Stamina, exhaustion and walk mode

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Redleg 说:
I thought that the player had an option to disable the stamina system.  Is this not the case?

I like the stamina system in general, and yes you can play without it. For me it works just fine apart from when you're attacking a fort and need to climb up to the ladders, i'm happy to walk slowly there if it means i have stamina at the end, but currently we dont have that option, or situations in field battles where the enemy AI go to the edge of the map as far as possible from you and wait.

It says 'you are exhausted, you may no longer run and your attacks do half damage', or words to that effect, but it states it as if it was your choice to be running in the first place, just let me walk until i need to!
 
Heskeytime 说:
kalarhan 说:
Cant do much about this. They put a tutorial teaching you how to handle weapons, and people come to forum asking how to do it.  :roll:

They put a huge 867 number saying that is the year the game represents on the FIRST screen of a new game... and people still get surprised by it  :roll:

There is not easy solution. At least put it out there somewhere easy to find. And let those that want to find it... actualy have a chance to do it  :mrgreen:

Maybe i'm misunderstanding you, but are you objecting to this becoming an actual toggle-able feature? Like i said i'm only saying this as a low priority suggestion because i think it'd be a good feature. Maybe you think it's reasonable to expect everyone to come to the forum and find these imperfect loopholes but i think it's still preferable to have a proper mechanic for it.

This is an earnest suggestion to the devs, not something game-breaking that needs to be fixed, but a suggestion. Maybe i'm misunderstanding you but it feels like you're very resistant to any sort of suggestion and always play devils advocate against any suggestion, even one like this that isnt me *****ing about the game or claiming it's some massive issue, but something that might be good for gameplay without upsetting balance or even touching on the 'historical accuracy' debate for once.

I hope a dev reads this, the 'zoom' key may or may not work for now but either way it'd still be good to have a proper 'walk' option to toggle on and off.

Your quote is my reply about "Gaming Concepts". It has nothing to do with stamina. I didnt even put the word stamina there anywhere!  :roll:

In no reply of this thread I was against a toggle. I only pointed alternatives. Thats what debates (good ones) are made of .

TLDR: yes you misread me.
 
Heskeytime 说:
RanGer_SLO 说:
Step 1: Bind zoom to some other button (mine is "Y").
Step 2: Hold shift during battle.
Step 3: ???
Step 4: Profit.

Does that reduce stamina consumption? If so that's great as a temporary option.

Yes, and it's not a "temporary option". It's a pretty simple concept. Walk to not get tired and catch your breath. That's it.
 
As an aside you can autowalk by holding shift and pressing tilde to open the console.  Prior to the fix of enemies not coming to you even with numerical superiority, I would order my troops to follow, point myself at the enemy, hold shift, press tilde (~) and then go to get a tea...

Opening the console locks any other input.
 
Beorhtnoth 说:
As an aside you can autowalk by holding shift and pressing tilde to open the console.  Prior to the fix of enemies not coming to you even with numerical superiority, I would order my troops to follow, point myself at the enemy, hold shift, press tilde (~) and then go to get a tea...

Opening the console locks any other input.
tilde? I have a Nordic ( maybe it's the same as any European) keyboard. Where is this key located on your keyboard?

Good tip though.
 
Kjertesvein 说:
Beorhtnoth 说:
As an aside you can autowalk by holding shift and pressing tilde to open the console.  Prior to the fix of enemies not coming to you even with numerical superiority, I would order my troops to follow, point myself at the enemy, hold shift, press tilde (~) and then go to get a tea...

Opening the console locks any other input.
tilde? I have a Nordic ( maybe it's the same as any European) keyboard. Where is this key located on your keyboard?

Good tip though.

https://www.google.si/search?q=tilde+key&client=firefox-a&hs=2LS&rls=org.mozilla:en:eek:fficial&channel=np&source=lnms&tbm=isch&sa=X&ei=B6OUVMKNHqLOygOWvoKICw&ved=0CAgQ_AUoAQ&biw=1920&bih=972
 
RanGer_SLO 说:
Yes, and it's not a "temporary option". It's a pretty simple concept. Walk to not get tired and catch your breath. That's it.

It's a placeholder, because it's a key that does something you dont want to do, with the side-effect of also doing something you do want at the same time whilst you're holding it.

Really useful tip though, tested it lots and it's perfect (and actually pretty immersive) to walk into battle with, your stamina drops to 'normal' but never below that. I cant believe i've put so many thousands of hours into warband and never consciously appreciated that 'zoom' makes you walk slower. I guess i didnt notice cos mods i play have walk as something you can toggle with a key of your choosing. A toggle would be nice since it's rarely over short distances, so i still want, but in the meantime i really appreciate this info!

On a side-note, when i finally took that fort it was so glorious that i slaughtered everyone inside and plundered it rather than claim it for the kingdom. Something in my DNA awoke such that the welsh experienced no mercy, despite me RPing a goodly christian Mercian.
 
