At the moment I don't think AI captures planets, enemy fleets can cripple their opponent economy and defenses. If there is crisis because of no food or supplies get in system, faction (and maybe neutrals too) send big relief fleets from other systems to stabilize planets. This keeps the war up and gives player evergoing wartorn playground to act.
In home systems AI fleets are strong and don't get steam rolled AFAIK, there are several contested systems in which one side can dominate if battle goes to their favor. Plenty of battles actually happen in hyperspace, which is big sector map where you travel from system to system. There you can join either faction battles or pirate battles, which tend to be huge, and player definitely can affect outcome in those, especially if flying with larger fleet (with small strike force too).
In larger strategic scale game is still somewhat static, as planets don't change ownership, that might change in future when industry and production comes in action, not entirely sure how dev is planned that. There has been mods which simulate whole dynamic faction war where factions get conquered, and probably will be in future too, since dev sees lots of trouble giving updated modding tools with every release.
Austyboo ^_^ said:
The game I've been doing is working as a Bounty Hunter for the largest faction albeit lacking in the technology sector, the Hegemony, while also making a habit of turning off my transponder (basically throwing your real flags in the hold to fly the jolly roger, although even the pirates are their own full faction) to pirate pirates, legitimate traders, other smugglers and so on. If cash gets tight while I'm buying new high tech frigates, as I've decided I want a very fast little attack force of very expensive little ships, I buy harvested organs and small arms from pirates and planets with organized crime to sell on the black market on stable planets. This ruins the economy and causes lots of incidents and opportunities for my piracy and bounty hunting.
In my latest game which I started recently after reading those blog posts, I have been flying with frigate strike force too, with some fast frigate cargo ships to carry loot and supplies. I occasionally glance larger ship, but I'm not sure do I need them and don't want to compromise map speed. They would be slower in battles too, frigates can easily maneuver behind larger ships. I accepted hegemony military commission too since they seem to have good amount of enemies and got naturally rep points with them at beginning while fighting in their systems. If I have encountered some neutral cargo fleets alone, I have ambushed them while flying dark, reputation penalty is fairly small when they can only guess their adversary and loot can be huge, made over 100k with some looted heavy equipments (selling to high demand system), fuel fleets are also profitable.
You get reputation penalty still while doing piracy even when dark mode, but since I also tend to do pirate bounties, it keeps reputation somewhat neutral, so it's possible to loot few neutral trade fleets every now and then.
I actually started at beginning with friends with pirate boss start, but since pirate bounties were just so tempting, ruined my reputation with them. Since they can't offer very much benefits in first place, why side with those weaklings when there are bigger profits to be made elsewhere, and it doesn't take pirate license to do smuggling anyway. (although at some point I really should do pure pirate gameplay, that would probably be quite difficult)