Like Vraelomon, I just downloaded this mod, and so far I'm highly impressed with it, aside from a few glitches and some leftover or missing text (For example, the droid companions have missing background info, so you get "placeholder" text).
I'm going to have to consider editing some of the dialog myself, after I burn myself out on playing the game for a couple of weeks, because there are a number of instances where it really needs to be edited. What works in a medieval setting doesn't always fit in a sci-fi one, and there are a few glaringly out-of-place entries. At least one of the previous dialog entries for the mod had to have been done by a non-native-English speaker, because the sentences are rather garbled, even if the words fit the situation.
I know that this is an unfinished mod, and that Swyter has other things on his plate to deal with, so I'll see if I can lend at least some token assistance and go through some of the dialog files in the next month or so. No promises, but I'll see what I can do.
[ I started digging into the conversations.txt file last night, and it looks easy enough to make a few tweaks and changes to better fit the setting, but extremely tedious due to the sheer size of it. Digging the dialog lines out of the jumble of numerical codes takes a bit of concentration, and the format of using underscores for spaces within the text strings is a bit strange (472381 This_is_how_the_sentences_look. 11924
. One question though: Does the string length matter, or can I change the number of characters in the text strings without having to change some other numbers to set the length? One line that I really want to do something about is: "I am a Vassal of <faction>", which may seem only a bit awkward and archaic for the Empire, but feels completely wrong for the Alliance. There are plenty of other dialog entries which are equally out of sync with the sci-fi setting, or worse. It will be a while before I can muster the ambition to spend a couple of evenings at the minimum to go through the whole file, probably starting over the next weekend. ]
[[ I worked my way through about 5% of the dialog last evening and made 3 or 4 relatively small changes, with the other 95% still to go. Tedious. Also encountered one awkward in-game issue: you go to a shipyard, see a ship you like, but you can't buy it until you sell your current ship. Exit back to the station's main menu, sell your ship, and then return to the list of ships for sale, and the ship you wanted is GONE, because the list of what's available regenerates every time you enter that menu screen, not when you enter the station. Now you've got no ship and there's nothing decent for sale. Fortunately, you can keep exiting and re-entering the ship list menu until the ship you wanted comes up again, but it's a bit silly how it works. ]]
[[[ After a couple of false starts (accidentally changing something that prevented the game from firing up), I managed to edit around 20-30 lines of some of the most blatantly out of place dialog (particularly the one about marauders taking over a village), and am currently involved in extensively testing it out in-game (otherwise known as "just playing the game" while seeing if the changes work). So far, so good, and I'll make another 10-20 changes to a couple of other topics that grate on my nerves, then do another round of "testing" before I see if Swyter has any use for the edited files, assuming he has any intention to do further updates to the game. If not, I'll see if I can make a copy of the file available for anyone who wants to use it. ]]]
[[[[Update Apr. 13 - Made extensive changes to the conversations.txt file, and they seem to work properly in-game. Not a complete job (still a few scattered references to vassals, etc.), but the majority of the dialog is more fitting to the setting, including some of the most inappropriate or frequently seen cases. I might make one or two other small tweaks to it. Tried to add a few lines to the two hirable droids in another file of text strings (had some weird ideas for the first droid, vaguely humorous), and the first couple of changes worked, but something I did in the next session broke the dialog. Have to restore the original and try it again, one change at a time. ]]]]