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I would actually like to see some more factions specially on those Island West of calradia, some seafarer nation like greeks or Brits/Saxons.
 
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i had a potenial bug in the 1.4.3 beta version. if you kick a companion with a assigned role out of your party you can´t reasign the role to other players. And the bug i mentioned earlier that affected the charcoal perk effekts the other crafting perks to. i can make tamaskene steel with lvl 1 charas in smithing when i choose the one companion, that has this perk and then switch to the lvl 1 chara. pretty sure it´s not intended to work like that.
 
Fix the fief vote system, impossible to get more than 3 keeps in a kingdom you must create your own kingdom or wait desperately to eventually be in the vote (which never happens because the system doesn't work even with 1500 renown...)
 
1. Campaign

I think there should be deeper cultural depth to the factions' that should be relayed on the battlefield. An example would be instead of just the empire faction getting a build time bonus for settlements the empire would also have unique siege attack and defense capabilities not available to other factions or Imperial factions could employ stakes before combat begins. Sturgians run faster in the snow but what if they had cultural advantage was they could attack villages without triggering a war just having that one party becoming hostile to their target faction for XXX amount of days. The Sassanid could be given access to a unique unit such as a war elephant that requires up to four soldiers to use one driver three archers and the war elephants presence has a morale impact on enemy troops. The Battanians could have an War Cry advantage that takes effect upon first contact with and has a severe morale impact on low tiered troops or they can have a chariot similar to the war elephant mentioned earlier. The khergits could get some type of sacking city mechanic where they take a city but have the option to keep it or just take a huge amount of loot but the former faction keeps the city or they could take a castle and leave it a ruin until another party comes to pay to get it fixed. This is meant to give the background of the game more cultural depth
 
A few suggestions based on the precept that UI is better the fewer clicks you have to use to get wherever you need

- bulk crafting recipes for crafting materials
- bulk crafting for items
- the ability to press enter to accept a newly crafted item
- configurable automatic troop sorting rules

Unrelated to clicks
- the ability to form patrols from villages/castles/cities that return prisoners to the fiefs they belong to
- the ability to train/retrain yourself and companions for a cost of both money and time. Perhaps done with a new type of tavern traveler for each skill
 
Please bring back deserter parties that roam the map. Currently most of the generic hostile parties present no challenge and the earliest part of the game can be played by auto cal. Looter and such barely use any tactics while deserters in Warband were very unpredictable because they used different tactics. Deserters are a great way for the player to practice for the mid game and later and fighting them is a great way to gain good loot. During the mid and late game deserters give the player something to without declaring war on a major or minor faction without serious consequences. Fighting deserters in Warband is a great way to fill a fief with units to prepare for war in peace time. In Warband I would hunt down deserter parties to fight so I could loot them and hire their prisoners to guard a fief. Along with roaming deserter parties please add manhunters and faction patrols they serve the same function depending on how the player plays.

Another reason why adding roaming deserters, patrols and manhunters to the world map of Bannerlord is that its an easy way to add the 'content' that people have been demanding for long. Adding these bandit types will appease many of the haters out there and it will automatically make people happier and less prone to relying on mods. It would make the game feel more feature complete.
 
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How about adding height and weight details to the hero screen? Some heroes seem very tall like Ira and others seem very short it would be nice to have a little more info on them so that they feel more real to us.
 
I know the developers will add: Advanced vassal interaction system, commands
I just wanted to add that this mechanic
2.Commands in the talk menu for vassal or lord, if they are in your army.
1.1)Go to the conversation menu, click on the line "I want to give you a task".
2)
Choose a command: attack the enemy, attack the village.
3)3)Then a sword appears on the global map instead of the cursor and press ALT + RMB on the enemy or village, depending on the command.
should work in a similar way as
  • Players can use ALT + LMB to escort a party.
 
I don't know if the developers will improve the troop control system.
I just want to let you know that I have added new information to thread:
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This will be the default behavior for bots if we give them the "Charge" command. Horse archers, cavalry, and side groups of infantry and archers will attack the enemy from the side, and groups of infantry and archers in the middle will attack the enemy in the middle.
Thus, instead of 1 point of contact of troops (as now), we will have several points of contact of troops, between which we can move and help our soldiers to break through the front.
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AI will never be able to fight as chaotically as people in multiplayer, so in order for the battles to be more dynamic, you need to make more formations, in our case add groups to the formations. Remember the battle of people in the "Siege" mode in multiplayer, especially when the battle takes place on the only point G, what chaos occurs in the battle just like in "Battle of the bastards" from Game of Thrones, then remember the battle in singleplayer, where soldiers run straight each other and the battle is over in minutes.
Hopefully the developers will improve the troop control system.
 
Voice Command system to give orders
so there few mods out that add voice command system and it works great, it even these system even have great reviews and are most have by game review forms like pcgamer.

if modders can in act a system works so great and I use it my self or one my self why cant a system like this be implemented into the full game so we do not have to depend on modders to keep this updated for each new version, be honest this system works so well I can not even play the game with out in game voice recognition.

it really be awesome and nice to have this implement a system so i do not have to wait for moderto fix the voice every time there new patch so forth.

 
1. you should have the option to pick the perks for your companions when they lvl up even when they have their own group.
2. you should get linked to the stats of the recruitable companions when you open their enzyclopedia page
 
Rebel factions ought to have a section in the encyclopedia. It would be nice for some of the rebels to become bandits rather than always becoming lords or permanently being rebels in some lords keeps. This gives the player a challenging opponent without losing relation to major factions and looting opportunities. And how about if we defeat rebels we gain relation points from clans in their enemy factions.
 
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