Specific quest bug "Procure Gift"

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Umbra

Recruit
The quest calls to bring a man some velvet and furs so to make a robe for somebody.  I've completed it twice now and its locked my game up both times.  I've delivered the goods to the correct man, each time in a different place.  Once he takes the goods, the game is locked up.  I have no choice but to control+alt+delete.
 
I would like to petition for more insight into this glitch, not only does this occur to me, it occurs when I talk to any lord or lady, they all will accept the velvet and fur then lock up my game. This is...Tedious to work around as everytime I talk to a lord a script error appears...Quite distracting...

I sincerely hope a fix is made soon.
 
From a dev:
thanks for your feedbacks, generally we are reading forums and consider your problems but not always replying them directly, bugs.taleworlds.com is more formal for that kind of reports. (please provide your "rgl_log.txt" file and follow up your threads, as we don't like getting no replies after asking about more info about the problem)
 
Starting new log file.
Version:  1.101

Processing Ini File {
Module_name =  Calradia
Num Hints =  12
Setting Map Min X =  -180.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -145.000000
Setting Map Max Y =  145.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Scan Module Textures =  1
Scan Module Sounds =  0
Loading Resource  test
Loading Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Resource  materials_face_gen
Loading Resource  uimeshes
Loading Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_horses
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  beards
Loading Resource  armors_b
Loading Resource  armors_c
Loading Resource  armors_d
Loading Resource  armors_e
Loading Resource  armors_f
Loading Resource  armors_g
Loading Resource  armors_h
Loading Resource  armors_i
Loading Resource  boots_b
Loading Resource  boots_c
Loading Resource  helmets
Loading Resource  helmets_b
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  hair
Loading Resource  deneme
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  helmets_d
Loading Resource  helmets_e
Loading Resource  helmets_f
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  shields
Loading Resource  shields_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Resource  pictures
Loading Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  banners
Loading Resource  map_flags
Loading Resource  map_flags_b
Loading Resource  map_flags_c
Loading Resource  map_flags_d
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Resource  costumes_b
Loading Resource  costumes_c
Loading Resource  arena_costumes
Loading Resource  boots_a
Loading Resource  terrain_borders
Loading Resource  terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  weapon_meshes_d
Loading Resource  tableau_shields
Loading Resource  heraldic_armors
Loading Resource  spear
Loading Resource  weapons_e
Loading Resource  weapons_f
Loading Resource  instruments
Loading Resource  sarranid_armors
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_a
Loading Resource  armors_new_b
Loading Resource  armors_new_heraldic
Loading Resource  armors_new_arena
Loading Resource  crossbows
Loading Resource  arabian_armors
Loading Resource  rock
Loading Resource  costumes_d
Loading Resource  nordic_helmets
Loading Resource  sarranid_helmets
Loading Resource  sarranid_armor
Loading Resource  raw_materials
Loading Resource  khergit_lady_dress
Loading Resource  vaegir_helmets
Loading Resource  gauntlets_new
Loading Resource  sarranid_lady_dress
Loading Resource  sarranid_boots
Loading Resource  bride_dress
Loading Resource  full_plate_armor
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  barrier_primitives
Unrecognized Module_info directive =  use_explicit_couch_flag . Skipping.

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_before_quit
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  27498
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Expanding Buffer Capacity to 102400 (vdt_regular, 0 2) :  succeed!

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Expanding Buffer Capacity to 204800 (vdt_regular, 125608 2) :  succeed!
Expanding Buffer Capacity to 160000 (vdt_regular, 0 4) :  succeed!
Expanding Buffer Capacity to 51200 (rgl_vdt_special, 32707 2) :  succeed!
SCRIPT ERROR ON OPCODE 2322: Invalid Troop ID: -1; LINE NO: 2:
At dialog condition: dlga_lord_talk:eek:ffer_gift_quest_complete. At dialog condition: dlga_lord_talk:eek:ffer_gift_quest_complete. SCRIPT ERROR ON OPCODE 2322: Invalid Troop ID: -1; LINE NO: 2:
At dialog condition: dlga_lord_talk:eek:ffer_gift_quest_complete. At dialog condition: dlga_lord_talk:eek:ffer_gift_quest_complete.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
SCRIPT ERROR ON OPCODE 2322: Invalid Troop ID: -1; LINE NO: 2:
At dialog condition: dlga_lord_talk:eek:ffer_gift_quest_complete. At dialog condition: dlga_lord_talk:eek:ffer_gift_quest_complete. SCRIPT ERROR ON OPCODE 546: Invalid Quest ID: 215; LINE NO: 5:
At dialog condition: dlga_lord_talk:lord_quarrel_intervention_1. At dialog condition: dlga_lord_talk:lord_quarrel_intervention_1. At dialog condition: dlga_lord_talk:lord_quarrel_intervention_1.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Expanding Buffer Capacity to 204800 (vdt_normal_map, 69017 2) :  succeed!
Expanding Buffer Capacity to 80000 (rgl_vdt_special, 51012 :cool: :  succeed!
Expanding Buffer Capacity to 125000 (rgl_vdt_special, 79389 10) :  succeed!
Expanding Buffer Capacity to 195300 (rgl_vdt_special, 124900 12) :  succeed!

