Kaine
Regular
Greetings everyone,
I have played Mount&Blade for about a month now (highest char about level 23 now) and enjoy it quite a lot
I have some suggestions, hope you like them. It will be quite a long post covering a few topics, but I dont want to spam the Forum with several threads. Please be patient and read
Stamina and Sprint
I dont know how much the walking speed is, when you have a high athletics skill (mine is currently 4, btw is there a maximum?), but it really disturbes me, when I get dismounted, that I am so awfully slow, that I have problems to even participate in the battle anymore, at least, when the center of the fight is some 200 m away. Also it is quite difficult, to avoid a horse charge, if you are on foot. I really believe it would be possible to dodge it, when you see it coming and start running adjacent to the charging horse. And it is not as if I wear a thick plate mail, I have a good leather armor and with all stuff together I have an encumbrance of about 23. I dont know what unit it is, but even if it is kilogramm, I normally could run with that for short distances.
So here is the idea:
Have a stamina bar of let's say 100. It could increase based on agilty and/or athletics skill. Your normal running speed is like jogging, i assume, since encumbrance already affects it, it wont deplete from normal movement. It's a matter of balancing if it refills while you move, maybe only with low encumbrance. Of course it should refill while you stand.
If you run (e.g. via a run button) you get some speed bonus, let's say 50% plus 5% for each agility skill level you have. But only as long as you have no encumbrance at all (you are naked). That's only a rough idea, the maximum speed you can reach should be smaller than the fastest horse, of course. Maybe the speed bonus increase should be nonlinear, so every new level of agility yields less speed bonus, i think that would make sense.
If you wear stuff your speed bonus is reduced, dependend on your encumbrance and your strength. The same with the depletion rate of your stamina which is increased accordingly.
Lets say, speed bonus reduction is like strength/(encumbrance+1). So if you have 10 Strength and 20 Encumbrance, your speed bonus from sprint is halved. And your stamina depletion is doubled.
It doesent have to be displayed a stamina bar on the screen, it could be done far more stylishly by letting the character breate heavily and hearing his heart bump loudly.
Other side effects:
-lighly armored foot troops will become more versatile, they could reach strategic positions faster, this would increase the tactical component of the battles. the player would have to decide if he let's his character and his fellow men some minutes of rest, or if he chases them over the battle field, risking that they are exhausted at the wrong time and thus less able to dish out damage, dodge, change positions and so being less effective.
-sprint should affect weapon damage, at least from melee and throwing weapons, so you can improve the damage of your javelin with sprinting, while losing accuracy. also you could charge with a spear weapon to impale an opponent (of course this wouldnt get you to the point of a couched lance, but nevertheless it would make sense).
-To improve my running speed, I should be able to drop Weapons into the field, e.g. my lance, which is qite usless when dismounted. The weapon is simply put to the inventory, so it doesnt have to be implemented, that you can pick up weapons again.
I have played Mount&Blade for about a month now (highest char about level 23 now) and enjoy it quite a lot
I have some suggestions, hope you like them. It will be quite a long post covering a few topics, but I dont want to spam the Forum with several threads. Please be patient and read
Stamina and Sprint
I dont know how much the walking speed is, when you have a high athletics skill (mine is currently 4, btw is there a maximum?), but it really disturbes me, when I get dismounted, that I am so awfully slow, that I have problems to even participate in the battle anymore, at least, when the center of the fight is some 200 m away. Also it is quite difficult, to avoid a horse charge, if you are on foot. I really believe it would be possible to dodge it, when you see it coming and start running adjacent to the charging horse. And it is not as if I wear a thick plate mail, I have a good leather armor and with all stuff together I have an encumbrance of about 23. I dont know what unit it is, but even if it is kilogramm, I normally could run with that for short distances.
So here is the idea:
Have a stamina bar of let's say 100. It could increase based on agilty and/or athletics skill. Your normal running speed is like jogging, i assume, since encumbrance already affects it, it wont deplete from normal movement. It's a matter of balancing if it refills while you move, maybe only with low encumbrance. Of course it should refill while you stand.
If you run (e.g. via a run button) you get some speed bonus, let's say 50% plus 5% for each agility skill level you have. But only as long as you have no encumbrance at all (you are naked). That's only a rough idea, the maximum speed you can reach should be smaller than the fastest horse, of course. Maybe the speed bonus increase should be nonlinear, so every new level of agility yields less speed bonus, i think that would make sense.
If you wear stuff your speed bonus is reduced, dependend on your encumbrance and your strength. The same with the depletion rate of your stamina which is increased accordingly.
Lets say, speed bonus reduction is like strength/(encumbrance+1). So if you have 10 Strength and 20 Encumbrance, your speed bonus from sprint is halved. And your stamina depletion is doubled.
It doesent have to be displayed a stamina bar on the screen, it could be done far more stylishly by letting the character breate heavily and hearing his heart bump loudly.
Other side effects:
-lighly armored foot troops will become more versatile, they could reach strategic positions faster, this would increase the tactical component of the battles. the player would have to decide if he let's his character and his fellow men some minutes of rest, or if he chases them over the battle field, risking that they are exhausted at the wrong time and thus less able to dish out damage, dodge, change positions and so being less effective.
-sprint should affect weapon damage, at least from melee and throwing weapons, so you can improve the damage of your javelin with sprinting, while losing accuracy. also you could charge with a spear weapon to impale an opponent (of course this wouldnt get you to the point of a couched lance, but nevertheless it would make sense).
-To improve my running speed, I should be able to drop Weapons into the field, e.g. my lance, which is qite usless when dismounted. The weapon is simply put to the inventory, so it doesnt have to be implemented, that you can pick up weapons again.