I might be asking too much, but isn't a "Stamina" bar more visually appealing?

Because I'm not even sure half of the time if what I'm doing is really affecting my Stamina.
It's really hard to gauge a Stamina represented in words, whilst multitasking in combat.
 
Asulador 说:
I might be asking too much, but isn't a "Stamina" bar more visually appealing?

Because I'm not even sure half of the time if what I'm doing is really affecting my Stamina.
It's really hard to gauge a Stamina represented in words, whilst multitasking in combat.

We have a stamina bar. Its under the morale (HP) one. It is just thin. Maybe you meant you would like it to be bigger?
 
I don't see a "graphical representation" of a Stamina 'Bar'. I only see words stating my current Stamina level, in this case, that kind of HUD design is not optimal for this kind of game.

A good HUD is to relay information clearly and quickly, thus, a 'bar' would simply be a better choice over a 'Stamina: 100/100', 'Stamina: 100%', and 'Stamina: High'.

nobar.jpg
 
I too love the exhaustion option. It adds a really cool layer of risk and intensity. But yeah, using up all your juice around a third of the way to the fight is irritating.

The other day, I toggled on the "auto control" function for my character (CTRL + F5?), and it walked dude all the way in with no stamina penalty. For those concerned about using cheats, it's not like this gives any other benefit, providing it's turned off before scaling the wall; it just moves you in a relatively straight line along with the rest of the troops. (Edit: It might stop to fire off a couple of arrows, actually, but you can just toggle it off for a bit.)

As for the visual representation, I agree that it's not optimal. During an intense battle, a big chunk of the screen is already obscured by the casualty crawl, so another thing to be reading isn't all that helpful. But it's also hard to see (dark blue), and the words "Tired" and "High" look a lot alike; I've noticed that the state sometimes jumps between these two (bypassing "Normal" altogether), meaning that I sit there for some time waiting for my stamina to recover, when I could be bashing.
 
I've also noticed that "Tired" period is probably too short, as when wearing heavier stuff it jumps from "Normal" straight to "Exhausted". I'd also second making it a bar, it would be not only easier to quickly glance how much is left, but also simpler to estimate current usage. Right now I had my current gear for some in-game time already, but I still don't "feel" how long I can stay in melee.
 
RanGer_SLO 说:
Step 1: Bind zoom to some other button (mine is "Y").
Step 2: Hold shift during battle.
Step 3: ???
Step 4: Profit.
You try that as a left-handed player.

We seriously need the ability to remap the Walk key or, at the very least, a toggle.

Then again, TW has a history of ignoring the needs of left-handed players.
 
hrotha 说:
RanGer_SLO 说:
Step 1: Bind zoom to some other button (mine is "Y").
Step 2: Hold shift during battle.
Step 3: ???
Step 4: Profit.
You try that as a left-handed player.

We seriously need the ability to remap the Walk key or, at the very least, a toggle.

Then again, TW has a history of ignoring the needs of left-handed players.

I am not left-handed but I have being playing on PC for over 20years using my left hand for mouse.  I dont see the issue here. Either way you should have one hand using mouse and the other with the ASDF part of the keyboard.

Oh and dont forget people that use a controller.
 
Heya Heskey, yeah I've just been using the zoom shift button, but I would totally support having a walk toggle separate button.

Regards
Your mate Torr
 
I'd say most left-handed people use the arrow keys. Using ASDF with your right hand strikes me as all sorts of awkward.
 
Lord Katsumoto 说:
Heya Heskey, yeah I've just been using the zoom shift button, but I would totally support having a walk toggle separate button.

Regards
Your mate Torr

Heyo! Yeah i've been using shift a lot now, but toggle would be great, create less of a claw-like hand holding so many keys at the same time, and unlike the zoom shift control it wouldnt rely on every person wanting to avoid exhaustion coming onto the forums to learn about this little hint. Having a toggle marked 'walk' in the control options would be a nifty feature.
 
The exhaustion issue is very disconcerting.
Please explain the trick?

Why does 12 weight armor have so little effect on stamina while 19 makes it imposssible to participate in seige battles.
 
gdwitt 说:
The exhaustion issue is very disconcerting.
Please explain the trick?

Why does 12 weight armor have so little effect on stamina while 19 makes it imposssible to participate in seige battles.

The 'trick' that people have been using to get around the issue until we have a proper 'walk' option, is to use the 'Shift/Zoom' key.

If you hold the Zoom button you walk slowly, do this until you reach the enemy and you'll maintain most of your stamina. I've tried this in sieges and it does work, you have energy to fight by the time you reach them.

I'm still pushing for devs to consider a button you can assign to any key so that you can toggle/untoggle walk mode, where you move slowly but dont waste stamina. It just seems like a logical feature. Havent seen a dev comment here yet so it's good to keep bumping the thread till we at least know one of them has seen this suggestion.
 
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