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
SCRIPT ERROR ON OPCODE 2322: Invalid Troop ID: -1; LINE NO: 2:
At dialog condition: dlga_lord_talk:eek:ffer_gift_quest_complete. At dialog condition: dlga_lord_talk:eek:ffer_gift_quest_complete.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
SCRIPT ERROR ON OPCODE 2322: Invalid Troop ID: -1; LINE NO: 2:
At dialog condition: dlga_lord_talk:eek:ffer_gift_quest_complete. At dialog condition: dlga_lord_talk:eek:ffer_gift_quest_complete.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
SCRIPT ERROR ON OPCODE 2322: Invalid Troop ID: -1; LINE NO: 2:
At dialog condition: dlga_lord_talk:eek:ffer_gift_quest_complete. At dialog condition: dlga_lord_talk:eek:ffer_gift_quest_complete.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving options...  OK!
Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!
Exiting graphics manager...  OK!

Current Config {
first_time : 0
texture_detail : 70
render_buffer_size : 15
max_framerate : 120
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 1
show_framerate : 0
use_ondemand_textures : 1
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 1
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 0
debug_mode : 0
display_width : 0
display_height : 0
display_bits : 32
antialiasing : 1
sample_quality : 0
alpha2coverage : 0
force_vsync : 0
shadowmap_quality : 1
shader_quality : 1
postfx_dof : 0
postfx_hdr : 1
postfx_autoexp : 0
flora_degrade_distance : 100.000000
flora_lod_detail : 1
use_instancing : 0
use_secure_connection : 1
look_for_server_on_this_machine : 0
music_volume : 1.000000
sound_volume : 1.000000
mouse_sensitivity : 0.500000
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 3
grass_density : 50
combat_speed : 2
friend_combat_difficulty : 0
adapter_format : 0
reduce_combat_ai : 2
combat_difficulty : 0
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 1
turn_camera_with_horse_in_first_person : 3
verbose_damage : 0
verbose_shot_difficulty : 1
battle_size : 1.000000
attack_direction_control : 2
defend_direction_control : 0
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 1
verbose_experience : 0
realistic_shadows_on_plants : 0
number_of_ragdolls : 3
gamma : 2.364700
character_detail : 0.000000
character_shadow_detail : 0.000000
control_mouse_movement_y_scale : 1.500000
blood_stains : 1
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auto_gfx_quality : 0
}

Closing log file... 
Yea thats my log, asks for a username/password for the bugs.taleworlds.com site and I can't figure out how to register...
 
I forgot to say, you can login with your forum account.
 
Ah yes the eternal distressing syndrome of "Invalid username or password"
It appears that my forum password is not what I registered it as! I will get my password reset and attempt again.

Edit: Reset password, still cannot log on. My apologies if I am doing something wrong but I am quite sure I am entering the details correctly...
 
I just spot you're using version 1.101, you should patch up to 1.104. Maybe that will solve the bug.
 
Ahh, as I downloaded the game recently I was not aware there was an update! I also thought that Warband would incorporate some sort of update detection...

Thank you, I shall patch the game and then see the results.

Edit:
Patch has not solved the issue...I can get a screen shot of the quest text and the ingame error if you so wish it.
 
PrinceGhaldir 说:
From a dev:
thanks for your feedbacks, generally we are reading forums and consider your problems but not always replying them directly, bugs.taleworlds.com is more formal for that kind of reports. (please provide your "rgl_log.txt" file and follow up your threads, as we don't like getting no replies after asking about more info about the problem)

Here is my log.  Hope it helps.

