Something cool I just finished.

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I have no idea how crashy (or not) it'll be; that's what releases are for, right?  :lol:

In truth, I was thinking I'd ask for a couple of people to volunteer to do some beta-testing when I think the release is finally ready, but it'd have to be people who I know from here and who know what's in their computer, i.e., what kind of CPU / GPU they have, OS, RAM specs, that sort of stuff.

My expectation is that, given that I'm writing it on an ATi card, it'll work just fine on everybody's hardware correctly, and if you have a CPU/GPU powerful enough to run the game in DX9 mode with HDR on right now, it'll also run just fine, and in several important cases, a little bit faster, not slower.  Basically, I'm working smarter, not harder.
 
xenoargh said:
I have no idea how crashy (or not) it'll be; that's what releases are for, right?  :lol:

In truth, I was thinking I'd ask for a couple of people to volunteer to do some beta-testing when I think the release is finally ready, but it'd have to be people who I know from here and who know what's in their computer, i.e., what kind of CPU / GPU they have, OS, RAM specs, that sort of stuff.

My expectation is that, given that I'm writing it on an ATi card, it'll work just fine on everybody's hardware correctly, and if you have a CPU/GPU powerful enough to run the game in DX9 mode with HDR on right now, it'll also run just fine, and in several important cases, a little bit faster, not slower.  Basically, I'm working smarter, not harder.

So people who know how to dxdiag?
 
That, and write something more useful than "it crashed"; it'd help if they knew how to get a RGL log (presuming the worst case occurs and it crashes the game entirely).

Ideally, I'd like a couple of nVidia boards to test against, something old-ish (a 9600 or one of the weaker boards from then, just barely capable of a decent framerate in DX9 with half-size battles) and something new-ish enough that I can verify that there aren't any showstoppers in terms of performance on high-end GPUs or icky context-specific bugs.

Basically, my experience has been that messing with the shaders this much is practically guaranteed to cause issues; I'll be totally amazed if everybody is fine, although writing and testing on ATi helps a lot.  It'd be good to have a couple of canaries in the coal mine to tell me it doesn't cause any major crash-and-burn; I will be testing on a couple of ATi cards over here.
 
Yeah, probably, but I may want to wait a little longer, I'm not quite done with the shader side of things... and I'd like to have it all ready to test at one time, so that I can get it over with. 

I got through a chunk more of it this evening, probably tomorrow or Tuesday I can wrap that part up, but it depends on how much longer it takes for me to debug the player-as-Aleph stuff; I think I might have that fixed, but it's one of those bugs that absolutely must be squished before I can release, as otherwise people who run the game in hardcore saves mode can very literally ruin their game in a couple of nasty ways
 
Ah.

On a somewhat related note, I somehow ran Blood and Steel fine on my Nvidia 8400 GS [About a year ago] with a pretty great frame-rate, but I seem to be crashing more with my new GT 430. Although it's likely that that's due to an older processor, despite exceeding my old computer's specs in every other way, although the frame-rate is better I end up getting crashed more often.
 
Well, one of the big issues is RAM; I've been spending a lot of time fixing various things related to memory, and it's a lot more stable over here.  If you got a better card and are now trying to run with bigger battle sizes, etc., it all adds up.  I'm running battles with about 400 total troops just fine over here atm.
 
personally i am not worried about this.
i can see it if other people have concerns about performance issues tho.
good advice would be to have a quad core 3.0GHZ or better processor (you could skimp with a duel core 3.6GHZ) and 3-4 gigs of ram, that should let you run 300 man battles on Win 7 X64.

of course, an octo core, with 16 gigs of ram and 2 gigs Vram will let you run B&S with great stability.

i'm also noting that since i upgraded my computer i get less errors in B&S than with my old one
 
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