Damien
Sergeant at Arms

All right.. this thread is just a compilation of things I -don't- like. Don't get me wrong.. I love M&B.. it's a great game. But there are things I don't like. I doubt most of these things will be changed, but I'd feel remiss if I didn't vent a bit.
1.) Horses suck. For a game called "Mount and Blade" you'd expect to actually be able to play a decent heavy cavalry soldier. But no. Here are the propositions I have for making horses actually useful.
A. Redirect AI attacks higher. Meaning, make it so that the computer-controlled enemies don't simply swing directly in front of them, but rather actually AIM! This way they could AIM -higher- when fighting a person on horseback. Why is this important? Because part of the problem is the horribly unrealistic amount of hits a horse takes.
My position is twofold. The first is that it's totally unrealistic for soldiers to be swinging at horses. Despite popular myth, people did not attack horses on the battlefield with any true frequency. The second argument I have is that it makes the game aggravating as all Hell. I don't like having my horse cut out from under me all the time (when I'm trying to play a mounted character) just because my enemies don't know enough to aim at -me- and not my horse.
B. Give horses an overall higher armour value and more hit points.
C. Make horses far more mobile like they -should- be. Turning a stopped horse and getting it to go again should not be a big ordeal. Horses move very quickly.. especially when men are poking them with sharp objects from behind.
D. Lessen rearing. Horses do not rear at the drop of a hat.. and -should- not. Not only is it unrealistic and silly, but it's extremely frustrating when all someone has to do to completely stop you and make you vulnerable is walk in front of your not-quite-charging horse, thus making it rear and totally stop.. which goes back to point C about horses moving way too slowly after being stopped.
E. SEPARATE my hit box from that of my horse. This was done right in.. .703 (?) but for some reason people were upset that they actually had to AIM at riders instead of horses to kill the RIDERS (go figure
) and the hit boxes were combined again. This is silly. Stabbing my horse in the ass is not going to hurt me. And likewise smacking me with a sword is not going to hurt my horse.
I think if these ideas were implemented, horses would not be -overpowered- but would be relegated to a position of "combat mounts" and not "thing that aborbs hits until it dies." I want to play a MOUNTED Knight, not a Foot Knight that rides a horse until it inevitably dies or gets crippled. Not to mention horses are way too expensive to be buying new ones all the time.
Some might argue that horses are fine. Great. I simply disagree. I think that the horses are entirely useless for anything but a skirmisher/mounted archer type character. Unless you plan to use your horse to AVOID getting close to your enemy.. horses are simply to vulnerable as-is to use them for anything else without buying a ton of them at a time and going through them like a six-pack of beer.
2.) Re-instate the ability to jump multiple times in a row. Some people don't like "bunny hopping.." -- here's an idea.. don't do it. Simple as that. I don't like using axes.. so I don't use them -- I don't demand that they be removed from the game. Not only is a human being more than capable of jumping multiple times in a row.. but there's a more important factor here: Horses. Horses can jump a lot of times in a row. The current 'fix' for bunny-hopping means that my horse is confined to not being able to jump without running for a half a friggin' mile first.. it's totally unrealistic and it can be quite silly.
3.) Armour slows you down way too much. The simple fix is either to have weight have less effect on your speed, or to lower the listed 'weight' for each type of armour. Anyone who has worn armour for period re-enactment will tell you that while armour may wear you down faster, it does not SIGNIFICANTLY slow you down.
But in the game.. I might as well be carrying a weight set on my back for how slow I'm moving. It's absurd. A well-conditioned, physically fit man can move around just as quickly (or nearly so) in his armour as out of it.
Maybe this is a balance issue and armour -has- to slow you down to be fair. I disagree with that assertion. If you CHOOSE to not wear armour.. that's your choice. But complaining about how useless you are because of it is stupid. Of course you're useless you dingbat.. you're running into battle totally unprotected against guys that are very protected.
But a compromise could be met. Just because armour needs to slow you down for balance reasons doesn't mean it has to slow you down -SO MUCH-.
4.) Why are enemy mountain bandits swinging their weapons -faster- than I am? Something has to be wrong when a mid-range baddie can swing a two-hand sword faster than a 30th level character can swing a single-hand sword with a proficiency of 200 in single-hand weapons. I mean.. really now. I'm still struggling to get off two swings as I ride by two opponents that are close together.. while the guy with the greatsword is handing my ass to me with his lightning-fast attacks.
5.) I've brought this up before.. but it bears repeating: My attacks being stopped just because some idiot threw a rock at me is idiotic. Momentum, anyone? Maybe it is realistic (I happen to not think that it is) - but that's immaterial. It's not -FUN- to be raped by three river pirates just because they've timed their attacks in a way to keep you from making a single attack.
Further.. my position is that it's not at all realistic. I can certainly still swing a sword while getting hit. If a person couldn't swing an arm just because someone else had struck them... well most fist-fights would certainly be very one-sided.
A good compromise was proposed in another thread that perhaps attacks that deal 0 damage should not stop your attacks. I further submit that a separate skill would be nice which raises your threshold of damage you can take while still being able to swing your weapon.
