Chrymzon
Recruit
I can't believe this flew right over my head, but TaleWorlds is located in Ankara, Turkey.
For those that don't know, in 2016 there was a failure of a coup d'état attempt that swept across all of Turkey, and a severe crack down by government officials quickly afterwards.
One of the main places that was targeted during the coup d'état was Ankara, where TaleWorlds resides. I don't know why TaleWorlds haven't mentioned this issue themselves, it might be out of fear considering that Turkey isn't the most hospitable place in the world. It would definitely be safer for them to stay clear of politics as much as possible and just focus on what brings them joy, like Mount and Blade.
I think this is probably one of the most likely reasons, which is why I mentioned it first.
The next possibility is that they have been having difficulties with the creation of a few of their factions. Out of all of the factions we have seen, there are still three that have not been showcased, as far as I know. These factions being: Aserai, Northern Empire, and Sturgians.
The Aserai have appeared as enemies, but never as the player themselves.
It is difficult for me to tell if we have seen the Northern Empire or not, considering that the Empire factions will supposedly be using the same units. From what I recall, we have only seen the Orange and Purple within gameplay. The Northern Empire has more of a pink or light purple color that has yet to be seen.
Sturgians have not yet appeared in any capacity and are definitely the most secretive of the bunch. They might be having difficulty with the development of this particular faction. Perhaps they are too bland, or their gameplay isn't as exciting to watch as the others. Perhaps they are struggling to differentiate them from the other factions and provide them with their own identity.
It might also be just a balancing issue. If Sturgians are supposed to be a mix of the Nords and Vaegirs, they may have the strongest infantry in the game, along with competent cavalry. Now that sounds terrifying.
The last point I want to bring up is their experimental game mechanics. They are attempting to add in features that weren't in the original title and the two mechanics that stand out the most to me are permadeath/inheritance/aging and possibly co-op.
I don't know why, but there are no YouTube channels out there that point out the change in the calendar system. If one pays close attention to the overworld map, you will see that they have removed months of the year and have replaced them with seasons. I am imagining that this will work similar to Harvest Moon, where each season is about 30 days, 4 seasons per year. We have already been told that they are attempting to age the player within the game. Based off of this information, I assume that it might be possible to play as your offspring upon your death, similar to Crusader Kings. There has also been mention that you may be able to kill a noble once you have defeated them in battle, but we have not yet been shown any of these gameplay mechanics in practice, so it is unclear if these will even be in the game upon release.
These particular gameplay mechanics must be incredibly difficult to test because you will have to play a full campaign to see exactly how this will effect the player. Pacing these mechanics out so that it feels perfect must also be an extremely tedious process. I imagine that the developers would also want to ensure that it is possible to conquer the entire map before your character dies of old age.
As for co-op, I wish they would just forsake it. It isn't necessary to the game's foundation. I would prefer it if they release it as a form of DLC further down the pipeline rather than have it at initial release, IF it is the cause for the game's delay. If this is honestly what is holding the game back I would be slightly angry. Co-op in a game like this has never been done before, so it is not like there is a formula that we know will work. The closest possible thing would be the Paradox Entertainment games like Crusader Kings or Europa Universalis. In interviews, they say that they have been testing out co-op possibilities, but have denied that it will be in the game because they have yet to find a working formula.
For those that don't know, in 2016 there was a failure of a coup d'état attempt that swept across all of Turkey, and a severe crack down by government officials quickly afterwards.
One of the main places that was targeted during the coup d'état was Ankara, where TaleWorlds resides. I don't know why TaleWorlds haven't mentioned this issue themselves, it might be out of fear considering that Turkey isn't the most hospitable place in the world. It would definitely be safer for them to stay clear of politics as much as possible and just focus on what brings them joy, like Mount and Blade.
I think this is probably one of the most likely reasons, which is why I mentioned it first.
The next possibility is that they have been having difficulties with the creation of a few of their factions. Out of all of the factions we have seen, there are still three that have not been showcased, as far as I know. These factions being: Aserai, Northern Empire, and Sturgians.
The Aserai have appeared as enemies, but never as the player themselves.
It is difficult for me to tell if we have seen the Northern Empire or not, considering that the Empire factions will supposedly be using the same units. From what I recall, we have only seen the Orange and Purple within gameplay. The Northern Empire has more of a pink or light purple color that has yet to be seen.
Sturgians have not yet appeared in any capacity and are definitely the most secretive of the bunch. They might be having difficulty with the development of this particular faction. Perhaps they are too bland, or their gameplay isn't as exciting to watch as the others. Perhaps they are struggling to differentiate them from the other factions and provide them with their own identity.
It might also be just a balancing issue. If Sturgians are supposed to be a mix of the Nords and Vaegirs, they may have the strongest infantry in the game, along with competent cavalry. Now that sounds terrifying.
The last point I want to bring up is their experimental game mechanics. They are attempting to add in features that weren't in the original title and the two mechanics that stand out the most to me are permadeath/inheritance/aging and possibly co-op.
I don't know why, but there are no YouTube channels out there that point out the change in the calendar system. If one pays close attention to the overworld map, you will see that they have removed months of the year and have replaced them with seasons. I am imagining that this will work similar to Harvest Moon, where each season is about 30 days, 4 seasons per year. We have already been told that they are attempting to age the player within the game. Based off of this information, I assume that it might be possible to play as your offspring upon your death, similar to Crusader Kings. There has also been mention that you may be able to kill a noble once you have defeated them in battle, but we have not yet been shown any of these gameplay mechanics in practice, so it is unclear if these will even be in the game upon release.
These particular gameplay mechanics must be incredibly difficult to test because you will have to play a full campaign to see exactly how this will effect the player. Pacing these mechanics out so that it feels perfect must also be an extremely tedious process. I imagine that the developers would also want to ensure that it is possible to conquer the entire map before your character dies of old age.
As for co-op, I wish they would just forsake it. It isn't necessary to the game's foundation. I would prefer it if they release it as a form of DLC further down the pipeline rather than have it at initial release, IF it is the cause for the game's delay. If this is honestly what is holding the game back I would be slightly angry. Co-op in a game like this has never been done before, so it is not like there is a formula that we know will work. The closest possible thing would be the Paradox Entertainment games like Crusader Kings or Europa Universalis. In interviews, they say that they have been testing out co-op possibilities, but have denied that it will be in the game because they have yet to find a working formula.