I'm seriously succumbing to the temptation to take this sucker on as primary developer.
I have five kids. I must be insane.
If I am to do so, I'd need to know who I could delegate to, and what. It's worth noting that I have done no modding yet except for snippets of contribution to Storymod, and an (inexplicably failed) code chunk to implement faction loyalty in troops. But I'm quite comfortable with my ability to handle coding, scripting, troop design, dialogue and quests.
What I would need most - Seeings, I'm looking at you here, inclusively - is someone(s) who can take direction well and would exhibit determination in sticking with a project even when I ask them to do their share of the painfully sloggy bits. I'm thinking scenes and models, primarily. And by 'take direction well' I mean turning a set of picky and/or vague artistic guidelines into reality. Secondarily, implementing random encounters once we work out a basic pattern of menus, skill checks, and outcomes including battle scenes.
Tertiarily - fisheye? pope? bryce777? - I would need sage advice on coding, especially help with debugging. Stuff like "yeah, start_map_conversation is buggy, don't use it if you don't have to." Where the code is relatively self-explanatory, I can handle it. Where Winter's docs address it, I can handle it. In the gaps... not so much. Bryce, whatever code & writing you've got so far, I would humbly beg as much right to piggyback on what you've done as you can bear to share. I'll countercommit to sharing whatever I do on Darkerlands (possibly Darkenlands?), of course.
If I get volunteers, serious volunteers, for the above... then, damn it, I'll do it.
Going off to reinstall my copy of DL now...