Someone please explain to me what the problem with vertical aim correction is? I thought all it did was line up first and third person crosshairs correctly? At least that's what I concluded after doing a brief
test when it was added to the game.
I'll link a video, the range shown is unrealistic but shows the automatic gravity adjustment well.
In Warband the third and first perspective lines are parallel, they continue onwards for an infinite distance at equal spacing meaning at closer ranges the difference between them is more pronounced, but at longer ranges it's almost negligible.
There are alot of problems with adjusting for perspective. When two lines start with the same longtitude but differing latitudes, they can only go for a theoretical infinite distance if parallel. If one line is at a different acute vertical angle then they will intersect given an infinite distance no matter how slight the angle.
Bannerlord has attempted to adjust for this, it appears instead of having a static intersection or going parallel again, the third person crosshair detects the distance from the target, then it automatically adjusts the arrow to hit where the crosshair aims. In theory, this solves all the perspective issues. In reality, it automatically adjusts for every variable apart from travel time, which is pretty damn fast and easy to account for given limited practice.
I imagine this auto-adjusting method is what has resulting in some
perculiar behaviour in arrow physics.
This feature fundamentally changes how archery acts in the game, long distance shots are considerably easier to hit, frantic third person shots admist melee chaos are alot easier to hit.
Everything becomes easier to hit with this feature, and it's not necessarily a bad thing, but it needs dramatic changes to damage stats and mouse movement penalties, and considering the removal of the auto-gravity from the perspective adjustment, if that's even possible within the system TW have constructed.