Stange head-based texture problem...

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SkyShadowing

Sergeant
I have no idea what's wrong, but my texture works nearly perfectly EXCEPT for one thing on the cloned side. The first "inch" or so of the texture is screwed up. The other side is perfect.

Any idea what's wrong?
 
sounds like you are using a custom head mesh, in which case you need to make sure your uv borders are not lying outside or on the edge of the uv boundary.
 
rucchi 说:
Please show me the picture.

Here it is...
NewBitmapImage-3.jpg

sounds like you are using a custom head mesh, in which case you need to make sure your uv borders are not lying outside or on the edge of the uv boundary.

I've checked it, and the mirroring of the uv mapping should allow it to look correct.

I'd upload the model itself (as well as the texture), but it's not my model or my texture, so I really don't have the permissions to do so.
 
I think we had a similar issue, and it was because we were mirroring the wrong side.... Export the native half-head and make sure your model is on the same side, and your uv-mapping is on the same side.  I think We had our model on the right instead of the left, or something like that.....
 
HokieBT 说:
I think we had a similar issue, and it was because we were mirroring the wrong side.... Export the native half-head and make sure your model is on the same side, and your uv-mapping is on the same side.  I think We had our model on the right instead of the left, or something like that.....

Glorious, it works flawlessly now. The UV map was on the wrong side (never thought that would be a problem, lol).
 
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