13 Spider Bloody Chain said:
And yet, in melee combat against the common orc...
Orks are even tougher. But then, they are fungus.
Night Ninja said:
Internet scuttlebutt has it that Starcraft was originally developed from a failed attempt at making a WH40k game. I haven't seen any sources to back this up, but it sounds (vaguely) plausible, and it certainly would explain the startling similarities.
Nope, the license at the time was with Mindscape/EA (Warhammer), and SSI (40K). Dark Omen and Chaos Gate were released the same year.
Blizzard acknowledged that they did 'draw inspiration' from the Warhammer universe for the games. GW's official line is that they believe both games to be sufficiently different that neither infringe on their copyrights. Unofficially, Blizzard and GW have had informal discussions regarding a licensed game at various points, but nothing has come of it so far. No idea how accurate that rumour is though (wouldn't surprise me though, several studio members were pretty big fans of the games).
Mage246 said:
This whole argument is stupid, because the whole basis for Space Marines is basically "lol let's just make some ultra-uber badass warriors because teenage males like that kind of ****".
Really? I thought it was "Lets do nazi's, in space!"
The only way they could have tried harder to appeal to that demographic is if they stuck some tits on them.
In which case, surely the Sisters of Battle or Slaaneshi forces would be the most popular armies?
Of course Space Marines would win, because their whole identity is practically one big "I win" button. Which is why they are so very, very lame.
Nah, Fluff tends to be written from the perspective of the codex army/newest army/army of the month, and generally annihilating the marines was seen as a way to prove just how dangerous/deadly/effective/slobbery the new kids on the block were. It got so bad in second edition that the joke explanation for the multiplication of Marine codexes (particularly by the time of Codex : Angels of Death) was that it was the only way they could win a game.
It's still true to an extent. To read the codexes, even the Imperial Guard are presented as an unstoppable fighting force, rather than the rather more accurate reality of being ablative tank armour.
Night Ninja said:
Also, when one entire nation has a hard-on for Starcraft, it's no surprise. WH40k existed as for a niche market for a bloody long time, it wasn't exactly something you could get the average idiot on the street to understand in five minutes.
Funnily enough, prior to WoW GW actually had significantly higher revenue than Blizzard. But then, I expect Starcraft would make considerably more money if Blizzard forced you to pay separately for each unit and each side. Though I suppose even Blizzard wouldn't sink to the depths of expecting you to buy the game again just so you could play another side, would they?