Sparring Npcs while you calmly talk to the banker?

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Kayne

Sergeant
Well to the point...
When you enter an arena (just the arena, not fighting quite yet), you can talk to the tourny master or watch the two dudes smack each other in the ring.
Well I've redone zendar, and i'm adding a sparring ring.. thing. And I want the same effect. I can't seem to get it working (copied from an entrance menu to a town arena). Could someone help?
Heres the code i tried... Works to get to the scene, but no player and no fighitng.... this is in game_menus btw...
插入代码块:
     
             (assign, "$g_mt_mode", abm_visit),
             (party_get_slot, ":arena_mission_template", "p_town_2", slot_town_arena_template),
             (set_jump_mission,":arena_mission_template" ),#ctm_melee
             #(party_get_slot, ":arena_scene", "$current_town", slot_town_arena),
             (modify_visitors_at_site, "scn_zendar_banking_sparring"),
             (reset_visitors),
             (set_visitor, 43, "trp_veteran_fighter"),
             (set_visitor, 44, "trp_veteran_fighter"),
             (set_visitor, 45, "trp_veteran_fighter"),
             (set_visitor, 46, "trp_hired_blade"),
             (set_visitor, 47, "trp_hired_blade"),
             (set_visitor, 48, "trp_hired_blade"),
             (set_jump_entry, 1),
             (jump_to_scene, "scn_zendar_banking_sparring"),
             (change_screen_mission)
 
I've spent all day on this, had several various results.
Player vs 3 hired blades and 3 vet fighters
Player+banker vs the above
Player vs banker (and banker is like lvl 52, real scary)
Player start where banker is, banker start where the fighters are! and no fighters!
Right now i'm attempting to use a mission template, but it does not produce!
Help please? This is killing me!
 
Set everyones entry point ie.

(set_visitor, 0, "trp_player"),
(set_visitor, 1, "trp_banker"),
...
etc.
 
KON_Air 说:
Set everyones entry point ie.

(set_visitor, 0, "trp_player"),
(set_visitor, 1, "trp_banker"),
...
etc.
well now heres the new stuff me trying
插入代码块:
             (modify_visitors_at_site, "scn_zendar_banking_sparring"),
             (reset_visitors),
             (set_visitor, 43, "trp_veteran_fighter"),
             (set_visitor, 44, "trp_veteran_fighter"),
             (set_visitor, 45, "trp_veteran_fighter"),
             (set_visitor, 46, "trp_hired_blade"),
             (set_visitor, 47, "trp_hired_blade"),
             (set_visitor, 48, "trp_hired_blade"),
             (set_visitor, 1, "trp_player"),
             (set_visitor, 2, "trp_banker"),
             (set_jump_mission,"mt_zendar_banking"),
             (jump_to_scene, "scn_zendar_banking_sparring"),
             (change_screen_mission)

and then the mission template looks like this (and the consequences just has stuff for inventory and tab
插入代码块:
  (
    "zendar_banking", mtf_arena_fight, -1,
    "zendar_banking",
    [(1,mtef_visitor_source,af_override_horse,0,1,[]),
     (2,mtef_visitor_source,af_override_horse,0,1,[]),
     (43,mtef_visitor_source|mtef_team_0,af_override_all,aif_start_alarmed,1,[itm_practice_staff]),
     (44,mtef_visitor_source|mtef_team_1,af_override_all,aif_start_alarmed,1,[itm_practice_staff]),
     (45,mtef_visitor_source|mtef_team_0,af_override_all,aif_start_alarmed,1,[itm_practice_staff]),
     (46,mtef_visitor_source|mtef_team_1,af_override_all,aif_start_alarmed,1,[itm_practice_staff]),
     (47,mtef_visitor_source|mtef_team_0,af_override_all,aif_start_alarmed,1,[itm_practice_staff]),
     (48,mtef_visitor_source|mtef_team_1,af_override_all,aif_start_alarmed,1,[itm_practice_staff]),
(43-48 are entries that i put in the scene)
currently does not work
 
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