1. Nobles & lords spawning in the front line in sieges and pushing siege equipment.
At this point I don't even care how bad the siege AI is, but this is the cherry on top. There is no logical explanation to why lords should be in the front line and use siege equipment whatsoever. They should be in the back, safe, unless the army leader explicitly tells them to push. This mechanics leads to many unnecessary noble deaths when death is on ( this is another poorly implemented mechanics that I'll explain).
2. Battle deaths only happen in battles the player took part in.
If the player doesn't participate in a battle, then the RNG death does not happen. This leads to deaths that only occur between the player's family/kingdom and their enemy. No lord has a chance to die in war except the ones that fought with or against the player. This mechanics make absolutely no sense and in my opinion should definitely be tweaked.
3. Raiding villages
Every noble will raid villages if they get the chance. No personality at all. The game doesn't consider the relation between the raider and the village owner. Your friend with 2 Honor and 2 Mercy will raid your village and kill your villagers without blinking an eye. You will execute 10 lords for raiding a single village, yet they will keep raiding that same exact village on an on. Nobody cares about consequences. Really shallow stuff.
4. Sending companions to missions
Consider "____ villagers cannot access ____ commons" quest. This quest usually takes 30-60 seconds to complete. You ride to the next village and get a dialogue option and that's it. When you send one of your companions to do it however, it takes around 25 in-game days. Why ?
There is much to add to this, probably mentioned in many posts regarding singleplayer feedback. I just wanted to share some of that stuff that mildly infuriated me as of lately.
At this point I don't even care how bad the siege AI is, but this is the cherry on top. There is no logical explanation to why lords should be in the front line and use siege equipment whatsoever. They should be in the back, safe, unless the army leader explicitly tells them to push. This mechanics leads to many unnecessary noble deaths when death is on ( this is another poorly implemented mechanics that I'll explain).
2. Battle deaths only happen in battles the player took part in.
If the player doesn't participate in a battle, then the RNG death does not happen. This leads to deaths that only occur between the player's family/kingdom and their enemy. No lord has a chance to die in war except the ones that fought with or against the player. This mechanics make absolutely no sense and in my opinion should definitely be tweaked.
3. Raiding villages
Every noble will raid villages if they get the chance. No personality at all. The game doesn't consider the relation between the raider and the village owner. Your friend with 2 Honor and 2 Mercy will raid your village and kill your villagers without blinking an eye. You will execute 10 lords for raiding a single village, yet they will keep raiding that same exact village on an on. Nobody cares about consequences. Really shallow stuff.
4. Sending companions to missions
Consider "____ villagers cannot access ____ commons" quest. This quest usually takes 30-60 seconds to complete. You ride to the next village and get a dialogue option and that's it. When you send one of your companions to do it however, it takes around 25 in-game days. Why ?
There is much to add to this, probably mentioned in many posts regarding singleplayer feedback. I just wanted to share some of that stuff that mildly infuriated me as of lately.