While stances have been heavily discussed in the beta, with major contributions by people such as @Noudelle and others in regards to their general effect on movement (check out this for more info regarding stances - https://forums.taleworlds.com/index.php?threads/combat-issues-and-inconsistencies-megathread.389699/), this is one of the things that I believe is creating most of the sluggish and inconsistent feeling. Blocking and attacking are the most commonly used mechanics (duh), and as such, the movement required to do these should be extremely fluent.
While this may not be that big of an issue in a simple 1v1 where swinging and blocking with a shield happens very quick for this to be noticeable and take effect, it is an issue in 2v1's, where you are forced to keep a block or hold a swing and change movement rapidly, or long duels without shields, where one must employ footwork and try to defend against multiple feints, which will slow him down and eventually give this feeling of being sluggish.
I don't think held blocks and attacks should be affected by stances. You should be able to go either way without having a speed limit on one of the directions for some arbitrary reason.
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