And ol' Roboute isn't an ordinary Marine either, he's a bloody primarch.
L_Dawg said:Seeing as though everybody here is mostly retarded and have no idea or haven't played either of these games let me tell from my experiences since I have. Warhammer 40K will win hands down. Let's list some reasons:
1. While your gauss rifles MAY penetrate 2 inches of steel, Boltguns WILL penetrate MORE than 2 inches of whatever it hits then will explode inside whatever it penetrated. While the bullets the current soldier is Iraq are firing .223 caliber, the Boltguns fire .75 and do remember these are decimals. They are also quite accurate.
2. While your guns may be able to shoot down a battlecruiser, that's a lighter armor of weaker stuff than what the Space Marines are wearing. Ceramite is much stronger than steel and they wear MORE than 2 inches of it.
2.1. In the unlikely event you do manage to penetrate that stuff, Space Marines heal instantly.
3. Going back to that arena idea where we put one Marine and one Space Marine to fight, you guys were talking about your terran recon systems. What about ours you reckon?
4. Just an extra note on Drop Pods, they can carry a squad of 10 Space Marines, or one Dreadnought. They also come equipped with a storm bolter or a Deathwind Missile Launcher. The launcher is effective on its own so in times when they would rather allocate their resources elsewhere they send empty Drop Pods with those in instead.
5. Terminator Armor is the god of all armor. Pray to your god that terrorists don't magically get one.
6. Apothecaries DO save people from death and if you need sexual equality, they can always enlist in the Imperial Guard.
7. On the note of space battles, according to your game, battlecruiser range is VERY short. To even stand a chance to damage a Battle Barge you will need no less than 20 battlecruisers. Half will be gone by the time it gets in range to fire their Yamato Cannons. Half of that will be lost charging their weapons. The rest will be gone by the time they've fired. Losses for Terrans: 20 battlecruisers and crew. Losses for Space Marines: damaged or penetrated shields. Also bear in mind that the weakest weapon in their arsenal could just have the thermonuclear power.
8. It's a magazine, not a clip. They are completely different.
9. Balance doesn't apply in the tabletop version.
Most of those organs are for a sustained and long trek, not one that directly relates to the instant of battle. I also suspect that the effectiveness is exaggerated given the Imperium's tendency to do so.10. Their power armor may look too bulky and heavy, and believe me it is, but a Space Marine is genetically and biologically enhanced to be able to utilize the armor. Let me list their enhancements:
10.1. Mucranoid - This is an organ that responds to stimuli causing the Marine to secrete a waxy substance that seals the skin.
10.2. Larraman's Organ - Instantaneous healing.
10.3. Omophagea - If they eat flesh, they can see a part of its memory.
10.4. Occulobe - Replacement eyes that are enhanced.
10.5. Secondary Heart - A second heart that increases blood flow and can take over if the primary heart is destroyed.
10.6. Biscopea - Produces muscle building hormones.
10.7. Oolitic Kidney - Allows the Marine to filter out poisons.
10.8. Preomnor - A pre-stomach that allows them to eat inedible materials.
10.9. Interface - Implants that allow the user to attach itself to power armor.
10.10. Haemastamen - Makes the blood more efficient.
10.11. Multi-lung - A third lung that can absorb more oxygen and can shut off the primary lungs in hazardous environments.
10.12. Lyman's Ear - Advanced hearing.
10.13. Sus-an Membrane - Allows the Marine to go into suspended animation.
10.14. Betcher's Gland - Makes the Space Marine's spit acidic.
10.15. Ossmodula - Increases bone growth to the extent that the ribcage is just a solid wall.
10.16. Neuroglottis - The Space Marine can test for toxicity by smell and taste.
10.17. Catalepsean Node - Allows the user to only require 4 hours of sleep and can shut off parts of the brain in succession in case he needs to stay awake for prolonged periods of time.
10.18. Progenoids - Receives the genes from other organs so they can be reproduced when these are removed.
Swadius said:L_Dawg said:7. On the note of space battles, according to your game, battlecruiser range is VERY short. To even stand a chance to damage a Battle Barge you will need no less than 20 battlecruisers. Half will be gone by the time it gets in range to fire their Yamato Cannons. Half of that will be lost charging their weapons. The rest will be gone by the time they've fired. Losses for Terrans: 20 battlecruisers and crew. Losses for Space Marines: damaged or penetrated shields. Also bear in mind that the weakest weapon in their arsenal could just have the thermonuclear power.
Again, taking the game as literal truth and ignoring the books can be a mistake if you're going to argue the realities of it. From the game Battlefleet Gothic, as well as sources from the Warhammer books, we know that the Imperial navy is a very slow navy. Particularly that of one that cannot fight with much cohesion due to the fact that once they move out of place to engage, they can't get back into the fight within a reasonable time frame. The starships of the Terran universe however doesn't seem to exhibit this. Not only does their smaller craft have the ability to cloak themselves, but they seem to have the ability to travel at a much faster rate than those of the Warhammer universe.
Their lavish use of nuclear weaponry might also give them an edge.
I am disappointed yet amazed at the same time.Swadius said:It's no question who would win, it's just that the reasons given why they would win are so badly formed.
Edit: I guess the pinnacle staple of the Terrans would likely be these guys:
It wasn't. It was originally designed for maintenance of plasma cores. In terms of effectiveness, the main utility of the terminator armour is the ability to wield much heavier weaponry than otherwise, as an actual protective suit the main benefits it has over conventional power armour is much more robust hostile environment support and a near immunity to heat or energy based attacks (you could literally stand in the centre of a sun while wearing it). Any non-energy based attack has a good chance of damaging the suit (which is why genestealers can crack it open), however unlike conventional power armour the terminator armour contains several levels of backup systems making it much harder to take out of action than power armour. It's much bulkier than conventional armour too, and because movement is entirely dependent on the suit servo's the marine inside sacrifices his mobility and speed, which can be a particular problem in close combat.Swadius said:Terminator armor was originally designed to fight in a confined space with the enemy to the front
Particularly considering the battle barge is a transport vessel, not a warship. Even standard Imperial escort vessels are superior in combat capabilities than a battle barge. In fact, the main weapon of the battle barge is the marines themselves.Again, taking the game as literal truth and ignoring the books can be a mistake if you're going to argue the realities of it.
Against an actual warship of the Imperial Navy nuclear weapons would be ineffective. Ignoring the fact nukes are useless in space, they'd simply bounce off the void shield.Their lavish use of nuclear weaponry might also give them an edge.
Standard tactical display for power armour has target identification and highlighting capabilities, but it's left to the marine to provide the aim. The main intent of the display is squad communication and tactical analysis rather than a direct fighting aid. I very much doubt the Imperium would be entirely comfortable with any kind of machine spirit being placed inside power armour.As for the enhancement of strength and speed, the armor a Terran marine has doesn't? I haven't noticed anything on there that says, computer assisted aiming. The immense integration of artificial intelligence into Terran life no doubt would have trickled from battlefield development.
They can't. It's the guard that fights the wars, the Space Marines are an elite special force. If they were all the Imperium had to rely on there'd be Orks fighting over the Golden Throne within a week.CJ1145 said:Warhammer 40k, fluff or no, trumps Starcraft. The fact that the Space Marines can repel so many different threats with such relatively small numbers is a feat that the Terrans would weep at upon seeing. It's truly amazing no matter how you look at it.