Draco222 here (changed my name to better reflect my in game name)
Ok here are my thoughts after having ~10 fights with Krex, 5 on EU server and I think 3-4 on NA. I'm sure everyone's curious, so I'll put what happened here. Keep in mind, this was in TDM, so the tests were very unbalanced. Usually involving one of us with lower health than the other because of arrows, cav, or throwing weapons. Obviously I had a big advantage in the NA server and Krex had one in the EU server. (Also fair warning, if certain people respond without clearly having read the whole post and just reply with a hostile response, you're getting reported <3 ).
On the EU server, I played a sturgian recruit with a shield and a sword, and Krex played Aserai tribal warrior with spear and shield. On NA, I played Empire recruit with shield and sword and shield and axe, and Krex played Khuzait Spear infantry and Khuzait rabble with spear and shield on both classes.
The results? Well if this test is to prove anything, it's frankly that ping is the biggest deciding factor in these tests. In EU server I was completely deleted every time, getting hit 2-3 times and hitting 1 time on average. On NA it was the opposite.The difference in ping for both of us was around 100 if I remember correctly (Krex if you'd like you can correct me).
1) My thoughts are mostly unchanged, and more importantly, they already lined up with Krex's thoughts, so we were already in agreement. If anyone here knows the player "Incanuth", he was the player who showed me how strong Shield and Spear is around a week ago. Even back then, I knew how strong these two weapons were together. Anyways, Krex and I had a chat after the test. Yes, Spear and Shield is strong, and does a lot of damage for how fast it is, Krex and I think this is an issue. Before I say this, let me preface the following statement with this one: Krex and I agree on the next sentence: However, they are not OP. In my eyes, OP is something that can let a new player win against an expert or advanced player in most situations, and we both agree that's no longer the case. Something that we can all agree is actually OP would be cav's ability to couch as easily as it can (and the fact that it can do 20-30 damage just by running into you, but the list goes on).
2) The difference in game modes and the preferred weapon choices is a clear differing factor in how strong weapons are. Krex usually plays skirmish, I usually play TDM or captain's mode. In captain's mode, leaving enemy archers alive the whole game is usually a death sentence. In Skirmish, everyone seems to favor cav or heavy infantry (though I've seen some use archer). Cav is of course completely broken which means you need spears to deal with the very overpowered cavalry. For example, archers in captain's mode will usually destroy any cavalry unit that attempts to kill them even without outside help, though this is mostly due to the stupidity of cavalry AI. Of course, in TDM, cavalry has the advantage over archers. Krex came to the conclusion, and again, I agree, that before the recent patches, spear and shield gave the player that used them a serious advantage in skirmish, TDM, and dueling. Since I play more TDM than skirmish I can say that yes, people use spears to good effect in TDM as well. But, they usually use a shield if that's the case. After the recent patches, we think that spears and shields are approximately equivalent to swords and shields. Yes, you read that right, you can ask Krex yourself. I can even upload a screenshot of our conversation if you'd like!
3) We both agree, therefore, that spears and shields are very good because they function a lot like Warband's 2h weapons. They are as fast as other 1h weapons (actually, a lot of the time they're faster....) but deal more damage than some of them if you know what you're doing, and because you can use a shield with them, they can easily destroy a player using a 2h weapon with the shieldbash + thrust combo. It is the perfect, versatile option for every situation, and it's fast to boot.
4) Finally, the real problem with all this. I obviously haven't used this forum a lot, but there is an awful lot of lazy, or at least badly thought out, writing going on here. Many replies I got directly quoted Krex's opinion as if it was sent from heaven, but unfortunately, that opinion has changed. To address this, Krex may post his updated thoughts in a new thread in a day or two. Also, the classification of throwing weapons as spears is a serious issue. Javelins are not spears. Neither are jereeds, throwing axes, etc. It's important to use clear language because throwing spears are a totally different weapon than regular ones in this game. Not only can a throwing spear kill someone at range in 1 hit, but you can do that infinitely if you go pick it back up. They are also better in melee than most regular spears. This is an example as to why blanket, general statements don't work well. The same goes with the phrase "Spears are OP" when in reality, most of you mean "Spear and shield is OP". If you had started with that, I would have been far more willing to believe what you were saying is accurate. Because a single spear by itself is patently much harder to use than one with a shield. In fact without a shield spears are, as I have been trying to explain, not very good. That's partially caused by the overabundance of throwing weapons and almost every class having access to a ranged option, but also because it becomes difficult to use the spear effectively when you can't shield bash.
So, all in all, Krex and I were mostly already in agreement before the test. But, I did learn more about exactly why he thinks the spear and shield combo is an issue, and I can see more of your side of the argument now. More importantly we were able to actually brainstorm a solution to the problem instead of arguing about it (Krex thinks that maybe a small stun for spears that hit a shield would help, I personally think shields are already strong enough as it is and would rather see a different change. I would actually just lower one handed spear's damage, so that they can't take half of an opponent's health, and that way two handing a spear is slightly more useful in comparison. Another option is to change it so that 1 handing a spear has a small stun even if blocked by a 2h weapon, not just a shield).