Something thats always bugged me...The timeline/Timescale/Timelapse

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In M&B I the timeline is so weird. Its not so much the actual timeline but the scale/timelapse.

What looks and feels like months and years is really only days and weeks.

Want to siege a castle...6 hours to build siege engines/mechanics

Time stands still while in battles.

Crossing the world can take as little as an hour(in gametime).

Things just happen in hours/days that should be scaled to weeks/months/years.


Fast forward to M&B II.

I am assuming the same scale will be applied to this new game.

Things that make zero sense to me.

Game is set to 200 years in the past.

Your character can age and die. Your offspring can continue where you left off.

With a difference of only 200 years thats next to nothing when we can play as different generations. 50 years for your char, 50 for your childs, 50 for theres....all the while the time scale in game will progress in days and weeks yet our char has a chance to die of old age?!?!

Then on top of that, lets say you complete the game in 100 years. you own everything and are the ruler of all.

That gives 100 years for the entire kingdom to fall apart, multiple factions to crop up and entire new civilizations to populate the world before we reach the part when our M&B I character and story begin.

I just dont get it.

It seems more realistic to put the game a 600-1000 years in the past and change the in game time scale to progress much faster.


TL:grin:R Timescale is ef'd. Time scale progresses in days yet our char can die of old age. Its like 1 day=1/4th a year.
 
Pharaoh X Llandy said:
You'll just have to try your best to suspend belief.

Oh i will and have, its just something that has always irked me.

Im sure ill love the game as much as i always have.

I am curious why the devs decided to with only 200 years in the past though.

P.S. OP is me, finally remembered my original username PW.
 
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