Starting new log file.
Version:  1.104

Processing Ini File {
Module_name =  Calradia
Num Hints =  12
Setting Map Min X =  -180.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -145.000000
Setting Map Max Y =  145.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Scan Module Textures =  1
Scan Module Sounds =  0
Loading Resource  test
Loading Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Resource  materials_face_gen
Loading Resource  uimeshes
Loading Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_horses
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  beards
Loading Resource  armors_b
Loading Resource  armors_c
Loading Resource  armors_d
Loading Resource  armors_e
Loading Resource  armors_f
Loading Resource  armors_g
Loading Resource  armors_h
Loading Resource  armors_i
Loading Resource  boots_b
Loading Resource  boots_c
Loading Resource  helmets
Loading Resource  helmets_b
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  hair
Loading Resource  deneme
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  helmets_d
Loading Resource  helmets_e
Loading Resource  helmets_f
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  shields
Loading Resource  shields_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Resource  pictures
Loading Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  banners
Loading Resource  map_flags
Loading Resource  map_flags_b
Loading Resource  map_flags_c
Loading Resource  map_flags_d
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Resource  costumes_b
Loading Resource  costumes_c
Loading Resource  arena_costumes
Loading Resource  boots_a
Loading Resource  terrain_borders
Loading Resource  terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  weapon_meshes_d
Loading Resource  tableau_shields
Loading Resource  heraldic_armors
Loading Resource  spear
Loading Resource  weapons_e
Loading Resource  weapons_f
Loading Resource  instruments
Loading Resource  sarranid_armors
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_a
Loading Resource  armors_new_b
Loading Resource  armors_new_heraldic
Loading Resource  armors_new_arena
Loading Resource  crossbows
Loading Resource  arabian_armors
Loading Resource  rock
Loading Resource  costumes_d
Loading Resource  nordic_helmets
Loading Resource  sarranid_helmets
Loading Resource  sarranid_armor
Loading Resource  raw_materials
Loading Resource  khergit_lady_dress
Loading Resource  vaegir_helmets
Loading Resource  gauntlets_new
Loading Resource  sarranid_lady_dress
Loading Resource  sarranid_boots
Loading Resource  bride_dress
Loading Resource  full_plate_armor
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  barrier_primitives
Unrecognized Module_info directive =  use_explicit_couch_flag . Skipping.

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_before_quit
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  14953
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
parties added.
launch complete.
Expanding Buffer Capacity to 102400 (vdt_regular, 0 2) :  succeed! 2441
Expanding Buffer Capacity to 204800 (vdt_regular, 130967 2) :  succeed! 3463

Frame# : 10475
Saving options...  OK!
Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!
Exiting graphics manager...  OK!

Current Config {
first_time : 0
texture_detail : 71
render_buffer_size : 15
max_framerate : 120
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 1
show_framerate : 0
use_ondemand_textures : 1
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 0
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 0
debug_mode : 0
display_width : 1920
display_height : 1080
display_bits : 32
antialiasing : 0
sample_quality : 0
alpha2coverage : 0
force_vsync : 0
shadowmap_quality : 0
shader_quality : 0
postfx_dof : 0
postfx_hdr : 0
postfx_autoexp : 0
flora_degrade_distance : 100.000000
flora_lod_detail : 0
use_instancing : 0
use_secure_connection : 1
look_for_server_on_this_machine : 0
music_volume : 0.400000
sound_volume : 1.000000
mouse_sensitivity : 0.500000
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 3
grass_density : 50
combat_speed : 2
friend_combat_difficulty : 0
adapter_format : 0
reduce_combat_ai : 1
combat_difficulty : 0
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 1
battle_size : 0.342200
attack_direction_control : 2
defend_direction_control : 0
lance_control : 0
anisotropic_filtering : 1
enable_environment_shadows : 0
verbose_casualties : 1
verbose_experience : 1
realistic_shadows_on_plants : 0
number_of_ragdolls : 3
gamma : 2.200000
character_detail : 0.500000
character_shadow_detail : 0.500000
control_mouse_movement_y_scale : 1.500000
blood_stains : 1
use_winmm_audio : 0
auto_gfx_quality : 0
}

Closing log file... 
 
I also have encountered this bug, and have updated. As he says everyone gives me the option to turn in the quest including the guy i'm giving the gift which is silly. So when i turn in the gift they say thanks but I can't click out of the conversation. Not a complete lock up but like unfinished code.
 
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