Kynes
Recruit

I love them.
But this is the forum for suggestions so boy howdy I'll pitch in my 2 thousand Turkish Lira.
The ambient battle sound when you go past a 'battle' on the world map sounds a lot like what a battle should sound like but the actual combat rarely sounds as dramatic. I say stick with the current sound effects for horses collapsing and weapon hits (man the broken shield SFX is satisfying) and the death sounds but add some random noise maybe a war cry from all your guys after you give a 'charge' order.
I mean, this is essentially a melee with sharp pointy things and armor it stands to reason ther'd be a bit of shouting and screaming. Maybe have the NPC soldiers call out at random intervals and have a few random 'grunt' sounds when you take a swing or deliver a blow. In the long run I'd be more than pleased to have some mod or later version with wounded soldiers who flop about on the ground in agony.
The best part is you don't even have to put much effort into my suggestion, all you need is a microphone, an unsuspecting victim and a pointed stick.
But this is the forum for suggestions so boy howdy I'll pitch in my 2 thousand Turkish Lira.
The ambient battle sound when you go past a 'battle' on the world map sounds a lot like what a battle should sound like but the actual combat rarely sounds as dramatic. I say stick with the current sound effects for horses collapsing and weapon hits (man the broken shield SFX is satisfying) and the death sounds but add some random noise maybe a war cry from all your guys after you give a 'charge' order.
I mean, this is essentially a melee with sharp pointy things and armor it stands to reason ther'd be a bit of shouting and screaming. Maybe have the NPC soldiers call out at random intervals and have a few random 'grunt' sounds when you take a swing or deliver a blow. In the long run I'd be more than pleased to have some mod or later version with wounded soldiers who flop about on the ground in agony.
The best part is you don't even have to put much effort into my suggestion, all you need is a microphone, an unsuspecting victim and a pointed stick.