Ashmond
Sergeant at Arms
So I have this:
and this:
for example. Right now, the sounds play simultaneously, as they do with an individual play_sound call assigned to each ID.
The question is, are there options (or some savvy script that I'm not capable of creating) that would allow playing sounds in succession within the same tuple, or, whether two separate "play_track" calls would allow the clips to play in succession within the same tuple. I read somewhere that the "music track" would play until file end.
Also, I can't find any reference to "mtf_sit_" in module_dialogs, so would this even work in there?
I could always edit the clips and add more sound files for the three or four combinations, but I'd rather do it with code.
Code:
("ohyeah", sf_vol_9|sf_priority_9, ["ohyeah.ogg"]),
("mmm", sf_vol_9|sf_priority_9, ["mmm.ogg"]),
("woo", sf_vol_9|sf_priority_9, ["woo.ogg"]),
("sigh", sf_vol_9|sf_priority_9, ["sigh.ogg"]),
("workit", sf_vol_9|sf_priority_9, ["workit.ogg"]),
Code:
(add_xp_as_reward, 1000),(play_sound, "snd_ohyeah", "snd_workit")
The question is, are there options (or some savvy script that I'm not capable of creating) that would allow playing sounds in succession within the same tuple, or, whether two separate "play_track" calls would allow the clips to play in succession within the same tuple. I read somewhere that the "music track" would play until file end.
Also, I can't find any reference to "mtf_sit_" in module_dialogs, so would this even work in there?
I could always edit the clips and add more sound files for the three or four combinations, but I'd rather do it with code.