LordKay
Recruit
Since damage taken is influenced by a specific body part's armor, would it be possible to further split certain armor parts? For example, instead of having just hand, foot, and shoulder armor, maybe make it left/right shoulder, foot, and hand armors. This would allow us to further customize our gear setups to suit specific playstyles/armament choices without turning into shuffling bricks.
Example Setup:
In this setup, the shield's passive block provides enough protection for the right side, while the left side is more heavily armored to compensate for it's exposure. This allows us decent protection without completely armoring up and throwing our encumbrance through the roof, making more weight for weapon usage and nimbler movement. Inversely, if the shield breaks, then the lightly geared left side becomes a severe liability.
Having this type of setup (in my opinion) would allow greater flexibility when choosing equipment, as well as allowing greater customization in regards to appearance diversity.
Example Setup:
Weapons | Armor |
1handed Sword | Heavy Chest |
Large Shield | Medium Feet |
Javelin | Heavy Right Arm |
1handed Spear | Heavy Right Shoulder |
Light Left Arm | |
Light Left Shoulder |
In this setup, the shield's passive block provides enough protection for the right side, while the left side is more heavily armored to compensate for it's exposure. This allows us decent protection without completely armoring up and throwing our encumbrance through the roof, making more weight for weapon usage and nimbler movement. Inversely, if the shield breaks, then the lightly geared left side becomes a severe liability.
Having this type of setup (in my opinion) would allow greater flexibility when choosing equipment, as well as allowing greater customization in regards to appearance diversity.