Yes, this is exactly the thing I'm complaining about. Those events are 100% AI cheats. They were nonsense on stilts from the beginning especially with the scaling mechanic for uprisings. They are also common throughout a playthrough; religious revolts, decadence revolts, adventurers, scripted conquerors, etc.
They actually aren't common and are not a
constant AI mechanic—which you initially claimed. They are not "literally" the same thing. One spawns as an event, occasional, and Bannerlord has it
constant. In Crusader Kings 2, you are given the same things AI are to build your army up (into whatever you can actually afford) or your territory so that attrition falls, as well. So, you are still very much wrong. But you are not going want to hear that, so I know this will go nowhere.
The scaling mechanic for revolt and uprisings was never removed, so you still get six-digit numbers if your levies are a certain size.
I was talking about attrition there with the "not there" statement, but okay? ?
The AI events which spawn these revolts of course were never removed. I never even
implied it. You took a lot out of the "game has changed considerably". I said these "doom stacks" you're talking about are actually quite rare in a gameplay and that attrition does, in fact, exist for AI and only doesn't in extremely rare cases (which Paradox has confirmed numerous times is a bug when it doesn't happen elsewhere). The only thing amongst that which you mentioned that happens more often are the
peasant revolts, but they are easily squashed even if they exceed your numbers, because they are
that ****. This is most likely there to annoy the player into fixing what's causing them. This also only really happens if your territory is in a bad shape, such as shifting cultures etc. So long as you aren't completely impoverishing your states and your people, it doesn't happen all that much.
The core of that problem isn't the AI's cheats. It is that the game produces hundreds of new troops per day and the recent changes that make it easier to get high-tier recruits/more nobles means the AI gets them too.
Sure thing.