vidamir
Sergeant at Arms
What this does
Sahran very kindly allowed me to port his excellent 2-strike solution into Brytenwalda (http://forums.taleworlds.com/index.php/topic,233889.0.html). The rar includes the skeleton file from Combat Animations Enhancement by Papa Lazarou (http://forums.taleworlds.com/index.php?topic=134185.0) to get it to show the new animations in Brytenwalda.
This allows you to attack with spears using 2 different stances using mouse movement. If you start with upward mouse movement, you attack from the shoulder with a longer, slower thrust over your shield, so you are more protected. This is great for the front line of your shield wall. If you start with a downward mouse movement, you get a quick jab type thrust starting from the waist. You can attack very quickly with this, but drop your shield so you are exposed while attacking. So both types of attacks have advantages and disadvantages.
I would appreciate some people who use spear/shield in their games to try this and test it out so I can verify it works for other people.
Here is some poor quality video:
Showing the animations: http://www.youtube.com/watch?v=qv3m3jZOoCI&hd=1
Animations in first person: http://www.youtube.com/watch?v=jHMUM-Ccifg&hd=1
Stat changes
I also overhauled the stats on all one-handed spears. They have had their damage increased to make up for the difficulty in using spears compared to axes or swords, and I've increased speed on most of the spears. Spears now perform closer to expectations based on whether they are light, medium, or heavy — a light spear will be very fast, but weak. A heavy spear will attack slow, but have higher damage. Medium spears are in between. Named spears are now the best spears in the game.
Thrust and swing damage have been set as the same for all 1-handed spears, which is unfortunately required to get the 2 different animations to register their damage correctly. I may eventually make it impossible to drop your shield and swing the spear like a bat 2-handed style so you can't cheese, but I have not yet done that.
If you are using my spear overhaul from my downloads/updates topic, allow this to overwrite it.
To install
BACKUP item_kinds1.txt, module.ini, and actions.txt from your Brytenwalda folder. If you would like to remove this overhaul later, just restore these 3 files. You do not need to remove the BRFs from the resource folder if you don't want to.
If you are using the GRAPHIC SUBMOD, download this rar: http://snk.to/f-chmetye5
If you are NOT using the graphic submod, download this rar: http://snk.to/f-cdk9wm9t
Copy the contents of the RAR to your Modules/Brytenwalda folder. Allow it to overwrite the files there. If you are using the TML submod, install that first, then allow these files to overwrite them.
If you would just like to use the new animations, but don't want the spear stat changes, delete the item_kinds1.txt file from the rar. You MUST then edit your items module to flag all 1-handed spears as otc_staff, flag them to remove blur, and match swing and thrust damage amount and type and then recompile. Afterwards, copy the remaining files in my rar into your Brytenwalda folder and allow them to overwrite.
Sahran very kindly allowed me to port his excellent 2-strike solution into Brytenwalda (http://forums.taleworlds.com/index.php/topic,233889.0.html). The rar includes the skeleton file from Combat Animations Enhancement by Papa Lazarou (http://forums.taleworlds.com/index.php?topic=134185.0) to get it to show the new animations in Brytenwalda.
This allows you to attack with spears using 2 different stances using mouse movement. If you start with upward mouse movement, you attack from the shoulder with a longer, slower thrust over your shield, so you are more protected. This is great for the front line of your shield wall. If you start with a downward mouse movement, you get a quick jab type thrust starting from the waist. You can attack very quickly with this, but drop your shield so you are exposed while attacking. So both types of attacks have advantages and disadvantages.
I would appreciate some people who use spear/shield in their games to try this and test it out so I can verify it works for other people.
Here is some poor quality video:
Showing the animations: http://www.youtube.com/watch?v=qv3m3jZOoCI&hd=1
Animations in first person: http://www.youtube.com/watch?v=jHMUM-Ccifg&hd=1
Stat changes
I also overhauled the stats on all one-handed spears. They have had their damage increased to make up for the difficulty in using spears compared to axes or swords, and I've increased speed on most of the spears. Spears now perform closer to expectations based on whether they are light, medium, or heavy — a light spear will be very fast, but weak. A heavy spear will attack slow, but have higher damage. Medium spears are in between. Named spears are now the best spears in the game.
Thrust and swing damage have been set as the same for all 1-handed spears, which is unfortunately required to get the 2 different animations to register their damage correctly. I may eventually make it impossible to drop your shield and swing the spear like a bat 2-handed style so you can't cheese, but I have not yet done that.
If you are using my spear overhaul from my downloads/updates topic, allow this to overwrite it.
To install
BACKUP item_kinds1.txt, module.ini, and actions.txt from your Brytenwalda folder. If you would like to remove this overhaul later, just restore these 3 files. You do not need to remove the BRFs from the resource folder if you don't want to.
If you are using the GRAPHIC SUBMOD, download this rar: http://snk.to/f-chmetye5
If you are NOT using the graphic submod, download this rar: http://snk.to/f-cdk9wm9t
Copy the contents of the RAR to your Modules/Brytenwalda folder. Allow it to overwrite the files there. If you are using the TML submod, install that first, then allow these files to overwrite them.
If you would just like to use the new animations, but don't want the spear stat changes, delete the item_kinds1.txt file from the rar. You MUST then edit your items module to flag all 1-handed spears as otc_staff, flag them to remove blur, and match swing and thrust damage amount and type and then recompile. Afterwards, copy the remaining files in my rar into your Brytenwalda folder and allow them to overwrite.