solecist
Sergeant

3.0 AVAILABLE! change list and download below.
FEATURES:
- all new firing sounds for muskets. thanks to editing of the sounds via the module system, I was able to add in 6 close firing sounds, 6 medium range firing sounds, 11 (!) distant firing sounds, 10 bullet hit sounds, and 5 bullet snaps; creating an exceptionally larger variety of sound.
-changes whiz-by sounds of the bullets to a very pleasing mix of snap/crackle. technically these black powder weapons may not have been firing their projectiles at supersonic speeds, but i'm willing to sacrifice realism in this particular case. EDIT: after doing some research, i found that even the carbines of the period will fire a projectile faster than the speed of sound...meaning that these snap by sounds should be fairly authentic.
-changes grenade explosion sound. previously it had the same sound as the muskets (lazy!).
-changes the smoke effect for the muskets to be larger and last MUCH longer (up to 12 seconds). so far i haven't noticed any performance issues, but older computers may experience an FPS drop.
-changes pan smoke effect to make it look more authentic.
-changes grenade explosion effect by adding more smoke that hangs in the air for about 10 seconds.
-changes bullet hit effect to make it more consistent and realistic.
CHANGE LIST:
v3.0
- verified that this mod works completely on any multiplayer server. i highly recommend playing in a big game if you can find one.
- redid ALL the sounds for muskets. thanks to editing of the module system, I was able to add in 6 close range firing sounds, 6 medium range firing sounds, 11 (!) distant firing sounds, 10 bullet hit sounds, and 5 bullet snaps; creating an exceptionally larger variety of sound. may post a video later if there is interest.
- musket smoke now grows larger before dissipating.
v2.5
- all gun sounds now have enhanced/longer echos.
- bullet hit particle effects redone -- look far better than previous version.
- musket smoke has been tweaked. it now lasts a few seconds longer than before and will get larger before fading completely. may cause slow downs on older PCs...let me know! in tests with battle size set to 300 the FPS drop was negligible on my mid-range PC.
- horse hoof dust effect has been made less intense to avoid confusion with bullet hits.
v2.0
- modified pan striking smoke effect added by taleworlds in the most recent patch. it should look a lot better now.
- modified bullet hit effects to make them more consistent and realistic.
- original sound effects have been modified/combined with other sounds to make them sound "closer" (see below).
- since the new wfas update modified the muskets to include medium and far distance sounds, i have whipped up some new sounds for these. they are completely different from the "close" sound effects, so there should be a lot more audio variety.
v1.0 - initial release
DOWNLOAD:
current version (v3.0)
http://www.mediafire.com/?999azmoh6za6efv
old version (v2.5)
http://www.mediafire.com/?9a0xnyj65gqb66a
old version (v2.0)-
http://www.mediafire.com/?vm0s724j0z9jtdm
old version (v1.0) - this version will only work properly with patches previous to the most recent one.
http://www.mediafire.com/?qqd3ki6v6dbrt2j
INSTALLATION:
locate your with fire and sword installation directory and go to module>ogniem i miecezem (if you have steam, it should look something like this: C:\Program Files (x86)\Steam\steamapps\common\mount & blade with fire and sword\Modules\Ogniem i Mieczem)
back up the particle_systems.txt and sound.txt files
open the downloaded rar file and extract to your ogniem i mieczem folder and overwrite.
play!
credit: thanks to various TWcenter modders who compiled a great number of musket/canon sounds from videos on the web.
FEATURES:
- all new firing sounds for muskets. thanks to editing of the sounds via the module system, I was able to add in 6 close firing sounds, 6 medium range firing sounds, 11 (!) distant firing sounds, 10 bullet hit sounds, and 5 bullet snaps; creating an exceptionally larger variety of sound.
-changes whiz-by sounds of the bullets to a very pleasing mix of snap/crackle. technically these black powder weapons may not have been firing their projectiles at supersonic speeds, but i'm willing to sacrifice realism in this particular case. EDIT: after doing some research, i found that even the carbines of the period will fire a projectile faster than the speed of sound...meaning that these snap by sounds should be fairly authentic.
-changes grenade explosion sound. previously it had the same sound as the muskets (lazy!).
-changes the smoke effect for the muskets to be larger and last MUCH longer (up to 12 seconds). so far i haven't noticed any performance issues, but older computers may experience an FPS drop.
-changes pan smoke effect to make it look more authentic.
-changes grenade explosion effect by adding more smoke that hangs in the air for about 10 seconds.
-changes bullet hit effect to make it more consistent and realistic.
CHANGE LIST:
v3.0
- verified that this mod works completely on any multiplayer server. i highly recommend playing in a big game if you can find one.
- redid ALL the sounds for muskets. thanks to editing of the module system, I was able to add in 6 close range firing sounds, 6 medium range firing sounds, 11 (!) distant firing sounds, 10 bullet hit sounds, and 5 bullet snaps; creating an exceptionally larger variety of sound. may post a video later if there is interest.
- musket smoke now grows larger before dissipating.
v2.5
- all gun sounds now have enhanced/longer echos.
- bullet hit particle effects redone -- look far better than previous version.
- musket smoke has been tweaked. it now lasts a few seconds longer than before and will get larger before fading completely. may cause slow downs on older PCs...let me know! in tests with battle size set to 300 the FPS drop was negligible on my mid-range PC.
- horse hoof dust effect has been made less intense to avoid confusion with bullet hits.
v2.0
- modified pan striking smoke effect added by taleworlds in the most recent patch. it should look a lot better now.
- modified bullet hit effects to make them more consistent and realistic.
- original sound effects have been modified/combined with other sounds to make them sound "closer" (see below).
- since the new wfas update modified the muskets to include medium and far distance sounds, i have whipped up some new sounds for these. they are completely different from the "close" sound effects, so there should be a lot more audio variety.
v1.0 - initial release
DOWNLOAD:
current version (v3.0)
http://www.mediafire.com/?999azmoh6za6efv
old version (v2.5)
http://www.mediafire.com/?9a0xnyj65gqb66a
old version (v2.0)-
http://www.mediafire.com/?vm0s724j0z9jtdm
old version (v1.0) - this version will only work properly with patches previous to the most recent one.
http://www.mediafire.com/?qqd3ki6v6dbrt2j
INSTALLATION:
locate your with fire and sword installation directory and go to module>ogniem i miecezem (if you have steam, it should look something like this: C:\Program Files (x86)\Steam\steamapps\common\mount & blade with fire and sword\Modules\Ogniem i Mieczem)
back up the particle_systems.txt and sound.txt files
open the downloaded rar file and extract to your ogniem i mieczem folder and overwrite.
play!
credit: thanks to various TWcenter modders who compiled a great number of musket/canon sounds from videos on the web.