get_player_agent_no = 1700 # (get_player_agent_no,<destination>),
get_player_agent_kill_count = 1701 # (get_player_agent_kill_count,<destination>,[get_wounded]), #Set second value to non-zero to get wounded count. returns lifetime kill counts
agent_is_alive = 1702 # (agent_is_alive,<agent_id>),
agent_is_wounded = 1703 # (agent_is_wounded,<agent_id>),
agent_is_human = 1704 # (agent_is_human,<agent_id>),
get_player_agent_own_troop_kill_count = 1705 # (get_player_agent_own_troop_kill_count,<destination>,[get_wounded]), #Set second value to non-zero to get wounded count
agent_is_ally = 1706 # (agent_is_ally,<agent_id>),
agent_is_defender = 1708 # (agent_is_defender,<agent_id>),
agent_get_look_position = 1709 # (agent_get_look_position, <position_no>, <agent_id>),
agent_get_position = 1710 # (agent_get_position,<position_no>,<agent_id>),
agent_set_position = 1711 # (agent_set_position,<agent_id>,<position_no>),
agent_get_horse = 1714 # (agent_get_horse,<destination>,<agent_id>),
agent_get_rider = 1715 # (agent_get_rider,<destination>,<agent_id>),
agent_get_party_id = 1716 # (agent_get_party_id,<destination>,<agent_id>),
agent_get_entry_no = 1717 # (agent_get_entry_no,<destination>,<agent_id>),
agent_get_troop_id = 1718 # (agent_get_troop_id,<destination>, <agent_id>),
agent_get_item_id = 1719 # (agent_get_item_id,<destination>, <agent_id>), (works only for horses, returns -1 otherwise)
store_agent_hit_points = 1720 # set absolute to 1 to retrieve actual hps, otherwise will return relative hp in range [0..100]
# (store_agent_hit_points,<destination>,<agent_id>,[absolute]),
agent_set_hit_points = 1721 # set absolute to 1 if value is absolute, otherwise value will be treated as relative number in range [0..100]
# (agent_set_hit_points,<agent_id>,<value>,[absolute]),
agent_deliver_damage_to_agent = 1722 # (agent_deliver_damage_to_agent,<agent_id_deliverer>,<agent_id>),
agent_get_kill_count = 1723 # (agent_get_kill_count,<destination>,<agent_id>,[get_wounded]), #Set second value to non-zero to get wounded count
agent_get_wielded_item = 1726 # (agent_get_wielded_item,<destination>,<agent_id>,<hand_no>),
agent_get_ammo = 1727 # (agent_get_ammo,<destination>,<agent_id>),
agent_refill_ammo = 1728 # (agent_refill_ammo,<agent_id>),
agent_has_item_equipped = 1729 # (agent_has_item_equipped,<agent_id>,<item_id>),