Trailer!
One hour recording of the (formerly) live GDC Panel & gameplay footage.
http://robertsspaceindustries.com/star-citizen/
TheVerge article
Star Citizen is a modern successor to games like Wing Commander, Privateer and Freelancer featuing an extensive open ended universe, dynamic economy and so on using CryEngine 3. From what I can tell it is going to be an MMO space sim sort of like EVE Online but without a subscription fee (like Guild Wars). It has a flight model and physics simulation so you will actually be flying your ship around and there is a huge amount of detail for individual parts of the ship (ie maneuvering jets/thrusters, multiple interactive objects in the cockpit) and character models (possible more than enough detail, but it seems they will be selling a lot of cosmetic items, also you can walk around in a station and look out and wave to someone flying by and they will see you).
The game is already privately funded, but there is a $2-4 million crowdfunding goal with lots of pretty cool pre-order options on their website.
I'm more than a little hesitant about it being an MMO, I'd vastly prefer a modifiable SP game with a separate MP mode but it does sound really cool. Hopefully it will be nowhere near as intensive as EVE Online is with the game being dominated by people (or groups with enough people) who can spend all their time playing it to the detriment of those who cannot or will not.
EDIT: At least, I don't think it has SP. The MP is not planned to have hundreds or thousands of players in the same place, most battles will be instanced or something more on the scale of Battlefield or World of Tanks apparently.
EDIT2:
PCGamer article with a lot more information.
- Game is going to be a persistent open world but battles will be instanced with the goal of having 60-100 players in them.
- Large enough ships can have multiple players on board (ie manning turrets).
- Support for private servers and modding private servers.
- Singleplayer (with optional co-op) campaign will be a spiritual successor to Wing Commander featuring the fall of a galactic Roman-esque empire.
- EVA activities ("spacewalking").
- Crowdfunding is to show his investors there is indeed interest in the game. When the crowdfunding goals are reached he will get their full funding.
- Chris Roberts seems extremely dedicated to this game.
- No specific details on microtransactions yet.
One hour recording of the (formerly) live GDC Panel & gameplay footage.
http://robertsspaceindustries.com/star-citizen/
TheVerge article
Star Citizen is a modern successor to games like Wing Commander, Privateer and Freelancer featuing an extensive open ended universe, dynamic economy and so on using CryEngine 3. From what I can tell it is going to be an MMO space sim sort of like EVE Online but without a subscription fee (like Guild Wars). It has a flight model and physics simulation so you will actually be flying your ship around and there is a huge amount of detail for individual parts of the ship (ie maneuvering jets/thrusters, multiple interactive objects in the cockpit) and character models (possible more than enough detail, but it seems they will be selling a lot of cosmetic items, also you can walk around in a station and look out and wave to someone flying by and they will see you).
The game is already privately funded, but there is a $2-4 million crowdfunding goal with lots of pretty cool pre-order options on their website.
I'm more than a little hesitant about it being an MMO, I'd vastly prefer a modifiable SP game with a separate MP mode but it does sound really cool. Hopefully it will be nowhere near as intensive as EVE Online is with the game being dominated by people (or groups with enough people) who can spend all their time playing it to the detriment of those who cannot or will not.
EDIT: At least, I don't think it has SP. The MP is not planned to have hundreds or thousands of players in the same place, most battles will be instanced or something more on the scale of Battlefield or World of Tanks apparently.
EDIT2:
PCGamer article with a lot more information.
- Game is going to be a persistent open world but battles will be instanced with the goal of having 60-100 players in them.
- Large enough ships can have multiple players on board (ie manning turrets).
- Support for private servers and modding private servers.
- Singleplayer (with optional co-op) campaign will be a spiritual successor to Wing Commander featuring the fall of a galactic Roman-esque empire.
- EVA activities ("spacewalking").
- Crowdfunding is to show his investors there is indeed interest in the game. When the crowdfunding goals are reached he will get their full funding.
- Chris Roberts seems extremely dedicated to this game.
- No specific details on microtransactions yet.