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It crossed my mind... However, only working with the human skeleton, it would be pretty hard for an Alien, yes? So, perhaps... Predators? Yes, I see it now. Human VS Predator. Of course, we would need new weapons:
Predator Spear\Trident (Two-Handed)
Predator Claws (Mmm... How to implement this?)
Predator Spikegun (Ranged Crossbow)
Predator Blaster (Ranged Firearm)
Different ranks of Predators, yes, it all works out. You've got your "Proving Hunter", the ones doing the hunting to earn their honor & all, your "War Hunter" to fight and defend hunter vessels, and your "Prime Hunter", the leader. Then their are different sub-classes of Hunters. Different types of weapons & armor, different strengths... Fast, agile hunters; slow, strong hunters; average hunters. The Prime Hunter would be unique, impossible to get via "upgrade". You would have to capture him... Ten to fifteen Proving Hunters, five or so War Hunters, and one Prime Hunter per ship.
And, how far can we take ship-to-ship combat? I started thinking about Yoshi's method, which is fine for Pirate ships, but not so fine for large corvettes and all. So I started writing up a basic outline of what I call "See-Saw Boarding". Basically, the point of the battle is to take the ship, not eliminate the crew. Which is why I thought of this:
Doors. It sounds so, simple, but it means so much. You fight five to ten people per battle. However, a complete boarding action is several battles. Why? Because you have to fight your way to the Command Center, which is where the final battle takes place. How do you do this? With doors. In every battle sequence (taking place in the hallways & corridors of the ships) there are two doors. So:
Battle I: The "Beachhead"
You, and four soldiers, start in the "Drop-pod" attached to the enemy's ship. Ten enemy soldiers stand between you and the next Airlock. In order to progress to the next battle you must eliminate them. Kha-ching, next battle.
Battle II: The "Corridor"
You, and eight soldiers, start in the enemy's ship corridors. Fourteen enemy soldiers stand between you and the Command Center Airlock. In order to progress to the next battle you must eliminate them. Kha-ching, next battle.
Battle III: The "Command Center"
You, and twelve soldiers, start in the enemy's Command Central. Eighteen enemy soldiers stand between you and taking the ship. In order to progress to the next battle you must eliminate them. Kha-ching, you win.
If at any battle you lose then you go to the previous battle. However, if you lose the "Beachhead" battle then you lose completely. This creates some serious See-Saw action until one side either reaches the end or one side loses all it's troops. Now, my question: Is it possible?
Also, those are wonderful models & textures Citizen!
-Dvd
Predator Spear\Trident (Two-Handed)
Predator Claws (Mmm... How to implement this?)
Predator Spikegun (Ranged Crossbow)
Predator Blaster (Ranged Firearm)
Different ranks of Predators, yes, it all works out. You've got your "Proving Hunter", the ones doing the hunting to earn their honor & all, your "War Hunter" to fight and defend hunter vessels, and your "Prime Hunter", the leader. Then their are different sub-classes of Hunters. Different types of weapons & armor, different strengths... Fast, agile hunters; slow, strong hunters; average hunters. The Prime Hunter would be unique, impossible to get via "upgrade". You would have to capture him... Ten to fifteen Proving Hunters, five or so War Hunters, and one Prime Hunter per ship.
And, how far can we take ship-to-ship combat? I started thinking about Yoshi's method, which is fine for Pirate ships, but not so fine for large corvettes and all. So I started writing up a basic outline of what I call "See-Saw Boarding". Basically, the point of the battle is to take the ship, not eliminate the crew. Which is why I thought of this:
Doors. It sounds so, simple, but it means so much. You fight five to ten people per battle. However, a complete boarding action is several battles. Why? Because you have to fight your way to the Command Center, which is where the final battle takes place. How do you do this? With doors. In every battle sequence (taking place in the hallways & corridors of the ships) there are two doors. So:
Battle I: The "Beachhead"
You, and four soldiers, start in the "Drop-pod" attached to the enemy's ship. Ten enemy soldiers stand between you and the next Airlock. In order to progress to the next battle you must eliminate them. Kha-ching, next battle.
Battle II: The "Corridor"
You, and eight soldiers, start in the enemy's ship corridors. Fourteen enemy soldiers stand between you and the Command Center Airlock. In order to progress to the next battle you must eliminate them. Kha-ching, next battle.
Battle III: The "Command Center"
You, and twelve soldiers, start in the enemy's Command Central. Eighteen enemy soldiers stand between you and taking the ship. In order to progress to the next battle you must eliminate them. Kha-ching, you win.
If at any battle you lose then you go to the previous battle. However, if you lose the "Beachhead" battle then you lose completely. This creates some serious See-Saw action until one side either reaches the end or one side loses all it's troops. Now, my question: Is it possible?
Also, those are wonderful models & textures Citizen!
-Dvd