Thraundil
Recruit

I have some small issues.
First: I like to fight from horseback, but some times I just run into 10000 battles in a row, where the terrain is full of hills and mountains, or rivers/lakes.
Some issues:
-Make the terrain vary. Green / yellow = plain. Dark green / dark yellow = hills. Grey = mountains. Possibility for rivers and lakes all over the place. (I like the snow btw). This way one can see whether or not I should enter combat in this terrain.
-Make it possible to "drown" (if you are knocked to the ground when in water, your armor might keep you under the water and you pass out).
- Also: You should be knocked to the ground (without dying of course9 more often. Being hit with a club / hitting another guy with a sledgehammer should not bring the reaction "aargh, die!" but rather "aar man, that hurt... I will lie down for a bit, then get up and fight on". This woul make it easier to defend yourselves against 3-4 foes, if you knock two to the ground and finish the other two off before the first gets back up.
-When I hit a guy approaching me with an arrow, he should take some pain along with the damage = he should run slower for instance.
-Shields are too powerful. You should be able to take out a man carrying a shield with arrows - especially if the shield is rather small.
I don't know if this has been up before, although I hope you won't ban me if it has (the forum is very full - I don't have time to check everything before posting).
First: I like to fight from horseback, but some times I just run into 10000 battles in a row, where the terrain is full of hills and mountains, or rivers/lakes.
Some issues:
-Make the terrain vary. Green / yellow = plain. Dark green / dark yellow = hills. Grey = mountains. Possibility for rivers and lakes all over the place. (I like the snow btw). This way one can see whether or not I should enter combat in this terrain.
-Make it possible to "drown" (if you are knocked to the ground when in water, your armor might keep you under the water and you pass out).
- Also: You should be knocked to the ground (without dying of course9 more often. Being hit with a club / hitting another guy with a sledgehammer should not bring the reaction "aargh, die!" but rather "aar man, that hurt... I will lie down for a bit, then get up and fight on". This woul make it easier to defend yourselves against 3-4 foes, if you knock two to the ground and finish the other two off before the first gets back up.
-When I hit a guy approaching me with an arrow, he should take some pain along with the damage = he should run slower for instance.
-Shields are too powerful. You should be able to take out a man carrying a shield with arrows - especially if the shield is rather small.
I don't know if this has been up before, although I hope you won't ban me if it has (the forum is very full - I don't have time to check everything before posting).