1 57 57 p_village_6 Widawa 2114759 0 0 3 0 0 0 0 0 -25.800000 -39.100000 -25.800000 -39.100000 -25.800000 -39.100000 0.0 0
1.745329
 1 58 58 p_village_7 Amere 2114762 0 0 3 0 0 0 0 0 -32.370000 -46.070000 -32.370000 -46.070000 -32.370000 -46.070000 0.0 0
1.919862
 1 59 59 p_village_8 Wesenberg 2114762 0 0 3 0 0 0 0 0 -51.090000 -0.870000 -51.090000 -0.870000 -51.090000 -0.870000 0.0 0
2.094395
 1 60 60 p_village_9 Pohrebysche 2114762 0 0 3 0 0 0 0 0 -29.310000 -21.630000 -29.310000 -21.630000 -29.310000 -21.630000 0.0 0
2.268928
 1 61 61 p_village_10 Redkino 2114762 0 0 3 0 0 0 0 0 39.660000 36.870000 39.660000 36.870000 39.660000 36.870000 0.0 0
2.967060
 1 62 62 p_salt_mine Salt_Mine 2114831 0 0 3 0 0 0 0 0 99.660000 -80.800000 99.660000 -80.800000 99.660000 -80.800000 0.0 0
0.000000
 1 63 63 p_four_ways_inn Four_Ways_Inn 2114831 0 0 3 0 0 0 0 0 12.590000 9.220000 12.590000 9.220000 12.590000 9.220000 0.0 0
0.000000
 1 64 64 p_test_scene test_scene 2114831 0 0 3 0 0 0 0 0 10.800000 -19.600000 10.800000 -19.600000 10.800000 -19.600000 0.0 0
0.000000
 1 65 65 p_battlefields battlefields 2114831 0 0 3 0 0 0 0 0 9.530000 -11.850000 9.530000 -11.850000 9.530000 -11.850000 0.0 0
0.000000
 1 66 66 p_dhorak_keep Dhorak_Keep 2639116 0 0 3 0 0 0 0 0 -46.790000 -60.130000 -46.790000 -60.130000 -46.790000 -60.130000 0.0 0
0.000000
 1 67 67 p_training_ground Mercenary_camp 2114858 0 0 3 0 0 0 0 0 14.120000 5.070000 14.120000 5.070000 14.120000 5.070000 0.0 0
0.000000
 1 68 68 p_training_ground_1 Mercenary_camp 2118698 0 0 3 0 0 0 0 0 42.950000 100.290000 42.950000 100.290000 42.950000 100.290000 0.0 0
1.745329
 1 69 69 p_training_ground_2 Mercenary_camp 2118698 0 0 3 0 0 0 0 0 -99.880000 -48.860000 -99.880000 -48.860000 -99.880000 -48.860000 0.0 0
1.745329
 1 70 70 p_training_ground_3 Mercenary_camp 2118698 0 0 3 0 0 0 0 0 -16.640000 -21.610000 -16.640000 -21.610000 -16.640000 -21.610000 0.0 0
1.745329
 1 71 71 p_training_ground_4 Mercenary_camp 2118698 0 0 3 0 0 0 0 0 8.980000 -100.060000 8.980000 -100.060000 8.980000 -100.060000 0.0 0
1.745329
 1 72 72 p_training_ground_5 Mercenary_camp 2118698 0 0 3 0 0 0 0 0 106.650000 -16.090000 106.650000 -16.090000 106.650000 -16.090000 0.0 0
1.745329
 1 73 73 p_temp_party_3 {!}temp_party_3 256 0 0 1 0 0 0 0 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.0 0
0.000000
 1 74 74 p_steppe_bandit_spawn_point_1 {!}steppe_bandit_sp_1 1280 0 0 2 0 0 0 0 0 46.770000 -85.730000 46.770000 -85.730000 46.770000 -85.730000 0.0 0
0.000000
 1 75 75 p_steppe_bandit_spawn_point_2 {!}steppe_bandit_sp_2 1280 0 0 2 0 0 0 0 0 59.500000 -67.000000 59.500000 -67.000000 59.500000 -67.000000 0.0 0
0.000000
 1 76 76 p_forest_bandit_spawn_point_1 {!}forest_bandit_sp_1 1280 0 0 2 0 0 0 0 0 -34.000000 -43.770000 -34.000000 -43.770000 -34.000000 -43.770000 0.0 0
0.000000
 1 77 77 p_mountain_bandit_spawn_point_1 {!}mountain_bandit_sp_1 1280 0 0 2 0 0 0 0 0 56.070000 53.010000 56.070000 53.010000 56.070000 53.010000 0.0 0
0.000000
 1 78 78 p_sea_raider_spawn_point_1 {!}sea_raider_sp 1280 0 0 2 0 0 0 0 0 -76.220000 -1.520000 -76.220000 -1.520000 -76.220000 -1.520000 0.0 0
0.000000
 1 79 79 p_sea_raider_spawn_point_2 {!}sea_raider_sp 1280 0 0 2 0 0 0 0 0 -55.840000 55.570000 -55.840000 55.570000 -55.840000 55.570000 0.0 0
0.000000
 1 80 80 p_forest_bandit_spawn_point_2 {!}forest_bandit_sp_2 1280 0 0 2 0 0 0 0 0 -19.650000 -58.130000 -19.650000 -58.130000 -19.650000 -58.130000 0.0 0
0.000000
 1 81 81 p_mountain_bandit_spawn_point_2 {!}mountain_bandit_sp_2 1280 0 0 2 0 0 0 0 0 12.000000 76.670000 12.000000 76.670000 12.000000 76.670000 0.0 0
0.000000
 1 82 82 p_spawn_points_end {!}last_spawn_point 1280 0 0 1 0 0 0 0 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.0 0
0.000000
 1 83 83 p_reserved_1 {!}reserved_1 1280 0 0 1 0 0 0 0 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.0 0
0.000000
 1 84 84 p_reserved_2 {!}reserved_2 1280 0 0 1 0 0 0 0 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.0 0
0.000000
 1 85 85 p_reserved_3 {!}reserved_3 1280 0 0 1 0 0 0 0 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.0 0
0.000000


Thats how it should look like:
 
Last edited:
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Thorgrim's maps are always upside down vs Warband or WFaS. Once you've finished you can use Control-R twice (in Thorgrim's) to rotate your map 180 degrees. I can't remember if you need to select all vertices first.

On names, any change you make in the WFaS module system will be ignored or overriden by native names from your language CSV files. To correct this you need to delete the language CSV files. This will result in some occasional dialogue in Russian, as the language used in the module system is not consistently English, the game having been written in Russia/Poland. You can always hunt these phrases down in the module system and change them with the help of Google translate.
 
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Riffraff99

Veteran
Thorgrim's maps are always upside down vs Warband or WFaS. Once you've finished you can use Control-R twice (in Thorgrim's) to rotate your map 180 degrees. I can't remember if you need to select all vertices first.

On names, any change you make in the WFaS module system will be ignored or overriden by native names from your language CSV files. To correct this you need to delete the language CSV files. This will result in some occasional dialogue in Russian, as the language used in the module system is not consistently English, the game having been written in Russia/Poland. You can always hunt these phrases down in the module system and change them with the help of Google translate.
Tank you, it works now :smile:
 
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