chargers1783
Sergeant Knight

Is the start supposed to be hard? Whenever I start out I get taken prisoner within 3 days.








Ballacraine 说:Melee fights are a good way to build up experience & earn a little cash too.
Balla.![]()



Soul and I have talked about the relative uselessness of certain things in the game and neither of us are terribly happy with it. Melee fights were definitely one of the things that were mentioned. We definitely agree with you guys that they need to be changed somehow.
Is the start supposed to be hard? Whenever I start out I get taken prisoner within 3 days.
How about timing spawns to coincide with in game days, so maybe merc war parties don't arrive until day 20 (for example)? That should give players more time to build experience. I'm certain this was implemented in pre Warband versions.soulmata on Today at 06:29:54 AM 说:One thing I intend to do is move bandit and merc war band spawns further away from cities. It makes sense to have them near roads, but so close to cities makes less sense, as well as sometimes making them nearly impossible to see (when they are on the city texture, for instance).
That will probably happen in .604b.

I've experimented with it as a way to level up companions by letting them wail on other people/me, but the non-lethal XP penalty of the arena means that you're pretty much wasting your time. The scrimmage option is sort of useful for allowing you to see how new troop types will perform on the battlefield; the Training Ground will spawn them shirtless and with a stick, so you don't get a good idea of how they'll spawn in a real fight. But you're correct in that currently it's more of a curiosity than anything useful, which isn't ideal as I see it.Pellagus 说:Just out of interest, does anyone use the arenas for training? I used it once or twice when I was trapped by bandits early on. It might be a useful way of training your garrison? For a fee, naturally.




We agree, and that's one of the focuses of the unit revamp, which includes the bandits and mercenaries. Merc war bands are going to be much more motley, as are bandit groups. I have no doubt that in practice you'll have one or two areas that are harder than others, but our hope is that getting started in the steppes or the coasts will no longer be insanity.Vazzaroth 说:I understand there's probably a way to play that works, but isn't it sort of counter-intuitive for a sandbox game to have 1 or even 2 ways that you have to play because everything else is just certain death? Shouldn't every starting area be viable?