I wonder if they're going to be able to add enough gameplay into all the middle, tedious bits to prevent it from being "Walking Through Base/Cargo Loading Simulator 2942." Because otherwise I can see that **** getting repetitive as hell in very short order. No doubt there's a subset of the population who thrives on this type of realism, but I'm pretty cautious.
With the crazy amount of detail going into this, unless they make some wicked smart/innovative game-play design choices, I see it being total Death by Realism. There's no way to tell right now, but pacing in this game is going to be utterly critical to making it sustainable. There will have to be a balance of fighting, repairing, exploring, looting, ambushing, fleeing, walking, EVAing, etc., because if any one or two of these activities end up taking 90% of the players time, that could really drag in short order.