7heTexanRebel
Recruit

A looter has 100HP and T6 infantry has, what, maybe 106HP? I don't know offhand how many HP perks they generally have.
This makes unarmored rabble surprisingly tanky. That looter you just shot between the eyes with a bow? Only took out one eyeball, he's got another one. I think once you get to mid tier equipment you should be able to output enough damage to 1-hit unarmored units without a gigantic speed bonus. Especially if you're landing head hits.
It bears mention that high tier units can get mobbed pretty easily by recruits but I think that is mostly due to lower damage hits staggering more easily than I remember in Warband. (might have been mods though)
Ironflesh isn't in this iteration so I think it would be good would be to have Vigor effect max HP. I'm assuming non-hero units still have values for base stats so it would be possible to tweak their HP for balancing via VIG and keep a universal base HP stat. You could also adjust the damage of weapons but that would also require messing with all the armor values and the stagger threshold.
Not a high priority fix given the current issues, but its something worth mentioning.
This makes unarmored rabble surprisingly tanky. That looter you just shot between the eyes with a bow? Only took out one eyeball, he's got another one. I think once you get to mid tier equipment you should be able to output enough damage to 1-hit unarmored units without a gigantic speed bonus. Especially if you're landing head hits.
It bears mention that high tier units can get mobbed pretty easily by recruits but I think that is mostly due to lower damage hits staggering more easily than I remember in Warband. (might have been mods though)
Ironflesh isn't in this iteration so I think it would be good would be to have Vigor effect max HP. I'm assuming non-hero units still have values for base stats so it would be possible to tweak their HP for balancing via VIG and keep a universal base HP stat. You could also adjust the damage of weapons but that would also require messing with all the armor values and the stagger threshold.
Not a high priority fix given the current issues, but its something worth mentioning.