Like I said.. I do love the game, but like with any game.. there are things I don't like. The above-mentioned are just the things that NEVER fail to annoy the **** out of me every time I play the game (or nearly so) and I really -hope-, even if I don't -expect-, that these issues are addressed.
And of course.. just my opinion.
1.) Horses suck. For a game called "Mount and Blade" you'd expect to actually be able to play a decent heavy cavalry soldier. But no. Here are the propositions I have for making horses actually useful.
A. Redirect AI attacks higher. Meaning, make it so that the computer-controlled enemies don't simply swing directly in front of them, but rather actually AIM! This way they could AIM -higher- when fighting a person on horseback. Why is this important? Because part of the problem is the horribly unrealistic amount of hits a horse takes.
My position is twofold. The first is that it's totally unrealistic for soldiers to be swinging at horses. Despite popular myth, people did not attack horses on the battlefield with any true frequency. The second argument I have is that it makes the game aggravating as all Hell. I don't like having my horse cut out from under me all the time (when I'm trying to play a mounted character) just because my enemies don't know enough to aim at -me- and not my horse.
B. Give horses an overall higher armour value and more hit points.
C. Make horses far more mobile like they -should- be. Turning a stopped horse and getting it to go again should not be a big ordeal. Horses move very quickly.. especially when men are poking them with sharp objects from behind.
D. Lessen rearing. Horses do not rear at the drop of a hat.. and -should- not. Not only is it unrealistic and silly, but it's extremely frustrating when all someone has to do to completely stop you and make you vulnerable is walk in front of your not-quite-charging horse, thus making it rear and totally stop.. which goes back to point C about horses moving way too slowly after being stopped.
E. SEPARATE my hit box from that of my horse. This was done right in.. .703 (?) but for some reason people were upset that they actually had to AIM at riders instead of horses to kill the RIDERS (go figure

I think if these ideas were implemented, horses would not be -overpowered- but would be relegated to a position of "combat mounts" and not "thing that aborbs hits until it dies." I want to play a MOUNTED Knight, not a Foot Knight that rides a horse until it inevitably dies or gets crippled. Not to mention horses are way too expensive to be buying new ones all the time.
Some might argue that horses are fine. Great. I simply disagree. I think that the horses are entirely useless for anything but a skirmisher/mounted archer type character. Unless you plan to use your horse to AVOID getting close to your enemy.. horses are simply to vulnerable as-is to use them for anything else without buying a ton of them at a time and going through them like a six-pack of beer.
2.) Re-instate the ability to jump multiple times in a row. Some people don't like "bunny hopping.." -- here's an idea.. don't do it. Simple as that. I don't like using axes.. so I don't use them -- I don't demand that they be removed from the game. Not only is a human being more than capable of jumping multiple times in a row.. but there's a more important factor here: Horses. Horses can jump a lot of times in a row. The current 'fix' for bunny-hopping means that my horse is confined to not being able to jump without running for a half a friggin' mile first.. it's totally unrealistic and it can be quite silly.
3.) Armour slows you down way too much. The simple fix is either to have weight have less effect on your speed, or to lower the listed 'weight' for each type of armour. Anyone who has worn armour for period re-enactment will tell you that while armour may wear you down faster, it does not SIGNIFICANTLY slow you down.
But in the game.. I might as well be carrying a weight set on my back for how slow I'm moving. It's absurd. A well-conditioned, physically fit man can move around just as quickly (or nearly so) in his armour as out of it.
Maybe this is a balance issue and armour -has- to slow you down to be fair. I disagree with that assertion. If you CHOOSE to not wear armour.. that's your choice. But complaining about how useless you are because of it is stupid. Of course you're useless you dingbat.. you're running into battle totally unprotected against guys that are very protected.
But a compromise could be met. Just because armour needs to slow you down for balance reasons doesn't mean it has to slow you down -SO MUCH-.
4.) Why are enemy mountain bandits swinging their weapons -faster- than I am? Something has to be wrong when a mid-range baddie can swing a two-hand sword faster than a 30th level character can swing a single-hand sword with a proficiency of 200 in single-hand weapons. I mean.. really now. I'm still struggling to get off two swings as I ride by two opponents that are close together.. while the guy with the greatsword is handing my ass to me with his lightning-fast attacks.
5.) I've brought this up before.. but it bears repeating: My attacks being stopped just because some idiot threw a rock at me is idiotic. Momentum, anyone? Maybe it is realistic (I happen to not think that it is) - but that's immaterial. It's not -FUN- to be raped by three river pirates just because they've timed their attacks in a way to keep you from making a single attack.
Further.. my position is that it's not at all realistic. I can certainly still swing a sword while getting hit. If a person couldn't swing an arm just because someone else had struck them... well most fist-fights would certainly be very one-sided.
A good compromise was proposed in another thread that perhaps attacks that deal 0 damage should not stop your attacks. I further submit that a separate skill would be nice which raises your threshold of damage you can take while still being able to swing your weapon.
Like I said.. I do love the game, but like with any game.. there are things I don't like. The above-mentioned are just the things that NEVER fail to annoy the **** out of me every time I play the game (or nearly so) and I really -hope-, even if I don't -expect-, that these issues are addressed.
And of course.. just my opinion.