Ancient Whale
Knight at Arms
Something that I think could be improved is that the Vaegir and Swadian units are pretty much mirrors of each other. Although I have noticed certain differences between respective units(Swadian sharpshooters, for example, all have leather armor, but longbows and crossbows while their counterparts, Vaegir marksmen, have better armor but not as powerful weapons. And pretty much all Vaegir units have steppe caps). There have been many suggestions, I recall, about giving each side their own unique units, like horse archers for Vaegirs and armored crossbowmen for Swadians. But I think the differences in the two armies should be more fundamental, and that it would be a completely different experience to play one side or the other.
I have one idea about getting closer to this goal. I've been mainly playing with a swadian warband, and I've often had a caption in my head as I position my archers on the top of a hill. "Stalwart Swadians stand against the Vaegir horde". Which gave me the idea: That Vaegirs would be more numerous than Swadians. They would be cheaper to recruit and maintain, but have poorer equipment and skills. This alone would break the system however, as eventually you would reach the maximum amount of units you can lead at the time and fourty swadians are better than fourty vaegirs. Which leads to the main point of my post: Vaegir units would take less space than swadian units. For example: Three vaegir units would take as much space as two swadian, or four vaegirs would take as much as three swadians.
I feel like this would add much to the game, but I don't know if it's hard to implement or if everyone disagrees with me.
EDIT: I was going to make another topic about this, but I felt it was related enough to have in one thread:
A way of making this easy to implement was to replace the "troop capacity" that is increased by the Leadership skill as well as the Charisma ability with what I like to call "Command points(subject to change)". Basically, you would get a number of command points that dictate how many and what kind of troops you can command in your party. Knights would require more command points that peasants, for example, being rich, skilled and probably very headstrong as well. Also, you would need a certain amount of command points before you can keep a knight in your band.
EXAMPLE: If you had 50 command points and a knight requires ten points, you could have five knights in your band. BUT, you can only upgrade to or recruit a knight if you have two hundred command points or more.
And a Vaegir knight would perhaps only cost eight points, but a Swadian knight ten, and peasants one.
This is a fairly bare-bones suggestion, but something I'd like discussed.
I have one idea about getting closer to this goal. I've been mainly playing with a swadian warband, and I've often had a caption in my head as I position my archers on the top of a hill. "Stalwart Swadians stand against the Vaegir horde". Which gave me the idea: That Vaegirs would be more numerous than Swadians. They would be cheaper to recruit and maintain, but have poorer equipment and skills. This alone would break the system however, as eventually you would reach the maximum amount of units you can lead at the time and fourty swadians are better than fourty vaegirs. Which leads to the main point of my post: Vaegir units would take less space than swadian units. For example: Three vaegir units would take as much space as two swadian, or four vaegirs would take as much as three swadians.
I feel like this would add much to the game, but I don't know if it's hard to implement or if everyone disagrees with me.
EDIT: I was going to make another topic about this, but I felt it was related enough to have in one thread:
A way of making this easy to implement was to replace the "troop capacity" that is increased by the Leadership skill as well as the Charisma ability with what I like to call "Command points(subject to change)". Basically, you would get a number of command points that dictate how many and what kind of troops you can command in your party. Knights would require more command points that peasants, for example, being rich, skilled and probably very headstrong as well. Also, you would need a certain amount of command points before you can keep a knight in your band.
EXAMPLE: If you had 50 command points and a knight requires ten points, you could have five knights in your band. BUT, you can only upgrade to or recruit a knight if you have two hundred command points or more.
And a Vaegir knight would perhaps only cost eight points, but a Swadian knight ten, and peasants one.
This is a fairly bare-bones suggestion, but something I'd like discussed.