[SPOILER] Kadan Bahadur Khan's unique weapon

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Thrannduil

Squire
What is his weapon? I know what all the others are, but I never knew what his is, and is it possible to get his?
 
Peripherally, what is the best way to get these items in PoP 3.4? Farm the king over and over?

Or is is possible to kludge the conversation option of 3.41 into their dialogue?
 
The wiki is incorrect about Kadan's bow. Kadan's bow is the Heritage Bow. On stormwind the bow described is actually the Noldor bow.
 
Is this a bug? I cannot ask him for his weapon and he has only 4 castle/town left. And I looked up the Hertige Daja bow in an editor, and it says you need 25 powerdraw, which would explain why he does not even have it equipped and if you could get it, It would be impossible to use.
 
Thrannduil 说:
Is this a bug? I cannot ask him for his weapon and he has only 4 castle/town left. And I looked up the Hertige Daja bow in an editor, and it says you need 25 powerdraw, which would explain why he does not even have it equipped and if you could get it, It would be impossible to use.

This will be fixed today. You're right that it is a bug (- I upped the kingly weapons to str requirement 25 but for bows it affects powerdraw ...)

(The only kings who are guaranteed to have their weapon at game start are Marius and Valdis. The other kings may be equipped with other weapons at start. This is intended and also due to the fact that some weapons can't be guaranteed, like a lance can't be guaranteed to spawn if the troop also has a sword)
 
Treebeard 说:
Thrannduil 说:
Is this a bug? I cannot ask him for his weapon and he has only 4 castle/town left. And I looked up the Hertige Daja bow in an editor, and it says you need 25 powerdraw, which would explain why he does not even have it equipped and if you could get it, It would be impossible to use.

This will be fixed today. You're right that it is a bug (- I upped the kingly weapons to str requirement 25 but for bows it affects powerdraw ...)

Not even a Noldor can wield that weapon.. :razz:
 
peripherally related, the bows on the wiki all show 99 accuracy when the reality is not true. I'd need the editor to double check, but the Ruby is 92,  the Noldor is 94-95 and the emerald is 94-95. These are from memory so don't take my word that these numbers are correct. I know for certain that the wiki data is incorrect and needs to be updated.

I've updated several incorrect entries thus far in other areas and have tweaked it as time permits. However I'm only a part time wiki user/updater.

Just an FYI.
 
the Hertige Daja is almost as good as a rune bow. 36 dmg, 99 accuracy, 96 speed. and 25 pdraw :grin: Time to edit the items_kinds1.txt :smile:
 
Since I was looking at bows, is it intended for the Rune Bows to have (relative to the other "special" bows) low shot speed?

Strange 75
Ruby 75
Emerald 80
Sapphire 95
Noldor 92
Heritage 92
 
Increasing shot speed would overpower them even more than they currently are. Projectile damage is a function of speed too. This means that the Heritage bow is a very potent bow.
 
Treebeard 说:
Increasing shot speed would overpower them even more than they currently are. Projectile damage is a function of speed too. This means that the Heritage bow is a very potent bow.

Could that work out that the Sapphire bow deals more damage than the Ruby bow? I've been googling my internets off and can't find out how shot speed really factors in.
 
The speed of a projectile accounts for its impact damage. It's logical. The faster a car hitting you is, the more it damages you.

Also, the more projectiles you fire and the faster, the higher is your DPS. Got it?

Also, it's not about which bow it is, it's about how you use it. Some of us prefer faster bows, because we are more accurate, but others may want slower, heavier bows for well-placed, piercing shots.
 
If you look in module.ini we have this:


插入代码块:
#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
# you can set it to 1.0 to make it scale linearly as it was before.
missile_damage_speed_power = 1.2
melee_damage_speed_power = 2.0

There's also a friction factor involved in the speed and range of projectiles:
air_friction_arrow = 0.002
 
Treebeard 说:
If you look in module.ini we have this:


插入代码块:
#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
# you can set it to 1.0 to make it scale linearly as it was before.
missile_damage_speed_power = 1.2
melee_damage_speed_power = 2.0

There's also a friction factor involved in the speed and range of projectiles:
air_friction_arrow = 0.002

Does this mean that, point blank and using Noldor arrows...

Sapphire
Damage 36+8
Shot Speed 95

36*95^1.2/100 = 103.92

Ruby
Damage 50+8
Shot Speed 75
50*75^1.2/100 = 103.15

Heritage
Damage 36+8
Shot Speed 92
44*92^1.2/100 = 99.99
 
At point blank with no friction loss at that range, that would likely be the case with no powerdraw bonus applied. It depends on the game engine and its exact equation.

These values in module.ini can be tweaked if you think ranged weapons are a bit over powered. Raising the friction a tad will lower speed and also the range of the projectile (and the speed factors in to the damage so the damage is lowered too). Lowering the speed power value a little would make missiles make less extra speed damage.
 
It was more of a balance concern, it just seems in this light that the Sapphire weapon is the most accurate, fastest firing, fastest projectile and highest damage option.
 
The sapphire is supposed to be fast and accurate. But it is not nearly as good as a ruby bow with high (350-400) proficiency. I can kill anything in 1 hit with a ruby bow, but anything tougher than sarleon armored longbowmen take 2 shots with sapphire, using twice the amount of arrows to kill the same amount of men. I was nearly as accurate with a ruby bow at that prof as I was with a sapphire. Its pretty well balanced to me. If you nerf the sapphire bow, it becomes worthless and anything else is a better option, as it loses 2 attack strength after you upgrade it so you can get better accuracy, and if the arrow moves slowly, it no longer is as useful for sniping.
 
Thrannduil 说:
The sapphire is supposed to be fast and accurate. But it is not nearly as good as a ruby bow with high (350-400) proficiency. I can kill anything in 1 hit with a ruby bow, but anything tougher than sarleon armored longbowmen take 2 shots with sapphire, using twice the amount of arrows to kill the same amount of men. I was nearly as accurate with a ruby bow at that prof as I was with a sapphire. Its pretty well balanced to me. If you nerf the sapphire bow, it becomes worthless and anything else is a better option, as it loses 2 attack strength after you upgrade it so you can get better accuracy, and if the arrow moves slowly, it no longer is as useful for sniping.

Well that's the thing according to the math the damage difference should be negligible or even in favour of the Sapphire version due to its faster projectiles. Depending how friction works this may be only at close range or at any range.

At this point I may end up getting both and shooting my own horse a few thousand times to test.
 
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