It's pretty apparent you want to make cavalry op, that's fine. But when someone disagrees with you out you get mad instead of discussing it. I guess we'll just have to agree to disagree since you can't seem to stand criticism.
here is what you dont understand and refuse to acknowledge.
when cavalry charge does 300 dmg it's op. but when it does 1 damage it's wildly underpowered to the point of uselessness, might as well delete it from the game. and somewhere between that 1 and 300 there's a number that's balanced. and realistic. and fun to play with. if you can't at least understand that much, you are a lost cause.
however, currently the number is more like 10. and frankly that's closer to being useless than being balanced, let alone being op. and here's why!
there are 2 types of cavalry interaction with infantry that is not present in cav vs cav or inf vs inf. and that is charge knock down and spear rear up of the horse. presently in the game, both interactions exist under different parameters. and as a result, cavalry and infantry counter each other in a way. However, the current interaction is heavily favoring infantry due to the following reason:
-when a horse is poked and rears up, the animal is stunned in place as well as the rider for a couple of seconds, exposing them to both melee attacks and ranged shots
-when a human is knocked down, he has 0 collision till he gets up meaning he's immune to charge damage for a few seconds, he's also on the ground meaning he can avoid many incoming ranged attacks as well as melee.
it would seem that getting charged down in this game is actually an advantage to the infantry allowing them to survive longer!
now this post is about spear bracing. which is yet another counter to be implemented into the game against cavalry, from the infantry. it's clear this is intended to make spear infantry a strategic counter to cavalry. which essentially nerfs them further.
considering how a horse needs to go past the spears to even be able to hit someone for charge damage, and the fact that pikes are longer than lances... there's already a huge advantage
it is not my own personal opinion that cavalry in the game's current state is the least cost efficient unit behind archers, horse archers and infantry.
in fact most people will experience better results using them by first dismounting them all. and that's due to many reasons namely bad armor, poor attack accuracy and low charge damage.
allowing them to strategically counter the spear and shield less archers by being able to deal more knock down and trample damage is not op, but an act of balance.