KnZ
Recruit
The game is really breathtaking, that's true, but it could be made even better imho))
The first thing I mentioned is poor sound effects... When you ride a horse aiming your lance right into your opponent's heart, you should hear not the medieval bla-bla-bla music, but some fast and rythmic composition. That was first. The second is that your combat sounds are very unnatural - metal-to-metal clinging is not metallic, pain sounds are not quite persuative and so on. If you'll make some really good sfx, the game would be much more realistic.
Next. It would be great if you'll make blood, horse- and footprints stay on earth.
Ah, yes, I nearly forgot. I think you should add "Mouth widthheightform" to face generation - I missed this option much when I was sculpting my character's face.
And maybe you should make it possible to pick up your fallen enemies' weapons and arrows from ground during battle?
And one last thing - I think that strikes speed is quite slow. If you'll swing your sword like player characters do, you won't pierce even leather jacket))
The first thing I mentioned is poor sound effects... When you ride a horse aiming your lance right into your opponent's heart, you should hear not the medieval bla-bla-bla music, but some fast and rythmic composition. That was first. The second is that your combat sounds are very unnatural - metal-to-metal clinging is not metallic, pain sounds are not quite persuative and so on. If you'll make some really good sfx, the game would be much more realistic.
Next. It would be great if you'll make blood, horse- and footprints stay on earth.
Ah, yes, I nearly forgot. I think you should add "Mouth widthheightform" to face generation - I missed this option much when I was sculpting my character's face.
And maybe you should make it possible to pick up your fallen enemies' weapons and arrows from ground during battle?
And one last thing - I think that strikes speed is quite slow. If you'll swing your sword like player characters do, you won't pierce even leather jacket))